Showing 228 of 228 Spells

Acid Fog Base game Modified

Caster Level(s): Wizard / Sorcerer 6 Innate Level: 6 School: Conjuration Descriptor(s): Acid Component(s): Verbal, Somatic Range: Long Area of Effect / Target: Large Duration: 1 Round / 2 Level Save: Fortitude Spell Resistance: Yes Acid fog fills the area, dealing 2d6 acid damage per round to creatures within. Creatures entering the cloud must make a Fortitude save or have their movement reduced by 50%.
Classes
Wiz/Sorc 6
Metamagic
Empower Extend Maximize Quicken Silent Still

Acid Orb Custom spell

Caster Level(s): Wizard / Sorcerer 4 Innate Level: 4 School: Evocation Descriptor(s): Acid Component(s): Verbal, Somatic Range: Short Area of Effect / Target: Single Duration: Instant Save: Fort 1/2 Spell Resistance: Yes The caster targets a single creature with acid orb. The orb deals 1d6/lvl dmg (max 15d6), and stunning the target for 1 round on a failed save.
Classes
Wiz/Sorc 4
Metamagic
Empower Maximize Quicken Silent Still

Acid Splash Base game

Caster Level(s): Wizard / Sorcerer 0 Innate Level: 0 School: Conjuration Descriptor(s): Acid Component(s): Verbal, Somatic Range: Medium Area of Effect / Target: Single Duration: Instant Additional Counter Spells: Save: None Spell Resistance: Yes The caster fires a small orb of acid at the target for 1d3 points of acid damage.
Classes
Wiz/Sorc 0
Metamagic
Empower Maximize Quicken Silent Still

Acid Storm Custom spell

Caster Level(s): Wizard / Sorcerer 6 Innate Level: 6 School: Evocation Descriptor(s): Acid Component(s): Verbal, Somatic Range: Medium Area of Effect / Target: Huge Duration: Instant Save: Reflex 1/2 Spell Resistance: Yes The caster cause acid to rain. The acid deals 1d6/lvl dmg (max 15d6)
Classes
Wiz/Sorc 6
Metamagic
Empower Maximize Silent Still

Agannazzar's Scorcher Custom spell

Caster Level(s): Wizard / Sorcerer 2 Innate Level: 2 School: Evocation Descriptor(s): Fire Component(s): Verbal, Somatic Range: Medium Area of Effect / Target: Chain of targets in a straight line Duration: Instant Save: Reflex 1/2 Spell Resistance: Yes A jet of roaring flame bursts from your outstretched hand, dealing 1d8 points of damage per two caster levels, to a maximum of 5d8.
Classes
Wiz/Sorc 2
Metamagic
Empower Maximize Quicken Silent Still

Alicorn Lance Custom spell

Caster Level(s): Druid 2, Ranger 2 Innate Level: 2 School: Abjuration Component(s): Somatic Range: Medium Duration: Instant Save: Reflex partial Spell Resistance: Yes This spell creates a silver-hued, partially ethereal lance shaped in the form of an alicorn. The target takes 2d6 magical damage and 1d6 piercing damage (Reflex save reduces the piercing damage; DC is spell save +4). The target also suffers a -2 AC penalty for 3 rounds.
Classes
Druid 2 Ranger 2
Metamagic
Extend Quicken Silent Still

Animal Shapes Custom spell

Caster Level(s): Druid 8 Innate Level: 8 School: Transmutation Component(s): Verbal, Somatic Range: Personal Duration: 1 Turn / Level Save: None Spell Resistance: No This spell polymorphs the target into the chosen animal form (wolf, panther, bear, lion, or elephant). Wolf, panther, bear, and lion forms gain +20% movement speed.
Classes
Druid 8
Metamagic
Extend Quicken Silent

Armor of Darkness Custom spell

Caster Level(s): Wizard / Sorcerer 4 Innate Level: 4 School: Abjuration Component(s): Verbal, Somatic Range: Touch Duration: 1 hour/level Save: None Spell Resistance: No The spell envelops the warded creature in a shroud of shadows. The subject gains a deflection bonus to AC equal to 1 + 1 per 3 caster levels (maximum +8), +2 on saving throws against divine and good effects, ultravision, and +4 turn resistance.
Classes
Wiz/Sorc 4
Metamagic
Extend

