Showing 229 of 229 Spells

Acid Fog Base game Modified

Caster Level(s): Wizard / Sorcerer 6 Innate Level: 6 School: Conjuration Descriptor(s): Acid Component(s): Verbal, Somatic Range: Long Area of Effect / Target: Large Duration: 1 Round / 2 Level Save: Fortitude Spell Resistance: Yes Acid fog fills the area, dealing 2d6 acid damage per round to creatures within. Creatures entering the cloud must make a Fortitude save or have their movement reduced by 50%.
Classes
Wiz/Sorc 6
Metamagic
Empower Extend Maximize Quicken Silent Still

Acid Orb Custom spell

Caster Level(s): Wizard / Sorcerer 4 Innate Level: 4 School: Evocation Descriptor(s): Acid Component(s): Verbal, Somatic Range: Short Area of Effect / Target: Single Duration: Instant Save: Fort 1/2 Spell Resistance: Yes The caster targets a single creature with acid orb. The orb deals 1d6/lvl dmg (max 15d6), and stunning the target for 1 round on a failed save.
Classes
Wiz/Sorc 4
Metamagic
Empower Maximize Quicken Silent Still

Acid Splash Base game

Caster Level(s): Wizard / Sorcerer 0 Innate Level: 0 School: Conjuration Descriptor(s): Acid Component(s): Verbal, Somatic Range: Medium Area of Effect / Target: Single Duration: Instant Additional Counter Spells: Save: None Spell Resistance: Yes The caster fires a small orb of acid at the target for 1d3 points of acid damage.
Classes
Wiz/Sorc 0
Metamagic
Empower Maximize Quicken Silent Still

Acid Storm Custom spell

Caster Level(s): Wizard / Sorcerer 6 Innate Level: 6 School: Evocation Descriptor(s): Acid Component(s): Verbal, Somatic Range: Medium Area of Effect / Target: Huge Duration: Instant Save: Reflex 1/2 Spell Resistance: Yes The caster cause acid to rain. The acid deals 1d6/lvl dmg (max 15d6)
Classes
Wiz/Sorc 6
Metamagic
Empower Maximize Silent Still

Agannazzar's Scorcher Custom spell

Caster Level(s): Wizard / Sorcerer 2 Innate Level: 2 School: Evocation Descriptor(s): Fire Component(s): Verbal, Somatic Range: Medium Area of Effect / Target: Chain of targets in a straight line Duration: Instant Save: Reflex 1/2 Spell Resistance: Yes A jet of roaring flame bursts from your outstretched hand, dealing 1d8 points of damage per two caster levels, to a maximum of 5d8.
Classes
Wiz/Sorc 2
Metamagic
Empower Maximize Quicken Silent Still

Alicorn Lance Custom spell

Caster Level(s): Druid 2, Ranger 2 Innate Level: 2 School: Abjuration Component(s): Somatic Range: Medium Duration: Instant Save: Reflex partial Spell Resistance: Yes This spell creates a silver-hued, partially ethereal lance shaped in the form of an alicorn. The target takes 2d6 magical damage and 1d6 piercing damage (Reflex save reduces the piercing damage; DC is spell save +4). The target also suffers a -2 AC penalty for 3 rounds.
Classes
Druid 2 Ranger 2
Metamagic
Extend Quicken Silent Still

Animal Shapes Custom spell

Caster Level(s): Druid 8 Innate Level: 8 School: Transmutation Component(s): Verbal, Somatic Range: Personal Duration: 1 Turn / Level Save: None Spell Resistance: No This spell polymorphs the target into the chosen animal form (wolf, panther, bear, lion, or elephant). Wolf, panther, bear, and lion forms gain +20% movement speed.
Classes
Druid 8
Metamagic
Extend Quicken Silent

