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Shard of the SS of Westernesse #8
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Miscellaneous |
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Shard of the SS of Westernesse #9
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Miscellaneous |
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Shepherd's Belt
Properties
Enhancement Bonus: Dexterity +2
Enhancement Bonus: Strength +2
Damage Reduction: +5 Soak 5 Damage
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Belt |
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Sherfiruz (Ch. "Victorious Lion")
Properties
Damage Bonus: Divine 1d8 Damage
Damage Bonus vs.: Chaotic Magical 1d6 Damage
Enhancement Bonus: +3
Enhancement Bonus vs.: Lawful +4
Keen
Base stats
Damage: 1d8
Crit: 20/x3
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Warhammer |
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Shield Amulet
Properties
Enhancement Bonus: Constitution +5
Armor Bonus: +1
Cast Spell: Globe of Invulnerability (11) 1 Use/Day
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Amulet |
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Shield Belt
Properties
Enhancement Bonus: Constitution +2
Cast Spell: Globe of Invulnerability (11) 2 Uses/Day
Cast Spell: Greater Spell Mantle (17) 2 Uses/Day
Cast Spell: Mestil's Acid Sheath (9) 2 Uses/Day
Regeneration: +2
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Belt |
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Shield of Aman
Properties
Enhancement Bonus: Strength +2
Armor Bonus: +2
Immunity: Mind-Affecting Spells
Light Yellow Normal (15m)
Base stats
AC: 3
ASF: 50%
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Tower Shield |
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Shield of Anárion
Properties
Armor Bonus: +3
Improved Evasion
Base stats
AC: 3
ASF: 50%
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Tower Shield |
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Shield of Delving
Properties
Enhancement Bonus: Constitution +2
Enhancement Bonus: Strength +2
Armor Bonus: +3
Cast Spell: Identify (3) 2 Uses/Day
Damage Resistance: Piercing Resist 10 / -
Base stats
AC: 2
ASF: 15%
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Large Shield |
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Shield of Turning
Properties
Enhancement Bonus: Strength +2
Enhancement Bonus: Wisdom +2
Armor Bonus: +3
Bonus Feat: Extra Turning
Base stats
AC: 3
ASF: 50%
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Tower Shield |
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Shield of Wolf-taming
Properties
Enhancement Bonus: Dexterity +2
Enhancement Bonus: Wisdom +2
Armor Bonus: +3
Armor Bonus vs.: Animal +6
Skill Bonus: Animal Empathy +8
Base stats
AC: 2
ASF: 15%
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Large Shield |
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Shield of Wolf-turning
Properties
Armor Bonus: +2
Armor Bonus vs.: Animal +4
Cast Spell: Hold Animal (3) Unlimited Uses/Day
Damage Resistance: Bludgeoning Resist 10 / -
Damage Immunity: Bludgeoning 10% Immunity Bonus
Skill Bonus: Animal Empathy +6
Base stats
AC: 2
ASF: 15%
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Large Shield |
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Short Sword of Cleaving
Properties
Bonus Feat: Cleave
Bonus Feat: Power Attack
Bonus Feat: Two-Weapon Fighting
Damage Bonus: Magical 1d6 Damage
Enhancement Bonus: +3
Base stats
Damage: 1d6
Crit: 19-20/x2
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Short Sword |
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Sickle of Talan
Properties
Enhancement Bonus: Wisdom +1
Damage Bonus: Cold 2 Damage
Damage Bonus: Positive Energy 1d4 Damage
Damage Resistance: Cold Resist 5 / -
Enhancement Bonus: +3
Keen
Base stats
Damage: 1d6
Crit: 20/x2
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Sickle |
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Sil-Maegil
Properties
Damage Bonus: Acid 1d6 Damage
Enhancement Bonus: +3
Enhancement Bonus vs.: Outsider +4
Enhancement Bonus vs.: Undead +4
Base stats
Damage: 1d8
Crit: 20/x3
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Spear |
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Silent Harp
Properties
Cast Spell: Activate Item (Long Range) 3 Uses/Day
Only Useable By: Bard
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Miscellaneous |
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Silent Ring
Properties