Armour of Faith Custom spell

Caster Level(s): Cleric 3 School: Conjuration Component(s): Verbal, Somatic Range: Touch Save: None Spell Resistance: No The caster of Armour of Faith receives protection against physical damage. It grants damage immunity to slashing, piercing, and bludgeoning equal to 1% per 2 caster levels (maximum 15%) and lasts for 3 rounds + 1 per level.
Classes
Cleric 3
Metamagic
Extend Quicken Silent Still

Baleful Polymorph Custom spell

Caster Level(s): Druid 5, Wizard / Sorcerer 5 Innate Level: 6 School: Transmutation Component(s): Verbal, Somatic Range: Short Duration: Permanent Save: Fortitude negates, Will partial (see text) Spell Resistance: Yes On a failed Fortitude save, the target is transformed into a chicken. Spellcasters (clerics, sorcerers, wizards, and non-PC bards) and creatures with Wild Shape must also make a Will save. If they fail (or have Wild Shape), the polymorph is fully applied; if they succeed, they retain spellcasting but their Strength is reduced to 3 and their Dexterity/Constitution to 7 for 1 round/level (extended with metamagic). Non-casters who succeed on the Will save have the duration halved.
Classes
Druid 5 Wiz/Sorc 5
Metamagic
None

Battletide Base game Modified

Caster Level(s): Cleric 5 Innate Level: 5 School: Transmutation Descriptor(s): Mind-Affecting Component(s): Verbal, Somatic Range: Personal Area of Effect / Target: Large Duration: 1 Round / Level Save: Will negates Spell Resistance: Yes You create an aura that steals energy from your enemies. Enemies who enter the aura must succeed on a Will save or suffer a -2 circumstance penalty on saves, attack rolls, and damage rolls. On casting, you gain a +2 circumstance bonus to your saves, attack rolls, and damage rolls.
Classes
Cleric 5
Metamagic
Extend Quicken Silent Still

Beltyn's Burning Blood Custom spell

Caster Level(s): Wizard / Sorcerer 5 Innate Level: 5 School: Necromancy Component(s): Verbal, Somatic Range: Medium Area of Effect / Target: 1 creature Duration: 3 rounds + 1 round / 3 levels Save: Fortitude partial Spell Resistance: Yes You infuse a living creature's blood with a hot, corrosive mixture, dealing 1d8 acid and 1d8 fire damage each round. Each round the target may attempt a fortitude save to negate the damage for that round. On any round which the creature fails it's save, it is slowed.
Classes
Wiz/Sorc 5
Metamagic
Empower Extend Maximize Quicken Silent Still

Bigby's Clenched Fist Base game

Caster Level(s): Wizard / Sorcerer 8 Innate Level: 8 School: Evocation Descriptor(s): Component(s): Verbal, Somatic Range: Long Area of Effect / Target: Single Duration: 1 round / level Additional Counter Spells: Save: Fortitude Spell Resistance: Yes A giant hand appears and attacks the target, once each round for the duration of the spell. Each hit causes 1d8+11 points of damage to the target and if they fail their saving throw they are stunned for that round as well.
Classes
Wiz/Sorc 8
Metamagic
Empower Extend Maximize Quicken Silent Still

Bigby's Crushing Hand Base game Modified

Caster Level(s): Wizard / Sorcerer 9 Innate Level: 9 School: Evocation Component(s): Verbal, Somatic Range: Long Area of Effect / Target: Single Duration: 1 round / level Save: None Spell Resistance: Yes A giant hand appears and attacks the target. If it hits and succeeds in a grapple check, the target is immobilized for the duration and suffers 2d6+12 points of damage each round. Targets whose strength modifier + half their Hit Dice (plus size bonuses) is at least the caster level are instead slowed by 90% while still taking the damage.
Classes
Wiz/Sorc 9
Metamagic
Empower Extend Maximize Quicken Silent Still

