Showing 228 of 228 Spells

Lich Touch Custom spell

Caster Level(s): Wizard / Sorcerer 6 Innate Level: 6 School: Necromancy Component(s): Verbal, Somatic Range: Personal Save: None Spell Resistance: No This spell grants the caster lich-like immunities for 1 round per level. The caster is immune to paralysis, fear, death, and mind-affecting spells.
Classes
Wiz/Sorc 6
Metamagic
Extend Quicken Silent Still

Lightning Bolt Base game

Caster Level(s): Wizard / Sorcerer 3 Innate Level: 3 School: Evocation Descriptor(s): Electricity Component(s): Verbal, Somatic Range: Medium Area of Effect / Target: Chain of targets in a straight line Duration: Instant Additional Counter Spells: Save: Reflex 1/2 Spell Resistance: Yes The caster fires a bolt of lightning that passes through all creatures in a straight line from the caster. The bolt does 1d6 points of electricity damage per caster level, to a maximum of 10d6.
Classes
Wiz/Sorc 3
Metamagic
Empower Maximize Quicken Silent Still

Lionheart Custom spell

Caster Level(s): Paladin 1 Innate Level: 1 School: Abjuration Component(s): Verbal, Somatic Range: Touch Area of Effect / Target: Single Duration: 1 Round / Level Save: None Spell Resistance: No The subject gains immunity to fear effects.
Classes
Paladin 1
Metamagic
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Lower Spell Resistance Custom spell

Caster Level(s): Cleric 4, Wizard / Sorcerer 4 Innate Level: 4 School: Transmutation Component(s): Verbal, Somatic Range: Short Area of Effect / Target: Single Duration: 1 Minute / Level Save: Fortitude negates Spell Resistance: No This spell reduces the target's spell resistance by 1 per caster level (maximum reduction of 15). The caster receives a bonus to the spell's save DC equal to his caster level.
Classes
Cleric 4 Wiz/Sorc 4
Metamagic
Extend Silent Still

Magic Missile Base game

Caster Level(s): Wizard / Sorcerer 1 Innate Level: 1 School: Evocation Descriptor(s): Force Component(s): Verbal, Somatic Range: Long Area of Effect / Target: Single Duration: Instant Additional Counter Spells: Save: None Spell Resistance: Yes The caster creates a shimmering projectile of magical force that unerringly slams into a single selected target. After level 1, the spell creates 1 additional missile every two caster levels, to a maximum of 5 missiles at level 9. Magic missiles do 1D4+1 points of damage each.
Classes
Wiz/Sorc 1
Metamagic
Empower Maximize Quicken Silent Still

Magic Stone Custom spell

Caster Level(s): Cleric 1 Innate Level: 1 School: Enchantment Component(s): Verbal, Somatic Range: Long Duration: Instant Save: None Spell Resistance: No By using this spell, the priest hurls a magical stone at a target opponent, dealing 1d4 points of magical damage.
Classes
Cleric 1
Metamagic
Empower Maximize Quicken Silent Still

Magic Weapon Base game Modified

Caster Level(s): Bard 1, Cleric 1, Paladin 1, Wizard / Sorcerer 1 Innate Level: 1 School: Transmutation Descriptor(s): Weapon Enchantment Component(s): Verbal, Somatic Range: Touch Area of Effect / Target: Creature or Weapon Duration: 1 Hour / Level Save: None Spell Resistance: No You empower the touched weapon with a +1 enhancement bonus. This spell can be cast on melee weapons, thrown weapons, gauntlets, and ammunition (arrows, bolts, bullets).
Classes
Bard 1 Cleric 1 Paladin 1 Wiz/Sorc 1
Metamagic
Extend Quicken Silent Still