Bonus Feat: Mobility
Cast Spell: Greater Cat's Grace (11) 1 Use/Day
Skill Bonus: Hide +8
Skill Bonus: Move Silently +8
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Ring |
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Silmaruth (S."Fury of the Silmarils")
Properties
Damage Bonus: Electrical 1d8 Damage
Damage Resistance: Electrical Resist 10 / -
Enhancement Bonus: +3
Keen
Base stats
Damage: 1d10
Crit: 19-20/x2
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Bastard Sword |
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Silmethril (Q. "Moon-Shard")
Properties
Damage Bonus: Sonic 2d6 Damage
Enhancement Bonus: +3
Keen
On Hit: Stun 50% / 2 Rounds DC=26
Base stats
Damage: 1d3
Crit: 20/x2
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Shuriken |
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Sky Armor
Properties
Enhancement Bonus: Constitution +2
Armor Bonus: +3
Armor Bonus vs.: Dragon +5
Cast Spell: Freedom of Movement (7) 2 Uses/Day
Damage Resistance: Cold Resist 10 / -
Improved Evasion
Base stats
AC: 8
Max Dex: 1
ASF: 45%
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Heavy Armor |
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Slaem's Club
Properties
Damage Bonus: Negative Energy 1d8 Damage
Enhancement Bonus: +3
On Hit: Slow 5% / 5 Rounds DC=18
Base stats
Damage: 1d6
Crit: 20/x2
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Club |
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Small Tooth
Properties
Damage Bonus: Divine 1d6 Damage
Enhancement Bonus: +2
Keen
On Hit: Sleep 25% / 3 Rounds DC=18
Base stats
Damage: 1d6
Crit: 18-20/x2
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Rapier |
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Snow Hammer
Properties
Damage Bonus: Cold 1d8 Damage
Damage Bonus vs.: Good Negative Energy 1d4 Damage
Damage Bonus vs.: Neutral Magical 1d4 Damage
Enhancement Bonus: +3
Enhancement Bonus vs.: Good +4
Enhancement Bonus vs.: Neutral +4
Keen
On Hit: Slow 5% / 5 Rounds DC=26
Base stats
Damage: 1d8
Crit: 20/x3
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Warhammer |
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Softly Treading Boots
Properties
Enhancement Bonus: Dexterity +2
Armor Bonus: +2
Bonus Feat: Dodge
Skill Bonus: Discipline +3
Skill Bonus: Hide +4
Skill Bonus: Move Silently +3
Skill Bonus: Tumble +3
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Boots |
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Sojourner's Ring
Properties
Armor Bonus: +2
Bonus Spell Slot: Bard Level 3, 4
Bonus Spell Slot: Wizard Level 3, 4
Immunity: Paralysis
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Ring |
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Spider Silk
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Miscellaneous |
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Spider Venom, Deadly
Properties
Cast Spell: Poison Weapon Single Use
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Miscellaneous |
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Spinerunner
Properties
Bonus Feat: Cleave
Damage Bonus: Divine 1d8 Damage
Enhancement Bonus: +3
Keen
On Hit: Doom 10% / 4 Rounds DC=26
Base stats
Damage: 1d8
Crit: 19-20/x2
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Longsword |
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Staff of Lore
Properties
Enhancement Bonus: Charisma +2
Enhancement Bonus: Intelligence +2
Cast Spell: Identify (3) 1 Use/Day
Light Yellow Bright (20m)
Skill Bonus: Concentration +3
Skill Bonus: Spellcraft +3
Base stats
Damage: 1d6
Crit: 20/x2
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Magic Staff |
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Staff of Storms
Properties
Enhancement Bonus: Intelligence +2
Bonus Spell Slot: Sorcerer Level 7
Bonus Spell Slot: Wizard Level 7
Cast Spell: Chain Lightning (20) 2 Uses/Day
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Torch |
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Staff of Wizardry
Properties
Enhancement Bonus: Charisma +2
Enhancement Bonus: Intelligence +2
Cast Spell: Energy Buffer (20) 1 Use/Day
Base stats
Damage: 1d6
Crit: 20/x2
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Magic Staff |
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Star Sceptre
Properties
Enhancement Bonus: Charisma +2
Bonus Spell Slot: Bard Level 3, 4, 5
Cast Spell: Darkness (3) 3 Uses/Day
Light Red Low (10m)
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Torch |
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Stave of Apparitions