Bigby's Grasping Hand Base game Modified

Caster Level(s): Wizard / Sorcerer 7 Innate Level: 7 School: Evocation Component(s): Verbal, Somatic Range: Long Area of Effect / Target: Single Duration: 1 round / level Save: None Spell Resistance: Yes A giant hand appears and attacks the target. If the hand hits and succeeds in a grapple check, the target is immobilized for the duration. Targets whose strength modifier + half their Hit Dice (plus size bonuses) is at least the caster level are instead slowed by 90%.
Classes
Wiz/Sorc 7
Metamagic
Extend Quicken Silent Still

Blackstaff Base game Modified

Caster Level(s): Wizard / Sorcerer 8 Innate Level: 8 School: Transmutation Descriptor(s): Weapon Enchantment Component(s): Verbal, Somatic Range: Touch Area of Effect / Target: Creature holding quarterstaff or magic staff Duration: 1 Round / Level Save: None Spell Resistance: No Casting this spell on a quarterstaff will do the following: - Gives it a +4 enhancement bonus. - On striking a creature, dispel magic is cast on the target. The spell will not work on any other weapon than a quarterstaff or magic staff
Classes
Wiz/Sorc 8
Metamagic
Extend Quicken Silent Still

Blade Barrier Base game Modified

Caster Level(s): Cleric 6 Innate Level: 6 School: Evocation Component(s): Verbal, Somatic Range: Medium Area of Effect / Target: Wall 10 m Long Duration: 1 Round / Level Save: Reflex 1/2 Spell Resistance: Yes Creates a wall 10 m long and 2 m thick of whirling blades. Creatures moving into the wall take 2d6 points of damage per caster level.
Classes
Cleric 6
Metamagic
Empower Extend Maximize Quicken Silent Still

Blast of Flame Custom spell

Caster Level(s): Wizard / Sorcerer 4 Innate Level: 4 School: Evocation Descriptor(s): Fire Component(s): Verbal, Somatic Range: Short Area of Effect / Target: Spell Cone Duration: Instant Save: Reflex 1/2 Spell Resistance: Yes A cone of fire shoots forth from the caster's hands, doing 1d6 points of fire damage per caster level to all those within the area of effect, to a maximum of 10d6.
Classes
Wiz/Sorc 4
Metamagic
Empower Maximize Quicken Silent Still

Bless Weapon Base game Modified

Caster Level(s): Paladin 1 Innate Level: 1 School: Transmutation Descriptor(s): Weapon Enchantment Component(s): Verbal, Somatic Range: Touch Area of Effect / Target: Creature or Weapon Duration: 2 Turns / Level Save: None Spell Resistance: No You empower the touched weapon with a +1 enhancement bonus and a 2d6 damage bonus vs. undead. If cast on crossbow bolts, they instead gain the ability to slay rakshasas on hit for 2 rounds per caster level. You can target a specific weapon or a creature with this spell. This spell can be cast on melee weapons, thrown weapons, gauntlets, and ammunition (arrows, bolts, bullets).
Classes
Paladin 1
Metamagic
Extend Quicken Silent Still

Blur Custom spell

Caster Level(s): Bard 2, Wizard / Sorcerer 2 Innate Level: 2 School: Illusion Component(s): Verbal Range: Touch Duration: 1 Turn / Level Save: None Spell Resistance: No The subject's outline appears blurred, shifting and wavering. This distortion grants the subject concealment (10% miss chance). Opponents that cannot see the subject ignore the spell's effect (though fighting an unseen opponent carries penalties of its own).
Classes
Bard 2 Wiz/Sorc 2
Metamagic
None

Burning Bolt Custom spell

Caster Level(s): Wizard / Sorcerer 1 Innate Level: 1 School: Evocation Descriptor(s): Fire Component(s): Verbal, Somatic Range: Long Area of Effect / Target: Single Duration: Instant Save: None Spell Resistance: Yes The caster creates a bolt of fire that is aimed at the target with a ranged touch attack. After level 1, the spell creates 1 additional missile every two caster levels. Bolts do 1D4+1 points of fire damage each.
Classes
Wiz/Sorc 1
Metamagic
Empower Maximize Quicken Silent Still