Mantle of Egregious Might Custom spell

Caster Level(s): Wizard / Sorcerer 8 Innate Level: 8 School: Transmutation Component(s): Verbal, Somatic Range: Touch Area of Effect / Target: Single Duration: 10 minutes / level Save: None Spell Resistance: No You bestow upon a character a scintillating aura around his head, imbuing him with great power. The target receives a +4 bonus to AC, attack rolls, saving throws, and all ability scores.
Classes
Wiz/Sorc 8
Metamagic
Extend Silent Still

Mass Bull's Strength Custom spell

Caster Level(s): Bard 6, Cleric 6, Druid 6, Wizard / Sorcerer 6 Innate Level: 6 School: Transmutation Component(s): Verbal, Somatic Range: Short Area of Effect / Target: Friendly creatures in a huge radius burst Duration: 1 Hour / Level Additional Counter Spells: Ray of Enfeeblement Save: Harmless Spell Resistance: No The target creature's Strength is increased by 1d4+1.
Classes
Bard 6 Cleric 6 Druid 6 Wiz/Sorc 6
Metamagic
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Mass Cat's Grace Custom spell

Caster Level(s): Bard 6, Wizard / Sorcerer 6 Innate Level: 6 School: Transmutation Component(s): Verbal, Somatic Range: Short Area of Effect / Target: Friendly creatures in a huge radius burst Duration: 1 Hour / Level Save: Harmless Spell Resistance: No The target creature's Dexterity is increased by 1d4+1.
Classes
Bard 6 Wiz/Sorc 6
Metamagic
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Mass Drown Custom spell

Caster Level(s): Druid 9 Innate Level: 9 School: Conjuration Component(s): Verbal, Somatic Range: Medium Area of Effect / Target: Huge Duration: Instant Save: Fortitude negates Spell Resistance: Yes The caster creates water in the lungs of living creatures. Creatures that fail their Fortitude save take bludgeoning damage equal to 20% of their current hit points. Constructs, undead, and elementals cannot be drowned.
Classes
Druid 9
Metamagic
Quicken Silent Still

Mass Eagle's Splendor Custom spell

Caster Level(s): Bard 6, Cleric 6, Wizard / Sorcerer 6 Innate Level: 6 School: Transmutation Component(s): Verbal, Somatic Range: Short Area of Effect / Target: Friendly creatures in a huge radius burst Duration: 1 Hour / Level Save: Harmless Spell Resistance: No The target creature's Charisma is increased by 1d4+1.
Classes
Bard 6 Cleric 6 Wiz/Sorc 6
Metamagic
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Mass Endurance Custom spell

Caster Level(s): Cleric 6, Wizard / Sorcerer 6 Innate Level: 6 School: Transmutation Component(s): Verbal, Somatic Range: Short Area of Effect / Target: Friendly creatures in a huge radius burst Duration: 1 Hour / Level Save: Harmless Spell Resistance: No The target creature's Constitution is increased by 1d4+1.
Classes
Cleric 6 Wiz/Sorc 6
Metamagic
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Mass Fox's Cunning Custom spell

Caster Level(s): Bard 6, Cleric 6, Wizard / Sorcerer 6 Innate Level: 6 School: Transmutation Component(s): Verbal, Somatic Range: Short Area of Effect / Target: Friendly creatures in a huge radius burst Duration: 1 Hour / Level Save: Harmless Spell Resistance: No The target creature's Intelligence is increased by 1d4+1.
Classes
Bard 6 Cleric 6 Wiz/Sorc 6
Metamagic
Empower Extend Maximize Quicken Silent Still

Mass Hold Monster Custom spell

Caster Level(s): Wizard / Sorcerer 9 Innate Level: 8 School: Enchantment Component(s): Verbal, Somatic Range: Medium Area of Effect / Target: Gargantuan Duration: 1 Round / Level Additional Counter Spells: Freedom of Movement Save: Will negates Spell Resistance: Yes The target monsters (up to 1 / level) are paralyzed for the duration of the spell.
Classes
Wiz/Sorc 9
Metamagic
Extend Silent Still