Properties
Enhancement Bonus: Charisma +2
Enhancement Bonus: Dexterity +2
Enhancement Bonus: Intelligence +2
Enhancement Bonus: Wisdom +2
Bonus Spell Slot: Druid Level 7
Bonus Spell Slot: Sorcerer Level 7
Bonus Spell Slot: Wizard Level 7
Base stats
Damage: 1d6
Crit: 20/x2
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Quarterstaff |
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Steel-tipped Whip
Properties
Bonus Feat: Disarm (Whip)
Damage Bonus: Electrical 1d8 Damage
Enhancement Bonus: +3
Keen
On Hit: Dispel Magic DC=26
Vampiric Regeneration: +3
Base stats
Damage: 1d2
Crit: 20/x2
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Whip |
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Stick of the Druid
Properties
Enhancement Bonus: Wisdom +4
Armor Bonus vs.: Undead +3
Bonus Spell Slot: Druid Level 6, 7, 8
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Torch |
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Stone of the Oracle
Properties
Cast Spell: Heal (11) 1 Use/Day
Cast Spell: Identify (3) 2 Uses/Day
Cast Spell: Legend Lore (5) 1 Use/Day
Cast Spell: Owl's Wisdom (10) 1 Use/Day
Cast Spell: Restoration (7) 1 Use/Day
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Miscellaneous |
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Stormless Bow
Properties
Enhancement Bonus: Strength +2
Attack Bonus: +3
Bonus Feat: Dodge
Cast Spell: Haste (10) 2 Uses/Day
Massive Criticals: 1d8 Damage
Mighty +4
Base stats
Damage: 1d8
Crit: 20/x3
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Longbow |
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Sulrosendil (S. "Friend of Sea and Foam")
Properties
Cast Spell: Searing Light (5) 3 Uses/Day
Damage Reduction: +4 Soak 5 Damage
Darkvision
Improved Saving Throws: Universal +2
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Ring |
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Sulthalion (S. "Shield of the Wind")
Properties
Enhancement Bonus: Constitution +2
Armor Bonus: +3
Damage Resistance: Cold Resist 15 / -
Damage Vulnerability: Fire 10% Damage Vulnerability
Base stats
AC: 3
ASF: 50%
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Tower Shield |
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Superb Fire Arrow
Properties
Damage Bonus: Fire 2d6 Damage
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Arrow |
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Shard of the SS of Westernesse #9
Shepherd's Belt
Made of goatskin with a wooden buckle and copper studs, this belt is currently the property of Perdido, a young warrior of Dol Amroth who received the item from his well-traveled uncle.
Sherfiruz (Ch. "Victorious Lion")
The famous warhammer of Sarkân Botan is named after the pseudonym of his wielder: Sherfiruz (Ch. "Victorious Lion")
Shield Amulet
Fëanor's amulet is formed in the shape of a round shield of mithril, with a violet garnet set in the middle for a boss.
Shield Belt
A tanned and dyed dark blue belt with a silver clasp, this item was originally made for a Prince of one of the inner provinces of Gondor but was stolen by Ringor, a house-hold servant who quickly turned to smuggling after fleeing his native land.
Shield of Aman
A pearl white tower shield brought over the Great Sea from the Undying Lands, it was once exposed to the light of the Two Trees so long ago. Now that their light has faded, so has...
A pearl white tower shield brought over the Great Sea from the Undying Lands, it was once exposed to the light of the Two Trees so long ago. Now that their light has faded, so has...
A pearl white tower shield brought over the Great Sea from the Undying Lands, it was once exposed to the light of the Two Trees so long ago. Now that their light has faded, so has much of the shield's, remaining only in ethereal form but losing none of its strength in the process.
Shield of Anárion
This hereditary possession of the Kings of Gondor was lost when King Eärnur disappeared in T.A. 2050. It was a gold- and silver-inlaid black ithilnaur shield. Set atop the black metal field, the silver inlays formed the symbol of Gondor: the White Tree and the Seven Stars.
Shield of Delving
Gimli's Shield of Delving enables the bearer to ascertain the nature of any weapon striking the surface.
Shield of Turning
A rather primitive painted bronze shield imbued with magic potent enough to save a warrior's neck more than once, but the ugly orange runes on the surface cannot be removed without destroying its enchantment.