Burning Hands Base game

Caster Level(s): Wizard / Sorcerer 1 Innate Level: 1 School: Transmutation Descriptor(s): Fire Component(s): Verbal, Somatic Range: 30 ft Area of Effect / Target: Spell Cone Duration: Instant Additional Counter Spells: Save: Reflex 1/2 Spell Resistance: Yes A cone of fire shoots forth from the caster's hands, burning all those within its area of effect for 1d4 damage per caster level, up to a maximum of 5d4.
Classes
Wiz/Sorc 1
Metamagic
Empower Maximize Quicken Silent Still

Call Lightning Base game

Caster Level(s): Druid 3 Innate Level: 3 School: Evocation Descriptor(s): Electricity Component(s): Verbal, Somatic Range: Long Area of Effect / Target: Large Duration: Instant Additional Counter Spells: Save: Reflex 1/2 Spell Resistance: Yes All enemies within the area of effect take 1d6 points of electrical damage per caster level, to a maximum of 10d6.
Classes
Druid 3
Metamagic
Empower Maximize Quicken Silent Still

Chain Lightning Base game

Caster Level(s): Wizard / Sorcerer 6 Innate Level: 6 School: Evocation Descriptor(s): Electricity Component(s): Verbal, Somatic Range: Long Area of Effect / Target: Colossal, 1 Target / Level Duration: Instant Additional Counter Spells: Save: Reflex 1/2 Spell Resistance: Yes A bolt of electricity arcs through the caster's enemies for 1d6 points of electrical damage per caster level, up to a maximum of 20d6 points of damage to the initial target and half that amount to all secondary targets.
Classes
Wiz/Sorc 6
Metamagic
Empower Maximize Quicken Silent Still

Chaos Hammer Custom spell

Caster Level(s): Cleric 4 Innate Level: 4 School: Evocation Component(s): Verbal, Somatic Range: Medium Area of Effect / Target: 6.67-M.-radius burst Duration: Instant Save: Will (see text) Spell Resistance: No You unleash chaotic power to smite your enemies. Only lawful and neutral (not chaotic) creatures are harmed by the spell. Non-chaotic outsiders take 1d6 points of divine damage per caster level (maximum 10d6). Other non-chaotic creatures take 1d8 points of damage per two caster levels (maximum 5d8). Neutral creatures take half damage. If the target fails its Will save, the damage is halved and no slow is applied. On a successful save, damage is not reduced and non-neutral targets are slowed for 1d6 rounds.
Classes
Cleric 4
Metamagic
Empower Maximize Quicken Silent Still

Chill Touch Custom spell

Caster Level(s): Cleric 2, Wizard / Sorcerer 2 Innate Level: 2 School: Necromancy Component(s): Verbal, Somatic Range: Short Save: Will negates attack penalty Spell Resistance: Yes When the caster completes this spell, a blue glow encompasses his hand. The target takes 1d8 cold damage. A Will save (DC is spell save + caster level / 2) negates the -2 attack penalty for 1 turn.
Classes
Cleric 2 Wiz/Sorc 2
Metamagic
Extend Quicken

Chromatic Orb Custom spell

Caster Level(s): Wizard / Sorcerer 1 Innate Level: 1 School: Evocation Component(s): Verbal, Somatic Range: Long Area of Effect / Target: Single Duration: Instant Save: Fortitude negates Spell Resistance: Yes Description: This spell causes a 4-inch-diameter sphere to appear in the caster's hand. When thrown, the sphere heads unerringly to its target. The effect the orb has upon the target varies with the level of the mage who casted the spell. A successful save negates both the effects and the damage. Level 1: 1D4 Damage and blindness for 1 round. Level 2: 1D6 Damage and inflicts pain. Level 3: 1D8 Damage and burns the victim. Level 4: 1D10 Damage and blindness for 1 turn. Level 5: 1D12 Damage and stun for 3 rounds. Level 6: 2D8 Damage and causes weakness. Level 7+: 2D8 Damage and paralyses for 2 turns.
Classes
Wiz/Sorc 1
Metamagic
Empower Maximize Quicken Silent Still