Mass Hold Person Custom spell

Caster Level(s): Wizard / Sorcerer 7 Innate Level: 7 School: Enchantment Component(s): Verbal, Somatic Range: Medium Area of Effect / Target: Gargantuan Duration: 1 Round / Level Additional Counter Spells: Freedom of Movement Save: Will negates Spell Resistance: Yes The target humanoids (up to 1 target / level) are paralyzed for the duration of the spell.
Classes
Wiz/Sorc 7
Metamagic
Extend Silent Still

Mass Owl's Wisdom Custom spell

Caster Level(s): Bard 6, Cleric 6, Wizard / Sorcerer 6 Innate Level: 6 School: Transmutation Component(s): Verbal, Somatic Range: Short Area of Effect / Target: Friendly creatures in a huge radius burst Duration: 1 Hour / Level Save: Harmless Spell Resistance: No The target creature's Wisdom is increased by 1d4+1.
Classes
Bard 6 Cleric 6 Wiz/Sorc 6
Metamagic
Empower Extend Maximize Quicken Silent Still

Mass Ultravision Custom spell

Caster Level(s): Bard 4, Cleric 4, Druid 3, Ranger 3, Wizard / Sorcerer 4 Innate Level: 4 School: Transmutation Component(s): Verbal, Somatic Range: Short Area of Effect / Target: Friendly creatures in a huge radius burst Duration: 1 Hour / Level Save: Harmless Spell Resistance: No The target creature's ability to see in complete darkness is improved beyond that of Darkvision. When this spell is applied even the effects of magical darkness are pierced.
Classes
Bard 4 Cleric 4 Druid 3 Ranger 3 Wiz/Sorc 4
Metamagic
Extend Silent Still

Maze Custom spell

Caster Level(s): Wizard / Sorcerer 8 Innate Level: 8 School: Conjuration Component(s): Verbal, Somatic Range: Short Area of Effect / Target: One creature Duration: Special Save: None Spell Resistance: Yes This spell banishes a non-plot NPC to a maze waypoint. The target returns to its original location after a delay based on its Intelligence: 1d4*100 + 200 - (Intelligence * 18) seconds (minimum 6 seconds). PCs are not affected.
Classes
Wiz/Sorc 8
Metamagic
None

Melf's Acid Arrow Base game Modified

Caster Level(s): Wizard / Sorcerer 2 Innate Level: 2 School: Conjuration Descriptor(s): Acid Component(s): Verbal, Somatic Range: Long Area of Effect / Target: Single Duration: 1 Round / 3 Levels Save: None Spell Resistance: Yes The caster targets a single creature with an acid bolt. The initial damage from the spell is 3d6, +1d6 every round until the spell expires.
Classes
Wiz/Sorc 2
Metamagic
Empower Maximize Quicken Silent Still

Mestil's Acid Breath Base game

Caster Level(s): Wizard / Sorcerer 3 Innate Level: 3 School: Conjuration Descriptor(s): Acid Component(s): Verbal, Somatic Range: Short Area of Effect / Target: Cone Duration: Instantaneous Additional Counter Spells: Save: Reflex 1/2 Spell Resistance: Yes You breathe forth a cone of acidic droplets. The cone inflicts 1d6 points of acid damage per caster level (maximum 10d6).
Classes
Wiz/Sorc 3
Metamagic
Empower Maximize Quicken Silent Still

Meteor Swarm Base game Modified

Caster Level(s): Wizard / Sorcerer 9 Innate Level: 9 School: Evocation Descriptor(s): Fire Component(s): Verbal, Somatic Range: Personal Area of Effect / Target: Colossal Duration: Instant Save: Reflex 1/2 Spell Resistance: Yes The spell causes everything within the area of effect to be pummeled by incoming meteors. All those caught in the destruction take 1d6 points of fire damage per caster level, to a maximum of 40d6. All creatures within 5 feet of the caster are protected from the spell's effect.
Classes
Wiz/Sorc 9
Metamagic
Empower Maximize Quicken Silent Still