Shield of Wolf-taming
The property of Witbert, a Northman priest, this wooden shield provides the wielder enhanced protection against creatures in the wilderness.
Shield of Wolf-turning
The property of Witbert, a Northman priest, this wood and iron shield is daubed with blue runes to protect the wielder against creatures of the wilderness. It has a history of passing rapidly from one adventurer's hands to another's.
Short Sword of Cleaving
The weapon of the privateer captain Bragolmaitë, the leader of the band at Caichail Puchel in northern Tolfalas, this is a slightly curved, heavy one-edged slashing and stabbing blade in the Corsair style.
Sickle of Talan
This blue laen decorated sickle with mithril blade and hilt is one of the Artifacts of the Guild of the Elements. It provides relief against cold, natural and magical.
Sil-Maegil
Forged by Celebrimbor, the spear combines an ebony shaft and a mithril point. Presently it languishes in the treasuries of Angmar.
Silent Harp
This dark grey lap harp is actually sheathed with a mix of black and white mosaid chips, laid out as carefully as a moth's wing. The resulting grey is patterned after ripples in pu...
This dark grey lap harp is actually sheathed with a mix of black and white mosaid chips, laid out as carefully as a moth's wing. The resulting grey is patterned after ripples in pu...
This dark grey lap harp is actually sheathed with a mix of black and white mosaid chips, laid out as carefully as a moth's wing. The resulting grey is patterned after ripples in puddles during rain, or waves on a windy river. It is missing seven strings, removed at the whim of its owner, Linsul of the Court of Ardor. The wood itself is dark, perhaps ebony or darkened teak, and its fittings (pegs, bridge, etc.) are of mithril.
Silent Ring
This gold ring is inlaid with shimmering iridescent bits of beetle chitin to form a shining scarab beetle rolling along a black globe.
Silmaruth (S."Fury of the Silmarils")
Maedros's sword was probably made by Feanor. The broadsword is mithril with blue laen insets.
Silmethril (Q. "Moon-Shard")
Favored by the Disciples of the Mind, these razor-thin shuriken are etched with spiral runes to steady the wielder's thoughts. When thrown, it sings with a faint, eerie hum, a soun...
Favored by the Disciples of the Mind, these razor-thin shuriken are etched with spiral runes to steady the wielder's thoughts. When thrown, it sings with a faint, eerie hum, a soun...
Favored by the Disciples of the Mind, these razor-thin shuriken are etched with spiral runes to steady the wielder's thoughts. When thrown, it sings with a faint, eerie hum, a sound meant to distract and unsettle the target’s focus moments before the strike lands. First forged by the blind monk Thalaniel Veassë, they embody the Sisterhood's creed: "Strike with the mind, and the body will follow.
Sky Armor
Elladan and Elrohir's matched sets of plate armor were made of deep blue steel and mithril, resembling the sky at dawn or nightfall. Elladan's had a morning star worked in mithril on the right and Elrohir's on the left to aid those who had difficulty telling them apart.
Slaem's Club
A club of tundra evergreen, gnarled and crooked.
Small Tooth
The long-knife belongs to Arwen, the beautiful daughter of Elrond and Celebríand who married Aragorn. It went with her to her death on the Cerin Amroth in the winter of F.A. 121,
Snow Hammer
Weapon of Hoarmurath the Ringwraith, the war mattock was forged out of clear laen and inlaid with the horn of a Drake.
Softly Treading Boots
Made of Soft leather and cut wide, these boots are perfectly patterned, fading from black to white in a broken pattern of dots, as if someone had broken a pearl necklace over them....
Made of Soft leather and cut wide, these boots are perfectly patterned, fading from black to white in a broken pattern of dots, as if someone had broken a pearl necklace over them....
Made of Soft leather and cut wide, these boots are perfectly patterned, fading from black to white in a broken pattern of dots, as if someone had broken a pearl necklace over them. Thier origin is Obscure, but the spiral pattern worked into each heel leads many to beleive they are the work of the Woses.
Sojourner's Ring
A rare artifact of Numenorean origin, the Sojourner's Ring was passed along to various wandering minstrels and conjurers for safe travels in their solitude on difficult paths through the lonely wilds.