Circle of Bones Custom spell

Caster Level(s): Wizard / Sorcerer 3 Innate Level: 3 School: Necromancy Component(s): Verbal, Somatic Range: Personal Save: None Spell Resistance: No This spell conjures forth a barrier of floating bones that spin rapidly around the caster for 1 round per level. Anyone attempting to get through it will be dealt slashing and bludgeoning damage equal to the caster level +1d6 of each type. The caster cannot move while the spell is in effect, but still cast spells and other things that don't require to move.
Classes
Wiz/Sorc 3
Metamagic
Extend Quicken Silent Still

Circle of Doom Base game

Caster Level(s): Cleric 5 Innate Level: 5 School: Necromancy Descriptor(s): Negative Component(s): Verbal, Somatic Range: Medium Area of Effect / Target: Huge Duration: Instant Additional Counter Spells: Healing Circle Save: Fortitude 1/2 Spell Resistance: Yes All enemies within the area of effect are struck with negative energy that causes 1d8 points of damage, +1 point per caster level. Negative energy spells have a reverse effect on undead, healing them instead of harming them.
Classes
Cleric 5
Metamagic
Empower Maximize Quicken Silent Still

Cloak of Fear Custom spell

Caster Level(s): Cleric 4, Druid 4 Innate Level: 4 School: Enchantment Component(s): Verbal, Somatic Range: Medium Save: None Spell Resistance: No Cloak of Fear empowers the caster to radiate a personal aura of fear. All other characters and creatures in the area must make a successful save or run away in fear for 3 rounds.
Classes
Cleric 4 Druid 4
Metamagic
Extend Quicken Silent Still

Cloudkill Base game

Caster Level(s): Wizard / Sorcerer 5 Innate Level: 5 School: Conjuration Descriptor(s): Component(s): Verbal, Somatic Range: Long Area of Effect / Target: Large Duration: 1 Round / 2 Levels Additional Counter Spells: Save: Fortitude Special Spell Resistance: Yes A billowing cloud of noxious vapors settles over the area. Its effects vary according to the Hit Dice of the affected creatures: 1-3 HD: Instant death 4-6 HD: Fortitude save or death Over 6 HD: 1d10 damage/round
Classes
Wiz/Sorc 5
Metamagic
Empower Extend Maximize Quicken Silent Still

Cold Orb Custom spell

Caster Level(s): Wizard / Sorcerer 4 Innate Level: 4 School: Evocation Descriptor(s): Cold Component(s): Verbal, Somatic Range: Short Area of Effect / Target: Single Duration: Instant Save: Fort 1/2 Spell Resistance: Yes The caster targets a single creature with cold orb. The orb deals 1d6/lvl dmg (max 15d6), blinding the target for 1 round on a failed save.
Classes
Wiz/Sorc 4
Metamagic
Empower Maximize Quicken Silent Still

Combust Base game Modified

Caster Level(s): Wizard / Sorcerer 2 Innate Level: 2 School: Evocation Descriptor(s): Fire Component(s): Verbal, Somatic Range: Touch Area of Effect / Target: One creature Duration: Instant Save: Reflex partial Spell Resistance: Yes This spell makes a creature burst into flame. The initial eruption of flame causes 2d6 fire damage +1 point per caster level (maximum +10) with no saving throw. Each round after that, the creature must make a Reflex save or catch fire, taking 1d6 points of fire damage +1 per caster level (maximum +10). This continues until the Reflex save is made or for up to 10 + caster level rounds.
Classes
Wiz/Sorc 2
Metamagic
Empower Maximize Quicken Silent Still

Cone of Cold Base game

Caster Level(s): Wizard / Sorcerer 5 Innate Level: 5 School: Evocation Descriptor(s): Cold Component(s): Verbal, Somatic Range: Cone, 30ft Area of Effect / Target: Spell Cone Duration: Instant Additional Counter Spells: Save: Reflex 1/2 Spell Resistance: Yes A cone of frost and snow shoots forth from the caster's hands, doing 1d6 points of cold damage per caster level to all those within the area of effect, to a maximum of 15d6.
Classes
Wiz/Sorc 5
Metamagic
Empower Maximize Quicken Silent Still