Armor of Darkness Custom spell

Caster Level(s): Wizard / Sorcerer 4 Innate Level: 4 School: Abjuration Component(s): Verbal, Somatic Range: Touch Duration: 1 hour/level Save: None Spell Resistance: No The spell envelops the warded creature in a shroud of shadows. The subject gains a deflection bonus to AC equal to 1 + 1 per 3 caster levels (maximum +8), +2 on saving throws against divine and good effects, ultravision, and +4 turn resistance.
Classes
Wiz/Sorc 4
Metamagic
Extend

Armor of Faith Custom spell

Caster Level(s): Cleric 5 School: Conjuration Component(s): Verbal, Somatic Range: Touch Save: None Spell Resistance: No The caster of Armor of Faith receives protection against physical damage. It grants damage immunity to slashing, piercing, and bludgeoning equal to 1% per 2 caster levels (maximum 15%) and lasts for 3 rounds + 1 per level.
Classes
Cleric 5
Metamagic
Extend Quicken Silent Still

Baleful Polymorph Custom spell

Caster Level(s): Druid 5, Wizard / Sorcerer 5 Innate Level: 6 School: Transmutation Component(s): Verbal, Somatic Range: Short Duration: Permanent Save: Fortitude negates, Will partial (see text) Spell Resistance: Yes On a failed Fortitude save, the target is transformed into a chicken. Spellcasters (clerics, sorcerers, wizards, and non-PC bards) and creatures with Wild Shape must also make a Will save. If they fail (or have Wild Shape), the polymorph is fully applied; if they succeed, they retain spellcasting but their Strength is reduced to 3 and their Dexterity/Constitution to 7 for 1 round/level (extended with metamagic). Non-casters who succeed on the Will save have the duration halved.
Classes
Druid 5 Wiz/Sorc 5

Battletide Base game Modified

Caster Level(s): Cleric 5 Innate Level: 5 School: Transmutation Descriptor(s): Mind-Affecting Component(s): Verbal, Somatic Range: Personal Area of Effect / Target: Large Duration: 1 Round / Level Save: Will negates Spell Resistance: Yes You create an aura that steals energy from your enemies. Enemies who enter the aura must succeed on a Will save or suffer a -2 circumstance penalty on saves, attack rolls, and damage rolls. On casting, you gain a +2 circumstance bonus to your saves, attack rolls, and damage rolls.
Classes
Cleric 5
Metamagic
Extend Quicken Silent Still

Beltyn's Burning Blood Custom spell

Caster Level(s): Wizard / Sorcerer 5 Innate Level: 5 School: Necromancy Component(s): Verbal, Somatic Range: Medium Area of Effect / Target: 1 creature Duration: 3 rounds + 1 round / 3 levels Save: Fortitude partial Spell Resistance: Yes You infuse a living creature's blood with a hot, corrosive mixture, dealing 1d8 acid and 1d8 fire damage each round. Each round the target may attempt a fortitude save to negate the damage for that round. On any round which the creature fails it's save, it is slowed.
Classes
Wiz/Sorc 5
Metamagic
Empower Extend Maximize Quicken Silent Still

Bigby's Clenched Fist Base game

Caster Level(s): Wizard / Sorcerer 8 Innate Level: 8 School: Evocation Descriptor(s): Component(s): Verbal, Somatic Range: Long Area of Effect / Target: Single Duration: 1 round / level Additional Counter Spells: Save: Fortitude Spell Resistance: Yes A giant hand appears and attacks the target, once each round for the duration of the spell. Each hit causes 1d8+11 points of damage to the target and if they fail their saving throw they are stunned for that round as well.
Classes
Wiz/Sorc 8
Metamagic
Empower Extend Maximize Quicken Silent Still

Bigby's Crushing Hand Base game Modified

Caster Level(s): Wizard / Sorcerer 9 Innate Level: 9 School: Evocation Component(s): Verbal, Somatic Range: Long Area of Effect / Target: Single Duration: 1 round / level Save: None Spell Resistance: Yes A giant hand appears and attacks the target. If it hits and succeeds in a grapple check, the target is immobilized for the duration and suffers 2d6+12 points of damage each round. Targets whose strength modifier + half their Hit Dice (plus size bonuses) is at least the caster level are instead slowed by 90% while still taking the damage.
Classes
Wiz/Sorc 9
Metamagic
Empower Extend Maximize Quicken Silent Still