Spider Silk
The most outstanding and unique Nature of Lórien is, of course, the mallorn trees. Hardy and strong, able to grow to great heights and with branches seemingly bred to accommodate...
The most outstanding and unique Nature of Lórien is, of course, the mallorn trees. Hardy and strong, able to grow to great heights and with branches seemingly bred to accommodate...
The most outstanding and unique Nature of Lórien is, of course, the mallorn trees. Hardy and strong, able to grow to great heights and with branches seemingly bred to accommodate the platforms and structures of the Silvan Elves, the mellyrn have no equal in beauty in Middle-earth. Their trunks and branches are covered by a smooth silver-white or grey bark.
In the summer, the trees grow long leaves, pale green on top and silver underneath. In late autumn, these leaves turn pure gold, and remain on the trees until spring, when pale gold blossoms sprout. Thus, in the spring Lórien is roofed and carpeted with gold. Mellyrn do not die of old age and are immune to all forms of disease and plague which other trees might suffer.
They grow quickly in their early life, and their main branches grow perpendicular to the trunk, providing ideal foundations for the flets (or telain), arboreal platforms which are the preferred lodgingplace of the Golden Wood's inhabitants (thus their name Galadrim or "Tree-dwellers"). The trunk of the mallorn also divides into crown near the top, and here the Galadrim build.
The mellyrn are not native to Middle-earth; they originated in the Undying Lands and are probably related to Laurelin, one of the original Two Trees (thus one of the earlier names for the Golden Wood: Laurelindorean or "Land of the Valley of Singing Gold.") Galadriel was given a few mallorn seeds by Gil-galad, who had in turn been given a number as a gift from the Númenórean King Tar- Aldarion. (The mallorn trees prospered in Númenor, carried there from Eressëa).
The trees would not grow in Lindon, but by the power of Galadriel they flourished in Lórinand—though not to the height they achieved in Valinor. The second Party Tree in the Shire was a mallorn (the only one in Eriador), and there were mellyrn in Aman.
Spider Venom, Deadly
Spinerunner
A fine mithril blade of Elvish make, Spinerunner is set with a gold chrysanthemum pommel and gold laen guard. It is presently in the City of Gaven, in southern Middle-earth.
Staff of Lore
This staff belongs to Terieth, Court Physician of Carn-Dum. It is made of driftwood strengthened by a strip of slightly tarnished silver inlaid along each side.
Staff of Storms
A staff of hard black pine belonging to Aranwë, the renowned Mage who dedicated himself to the study of the Laws of Water. Tiny crude whales, said to have been carved by Aranwë in moments of distraction, frolic up and down its length.
Staff of Wizardry
Made of Dír-wod and carved in interwoven knots and circles, this four-foot bit of magery is stained a dark brown and heavily varnished.
Star Sceptre
Three feet long with an ebony handle and mithril head, this dangerous mark of authority is the property of Ardana, the Elf who loved the stars too much. It is the symbol of the power of the Court of Ardor.
Stave of Apparitions
This gnarled staff is the crutch and power of Miffli the Undying, an undead Petty-dwarven lord of Carneth Brin. It is made of maple and worn a little thinner at the grip from centuries of use.
Steel-tipped Whip
Stick of the Druid
Given to Kiral, a Dorwinadan animist who left home for the south and never returned, by an old crone whom he helped in the Nindalf marshes, this talisman is made of steel etched with runes and pictograms and inlaid with tiny garnets.
Stone of the Oracle
Presently at the disposal of Sherl the Oracle of Eryn Vorn, this smooth marble sphere has been passed down from one seer to the next. It is carved from excellent white marble shot with veins of faintest grey and green.
Stormless Bow
Weapon of Ûvatha the Nazgûl, the gold-inlaid short bow fires well from horseback, as befits a Ringwraith known as the Horseman. It is made in the elaborate and powerful Variag tribal style.
Sulrosendil (S. "Friend of Sea and Foam")
Aldarion's ring eventually became a hereditary possession of the Kings of Númenor. Note that the item originally belonged Elros. This is a sister-ring to that worn by Cirdan of Lindon.
Sulthalion (S. "Shield of the Wind")
Finarfin's full shield was made of clear laen, mithril, and white eog, with straps of Cold-drake hide on the inside.
Superb Fire Arrow
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