Conviction Custom spell

Caster Level(s): Cleric 1 Innate Level: 1 School: Abjuration Component(s): Verbal, Somatic Range: Touch Area of Effect / Target: Single Duration: 1 Minute / Level Save: None Spell Resistance: No The spell bolsters the mental, physical, and spiritual strength of the target creature. The spell grants the target a +2 bonus to saving throws, with an additional +1 bonus for every 6 caster levels (maximum bonus +5).
Classes
Cleric 1
Metamagic
Extend Quicken Silent Still

Creeping Doom Base game Modified

Caster Level(s): Druid 7 Innate Level: 7 School: Conjuration Component(s): Verbal, Somatic Range: Medium Area of Effect / Target: Large Duration: 1 Round / Level Save: None Spell Resistance: No The caster summons a mass of biting and stinging insects. Creatures entering the area take 1d20 points of damage and have their movement speed reduced by 50% while in the swarm. Each round a creature remains within the area, it takes 1d6 points of damage, increasing by 1d6 each round (1d6 the first round, 2d6 the second, 3d6 the third, and so on). The spell deals damage until its duration expires or it deals 1,000 points of damage.
Classes
Druid 7
Metamagic
Extend Quicken Silent Still

Cure Critical Wounds Base game Modified

Caster Level(s): Bard 4, Cleric 4, Druid 5 Innate Level: 4 School: Conjuration Descriptor(s): Healing Component(s): Verbal, Somatic Range: Touch Area of Effect / Target: Creature touched Duration: Instant Save: None Spell Resistance: Yes (undead only) You channel positive energy to heal the target for 10 hit points plus your caster level (maximum +30), plus 35% to 45% of the target's maximum hit points. If used against an undead creature, you must make a successful melee touch attack; the spell instead deals the same amount of positive damage.
Classes
Bard 4 Cleric 4 Druid 5
Metamagic
Empower Maximize Quicken Silent Still

Cure Light Wounds Base game Modified

Caster Level(s): Bard 1, Cleric 1, Druid 1, Paladin 1, Ranger 1 Innate Level: 1 School: Conjuration Descriptor(s): Healing Component(s): Verbal, Somatic Range: Touch Area of Effect / Target: Creature touched Duration: Instant Save: None Spell Resistance: Yes (undead only) You channel positive energy to heal the target for 5 hit points plus your caster level (maximum +5), plus 5% to 15% of the target's maximum hit points. If used against an undead creature, you must make a successful melee touch attack; the spell instead deals the same amount of positive damage.
Classes
Bard 1 Cleric 1 Druid 1 Paladin 1 Ranger 1
Metamagic
Empower Maximize Quicken Silent Still

Cure Minor Wounds Base game Modified

Caster Level(s): Bard 0, Cleric 0, Druid 0 Innate Level: 0 School: Conjuration Descriptor(s): Healing Component(s): Verbal, Somatic Range: Touch Area of Effect / Target: Creature touched Duration: Instant Save: None Spell Resistance: Yes (undead only) You channel positive energy to heal the target for 5 hit points plus 5% to 10% of its maximum hit points. If used against an undead creature, you must make a successful melee touch attack; the spell instead deals the same amount of positive damage.
Classes
Bard 0 Cleric 0 Druid 0
Metamagic
Quicken Silent Still

Cure Moderate Wounds Base game Modified

Caster Level(s): Bard 2, Cleric 2, Druid 3, Paladin 3, Ranger 3 Innate Level: 2 School: Conjuration Descriptor(s): Healing Component(s): Verbal, Somatic Range: Touch Area of Effect / Target: Creature touched Duration: Instant Save: None Spell Resistance: Yes (undead only) You channel positive energy to heal the target for 10 hit points plus your caster level (maximum +10), plus 15% to 25% of the target's maximum hit points. If used against an undead creature, you must make a successful melee touch attack; the spell instead deals the same amount of positive damage.
Classes
Bard 2 Cleric 2 Druid 3 Paladin 3 Ranger 3
Metamagic
Empower Maximize Quicken Silent Still