Mold Touch Custom spell

Caster Level(s): Druid 3 Innate Level: 3 School: Transmutation Component(s): Verbal, Somatic Range: Medium Save: Reflex 1/2 Spell Resistance: No This spell infects the target with a cone of disease and deals 4d6 magical damage (Reflex save DC 16 halves the damage).
Classes
Druid 3
Metamagic
Extend Quicken Silent Still

Moonblade Custom spell

Caster Level(s): Druid 4 Innate Level: 4 School: Evocation Component(s): Verbal, Somatic Range: Personal Save: None Spell Resistance: No This spell summons forth a silent, weightless sword-like construct made of moonlight for 1 round per level. The weapon is considered a +4 weapon and deals extra damage to undead. Additionally due the ethereal form of the blade it dispels any protections on the target on hit. The Druid will need to concentrate on the Moonblade to maintain it.
Classes
Druid 4
Metamagic
Extend Quicken Silent Still

Mordenkainen's Force Missiles Custom spell

Caster Level(s): Wizard / Sorcerer 4 Innate Level: 4 School: Evocation Component(s): Verbal, Somatic Range: Long Save: Reflex 1/2 (burst) Spell Resistance: Yes This spell creates a brilliant globe of magical energy that streaks forth from the caster's hand to unerringly strike its target, much like a Magic Missle spell. The caster creates one missile per 4 caster levels (minimum 1, maximum 7). Each missile deals 2d6 points of damage to the target. After the missiles strike, the target takes bludgeoning damage equal to the caster level (Reflex save halves the burst damage) and is slowed by 50% for 2 seconds.
Classes
Wiz/Sorc 4
Metamagic
Empower Maximize Quicken Silent Still

Nahal's Reckless Dweomer Custom spell

Caster Level(s): Wizard / Sorcerer 1 Innate Level: 1 School: Evocation Component(s): Verbal, Somatic Range: Personal Save: None Spell Resistance: No When cast, the mage releases a flood of wild magic and casts a random spell at the target with random metamagic. The spell chosen determines any saving throws or resistances.
Classes
Wiz/Sorc 1
Metamagic
Extend Quicken Silent Still

Nature's Beauty Custom spell

Caster Level(s): Druid 8 Innate Level: 8 School: Illusion Component(s): Verbal, Somatic Range: Short Area of Effect / Target: All in view Save: Fortitude Spell Resistance: Yes When this spell is cast, hostile creatures within 10 meters of the target location (up to one per caster level) must make a Fortitude save (DC is spell save -6) or die. Creatures that fail spell resistance are blinded for 1d4 turns whether or not they survive.
Classes
Druid 8
Metamagic
Empower Maximize Quicken Silent Still

Negative Energy Burst Base game Modified

Caster Level(s): Wizard / Sorcerer 3 Innate Level: 3 School: Necromancy Descriptor(s): Negative Component(s): Verbal, Somatic Range: Medium Area of Effect / Target: Huge Duration: Instant Additional Counter Spells: Negative Energy Protection Save: Will 1/2 Spell Resistance: Yes All creatures caught in the area of effect take 1d8 points of negative energy damage +1 per caster level. Non-undead creatures also suffer a strength decrease of 1 per 4 caster levels (minimum 1). Undead are healed by this spell instead of harmed and gain a strength increase of 1 per 4 caster levels (minimum 1).
Classes
Wiz/Sorc 3
Metamagic
Empower Maximize Quicken Silent Still

Negative Energy Ray Base game

Caster Level(s): Cleric 2, Wizard / Sorcerer 1 Innate Level: 1 School: Necromancy Descriptor(s): Negative Component(s): Verbal, Somatic Range: Medium Area of Effect / Target: Single Duration: Instant Additional Counter Spells: Save: Will 1/2 Spell Resistance: Yes A ray of negative energy slams into the target creature, doing 1d6 points of damage. After level 1, the spell does an additional 1d6 points of damage for every 2 caster levels, to a maximum of 5d6 at level 9. Negative energy spells have a reverse effect on undead, healing instead of harming them.
Classes
Cleric 2 Wiz/Sorc 1
Metamagic
Empower Maximize Quicken Silent Still