Bigby's Grasping Hand Base game Modified

Caster Level(s): Wizard / Sorcerer 7 Innate Level: 7 School: Evocation Component(s): Verbal, Somatic Range: Long Area of Effect / Target: Single Duration: 1 round / level Save: None Spell Resistance: Yes A giant hand appears and attacks the target. If the hand hits and succeeds in a grapple check, the target is immobilized for the duration. Targets whose strength modifier + half their Hit Dice (plus size bonuses) is at least the caster level are instead slowed by 90%.
Classes
Wiz/Sorc 7
Metamagic
Extend Quicken Silent Still

Blackstaff Base game Modified

Caster Level(s): Wizard / Sorcerer 8 Innate Level: 8 School: Transmutation Descriptor(s): Weapon Enchantment Component(s): Verbal, Somatic Range: Touch Area of Effect / Target: Creature holding quarterstaff or magic staff Duration: 1 Round / Level Save: None Spell Resistance: No Casting this spell on a quarterstaff will do the following: - Gives it a +4 enhancement bonus. - On striking a creature, dispel magic is cast on the target. The spell will not work on any other weapon than a quarterstaff or magic staff
Classes
Wiz/Sorc 8
Metamagic
Extend Quicken Silent Still

Blade Barrier Base game Modified

Caster Level(s): Cleric 6 Innate Level: 6 School: Evocation Component(s): Verbal, Somatic Range: Medium Area of Effect / Target: Wall 10 m Long Duration: 1 Round / Level Save: Reflex 1/2 Spell Resistance: Yes Creates a wall 10 m long and 2 m thick of whirling blades. Creatures moving into the wall take 2d6 points of damage per caster level.
Classes
Cleric 6
Metamagic
Empower Extend Maximize Quicken Silent Still

Blade Thirst Base game Modified

Caster Level(s): Ranger 3 Innate Level: 3 School: Transmutation Descriptor(s): Weapon Enchantment Component(s): Verbal, Somatic Range: Touch Area of Effect / Target: Creature or slashing weapon. Duration: 2 Rounds / Level Additional Counter Spells: Save: None Spell Resistance: No You grant a slashing weapon a +3 enhancement bonus and Vampiric Regeneration +3. If targeted on a creature, the spell will enchant the weapon in the primary hand of the target.
Classes
Ranger 3
Metamagic
Extend Quicken Silent Still

Blast of Flame Custom spell

Caster Level(s): Wizard / Sorcerer 4 Innate Level: 4 School: Evocation Descriptor(s): Fire Component(s): Verbal, Somatic Range: Short Area of Effect / Target: Spell Cone Duration: Instant Save: Reflex 1/2 Spell Resistance: Yes A cone of fire shoots forth from the caster's hands, doing 1d6 points of fire damage per caster level to all those within the area of effect, to a maximum of 10d6.
Classes
Wiz/Sorc 4
Metamagic
Empower Maximize Quicken Silent Still

Bless Weapon Base game Modified

Caster Level(s): Paladin 1 Innate Level: 1 School: Transmutation Descriptor(s): Weapon Enchantment Component(s): Verbal, Somatic Range: Touch Area of Effect / Target: Creature or Weapon Duration: 2 Turns / Level Save: None Spell Resistance: No You empower the touched weapon with a +1 enhancement bonus and a 2d6 damage bonus vs. undead. If cast on crossbow bolts, they instead gain the ability to slay rakshasas on hit for 2 rounds per caster level. The caster can target a specific weapon or a creature with this spell. If the target has a ranged weapon equipped, its equipped ammo will automatically be targeted instead of the main hand weapon. This spell can be cast on melee weapons, thrown weapons, gauntlets, and ammunition (arrows, bolts, bullets).
Classes
Paladin 1
Metamagic
Extend Quicken Silent Still