Cure Serious Wounds Base game Modified

Caster Level(s): Bard 3, Cleric 3, Druid 4, Paladin 4, Ranger 4 Innate Level: 3 School: Conjuration Descriptor(s): Healing Component(s): Verbal, Somatic Range: Touch Area of Effect / Target: Creature touched Duration: Instant Save: None Spell Resistance: Yes (undead only) You channel positive energy to heal the target for 10 hit points plus your caster level (maximum +20), plus 25% to 35% of the target's maximum hit points. If used against an undead creature, you must make a successful melee touch attack; the spell instead deals the same amount of positive damage.
Classes
Bard 3 Cleric 3 Druid 4 Paladin 4 Ranger 4
Metamagic
Empower Maximize Quicken Silent Still

Curse of Impending Blades Custom spell

Caster Level(s): Bard 2, Ranger 2, Wizard / Sorcerer 2 Innate Level: 2 School: Necromancy Component(s): Verbal, Somatic Range: Medium Area of Effect / Target: Single Duration: 1 Minute / Level Save: None Spell Resistance: No The subject of the spell has a hard time avoiding attacks, sometimes even seeming to stumble into harm's way. The subject takes a -2 penalty to AC.
Classes
Bard 2 Ranger 2 Wiz/Sorc 2
Metamagic
Extend Quicken Silent Still

Curse of Petty Failing Custom spell

Caster Level(s): Cleric 3 Innate Level: 3 School: Necromancy Component(s): Verbal, Somatic Range: Short Area of Effect / Target: Single Duration: 1 Minute / Level Save: None Spell Resistance: No The subject takes a -2 penalty to attacks and saving throws.
Classes
Cleric 3
Metamagic
Extend Quicken Silent Still

Dancing Lights Custom spell

Caster Level(s): Bard 0, Wizard / Sorcerer 0 Innate Level: 0 School: Evocation Component(s): Verbal, Somatic Range: Personal Area of Effect / Target: Four light sources Duration: 1 minute Save: None Spell Resistance: No This creates four glowing spheres of light (which look like will-o'-wisps). These move around you, the caster, and wink out if they move more than 20 meters away or if the spell effect ends. Each sphere of light produces 20 meters of light.
Classes
Bard 0 Wiz/Sorc 0
Metamagic
Extend Quicken Silent Still

Dancing Moonblade Custom spell

Caster Level(s): Druid 7 Innate Level: 7 School: Evocation Component(s): Verbal, Somatic Range: Personal Duration: 1 Round / Level Save: None Spell Resistance: No This spell summons forth a silent, weightless sword-like construct made of moonlight. The weapon is considered a +4 weapon and deals extra damage to undead. Additionally due the ethereal form of the blade it dispels any protections on the target on hit. Unlike the normal Moonblade spell the Druid doesn't need to concentrate on the Moonblade to maintain it.
Classes
Druid 7
Metamagic
Extend Quicken Silent Still

Dancing Spiritual Hammer Custom spell

Caster Level(s): Cleric 5 Innate Level: 5 School: Evocation Component(s): Verbal, Somatic Range: Personal Area of Effect / Target: Self Duration: 1 Round / Level Save: None Spell Resistance: No By calling upon his deity, the caster of a Spiritual Hammer spell brings into existance a magical hammer. This spell is essentially like the second-level clerical spell Spiritual Hammer, except that the caster need not concentrate on the hammer after it has been formed.
Classes
Cleric 5
Metamagic
Extend Quicken Silent Still

Darkfire Base game Modified

Caster Level(s): Cleric 3 Innate Level: 3 School: Evocation Descriptor(s): Fire Component(s): Verbal, Somatic Range: Touch Area of Effect / Target: Creature or Weapon Duration: 2 Turns / Level Save: None Spell Resistance: No This spell allows the caster to immolate a weapon. The weapon will do 1d6 points of damage, +1 per two caster levels (maximum of +10) of fire damage. The caster can target a specific weapon or a creature with this spell. This spell can be cast on melee weapons, thrown weapons, gauntlets, and ammunition (arrows, bolts, bullets).
Classes
Cleric 3
Metamagic
Extend Quicken Silent Still