Nybor's Gentle Reminder Custom spell

Caster Level(s): Wizard / Sorcerer 1 Innate Level: 1 School: Enchantment Descriptor(s): Mind Component(s): Verbal, Somatic Range: Short Area of Effect / Target: 1 creature Duration: 1 round / level Save: Fortitude negates Spell Resistance: Yes The target of this spell suffers agonizing pain for the duration of the spell. If the target fails his saving throw, he is dazed for 1 round and takes a -2 penalty to attacks, saving throws, and skill checks.
Classes
Wiz/Sorc 1
Metamagic
Extend Quicken Silent Still

Nybor's Stern Reproof Custom spell

Caster Level(s): Wizard / Sorcerer 7 Innate Level: 7 School: Enchantment Descriptor(s): Mind Component(s): Verbal, Somatic Range: Short Area of Effect / Target: 1 creature Duration: 1 round / level Save: See text Spell Resistance: Yes This spell causes even greater pain than Nybor's Gentle Reminder. The target creature must make a fortitude save or die. If she survives, the target is dazed for 1d4 rounds unless she succeeds at a will save. The subject also receives a -2 penalty to attacks, saves, and skill checks with no saving throw.
Classes
Wiz/Sorc 7
Metamagic
Empower Extend Maximize Quicken Silent Still

Otiluke's Freezing Sphere Custom spell

Caster Level(s): Wizard / Sorcerer 6 Innate Level: 6 School: Evocation Component(s): Verbal, Somatic Range: Long Duration: Instant Save: Reflex Spell Resistance: Yes This spell shoots a ray of frost to a creature. The ray does 1d6 cold damage per level of the caster plus 1 (maximum 30d6+1). If the target makes a succesful savingthrow all damage is avoided (DC 34).
Classes
Wiz/Sorc 6
Metamagic
Empower Maximize Quicken Silent Still

Panacea Custom spell

Caster Level(s): Cleric 4, Druid 5 Innate Level: 4 School: Conjuration Component(s): Verbal, Somatic Range: Touch Area of Effect / Target: Single Duration: Instant Save: None (see text) Spell Resistance: Yes (undead only) This spell channels positive energy into a creature to wipe away afflictions. It immediately ends any of the following effects: blinded, confused, dazed, deafened, diseased, frightened, paralyzed, poisoned, sleep, and stunned. It also cures 1d8 points of damage +1 per caster level (maximum 1d8+20). Against undead, the spell requires a successful melee touch attack and deals positive damage instead of healing; a successful Will save halves the damage.
Classes
Cleric 4 Druid 5
Metamagic
Empower Maximize Quicken Silent Still

Power Word Blind Custom spell

Caster Level(s): Wizard / Sorcerer 8 Innate Level: 8 School: Enchantment Component(s): Verbal Range: Short Area of Effect / Target: 1 Creature with up to 200 hit points Duration: See text Save: None Spell Resistance: Yes You utter a single word of power that causes one creature of your choice to become blinded, whether the creature can hear the word or not. The duration of the spell depends on the target's current hit point total. Any creature that currently has 201 or more hit points is unaffected by power word blind. Hit Points Duration ---------- -------- Up to 50 Permanent 51 to 100 1d4+1 minutes 101 to 200 1d4+1 rounds
Classes
Wiz/Sorc 8
Metamagic
Silent

Power Word, Silence Custom spell

Caster Level(s): Wizard / Sorcerer 6 Innate Level: 6 School: Conjuration Component(s): Verbal, Somatic Range: Long Duration: 2 rounds Save: None Spell Resistance: Yes In using this spell the Wizard points at an individual and utters the power word. For the next two rounds, that creature cannot make any sound. This silence completely foils any spells that require verbal components.
Classes
Wiz/Sorc 6
Metamagic
Empower Maximize Quicken Silent Still

Power Word, Sleep Custom spell

Caster Level(s): Wizard / Sorcerer 2 Innate Level: 2 School: Conjuration Component(s): Verbal, Somatic Range: Long Area of Effect / Target: 1 creature Save: None Spell Resistance: Yes When a wizard calls upon a Power Word sleep spell, he causes a comatose slumber to come upon the victim. The creature must have less then 20 hitpoints and gets no saving throw. The sleep lasts 5 rounds, and magically sleeping opponents can be attacked with substantial bonuses.
Classes
Wiz/Sorc 2
Metamagic
Empower Maximize Quicken Silent Still

Prismatic Spray Base game Modified

Caster Level(s): Wizard / Sorcerer 7 Innate Level: 7 School: Evocation Descriptor(s): Special Component(s): Verbal, Somatic Range: Short Area of Effect / Target: Spell Cone Duration: Instant Save: Special Spell Resistance: Yes All creatures within the area of effect randomly experience 1 or 2 of the following effects: 20 fire damage 40 acid damage 80 electrical damage Struck with Bebilith Venom poison Paralyzed for 10 rounds Confused for 10 rounds Struck dead Creatures with 8 Hit Dice or fewer are blinded for 1 round per caster level.
Classes
Wiz/Sorc 7
Metamagic
Quicken Silent Still

Produce Fire Custom spell

Caster Level(s): Cleric 5, Druid 4 Innate Level: 4 School: Evocation Component(s): Verbal, Somatic Range: Personal Area of Effect / Target: Self Save: Reflex 1/2 Spell Resistance: Yes A burst of fire erupts at the target location, dealing 1d4 fire damage per caster level to hostile creatures in a small radius. The caster is immune to the burst.
Classes
Cleric 5 Druid 4
Metamagic
Extend Quicken Silent Still

Protection from Arrows Custom spell

Caster Level(s): Wizard / Sorcerer 2 Innate Level: 2 School: Abjuration Component(s): Verbal, Somatic, F Range: Touch Area of Effect / Target: Creature touched Duration: 1 hour/level or until discharged Save: None Spell Resistance: No The warded creature gains resistance to piercing weapons. The subject gains damage reduction 10/- against piercing weapons. Once the spell has prevented a total of 10 points of damage per caster level (maximum 100 points), it is discharged. Focus: A piece of shell from a tortoise or a turtle.
Classes
Wiz/Sorc 2
Metamagic
Silent

Protection from Magic Energy Custom spell

Caster Level(s): Wizard / Sorcerer 6 Innate Level: 6 School: Abjuration Component(s): Verbal, Somatic Range: Personal Area of Effect / Target: Self Save: None Spell Resistance: No The effect of a protection from magical energy lasts for one turn per level of the caster and grants him a 25% immunity bonus to all magical attacks, like magic missle.
Classes
Wiz/Sorc 6
Metamagic
Extend Quicken Silent Still

Quillfire Base game

Caster Level(s): Druid 3 Innate Level: 3 School: Transmutation Descriptor(s): Poison Component(s): Verbal, Somatic Range: Short Area of Effect / Target: Single Duration: Instant Additional Counter Spells: Save: Fortitude Negates (poison only) Spell Resistance: No The caster throws poisonous quills at a target, doing 1d8 points of damage (+1 per 2 levels of the caster - max +5), plus inflicting Scorpion Venom on the target if they fail a Fortitude save.
Classes
Druid 3
Metamagic
Empower Maximize Quicken Silent Still

Ray of Frost Base game

Caster Level(s): Wizard / Sorcerer 0 Innate Level: 0 School: Conjuration Descriptor(s): Cold Component(s): Verbal, Somatic Range: Short Area of Effect / Target: Single Duration: Instant Additional Counter Spells: Save: None Spell Resistance: Yes Does 1d4 + 1 cold damage to a single target creature.
Classes
Wiz/Sorc 0
Metamagic
Empower Maximize Quicken Silent Still

Recitation Custom spell

Caster Level(s): Cleric 4 Innate Level: 4 School: Conjuration Component(s): Verbal, Somatic Range: Personal Area of Effect / Target: Colossal, centered on you Duration: 1 Round / Level Save: None Spell Resistance: Yes (for detrimental effects) You recite holy scriptures of your deity. All allies (including you) in the area receive a +2 bonus to attack rolls, saving throws, and skill checks. All enemies receive a -2 penalty to attack rolls, saving throws, and skill checks. Creatures who are neither friendly or hostile are unaffected.
Classes
Cleric 4
Metamagic
Extend Quicken Silent Still

Restoration Base game Modified

Caster Level(s): Cleric 4 Innate Level: 4 School: Conjuration Component(s): Verbal, Somatic Range: Touch Area of Effect / Target: Single Duration: Instant Save: Harmless Spell Resistance: No Removes all magical, extraordinary and supernatural effects that apply a penalty to ability scores, Armor Class, attack and damage rolls, spell resistance, saving throws, damage immunity, and skills. This spell also removes all level drain, blindness, deafness, and paralysis effects. Will not remove the effects of a curse or a disease.
Classes
Cleric 4
Metamagic
Quicken Silent Still

Righteous Might Custom spell

Caster Level(s): Cleric 5 Innate Level: 5 School: Transmutation Component(s): Verbal, Somatic Range: Personal Duration: 1 round / level Save: None Spell Resistance: No This spell imbues the caster with the might of his deity, giving him a +8 Strength bonus, +4 Constitution bonus, +4 bonus to natural armor, and damage reduction. The damage reduction is 5/+1 for casters up to 11th level, 10/+1 for casters from 12th - 14th level, and 15/+1 for casters of 15th level or higher.
Classes
Cleric 5
Metamagic
Extend Quicken Silent Still

Ruby Ray of Reversal Custom spell

Caster Level(s): Wizard / Sorcerer 7 Innate Level: 7 School: Abjuration Component(s): Verbal, Somatic Range: Long Area of Effect / Target: 1 creature Duration: Instant Save: None Spell Resistance: No When this spell is cast upon a creature it will dispel one spell protection of any level. The target's spell resistance, if any, does not affect this spell. It will always remove the highest level of protection, and if there are two of same level the choice is random.
Classes
Wiz/Sorc 7
Metamagic
Empower Maximize Quicken Silent Still

Scintillating Sphere Base game

Caster Level(s): Wizard / Sorcerer 3 Innate Level: 3 School: Evocation Descriptor(s): Electricity Component(s): Verbal, Somatic Range: Medium Area of Effect / Target: Huge Duration: Instantaneous Additional Counter Spells: Save: Reflex 1/2 Spell Resistance: Yes The caster unleashes a crackling electric projectile that explodes upon all within the area of effect for 1d6 points of electric damage per caster level, to a maximum of 10d6.
Classes
Wiz/Sorc 3
Metamagic
Empower Maximize Quicken Silent Still

Searing Light Base game Modified

Caster Level(s): Cleric 3 Innate Level: 3 School: Evocation Component(s): Verbal, Somatic Range: Medium Area of Effect / Target: Single Duration: Instant Save: None Spell Resistance: Yes The caster directs a beam of white-hot light at a single target. The damage is based on the target's racial type: Undead: 1d6 per caster level, to a maximum of 10d6 Construct: 1d6 for every 2 caster levels, to a maximum of 5d6 Other: 1d8 per 2 caster levels, to a maximum of 5d8
Classes
Cleric 3
Metamagic
Empower Maximize Quicken Silent Still