Showing 228 of 228 Spells

Serpent's Sigh Custom spell

Caster Level(s): Wizard / Sorcerer 3 Innate Level: 3 School: Evocation Descriptor(s): Acid, Cold, Electricity, Fire Component(s): Verbal, Somatic Range: Short Area of Effect / Target: Bolt or Spell Cone Duration: Instant Save: Reflex 1/2 Spell Resistance: Yes The caster chooses a dragon's breath weapon to emulate, shooting either a bolt of acid, bolt of electricity, cone of acid, cone of cold or cone of fire, doing 1d6 points of damage of the chosen type per caster level to all those within the area of effect, to a maximum of 10d6. The caster takes 1 hit point of damage per hit die of damage dealt.
Classes
Wiz/Sorc 3
Metamagic
Empower Maximize Quicken Silent Still

Shades Base game

Caster Level(s): Wizard / Sorcerer 6 Innate Level: 6 School: Illusion Descriptor(s): Component(s): Verbal, Somatic Range: Special Area of Effect / Target: Special Duration: Special Additional Counter Spells: Save: Special Spell Resistance: Yes The caster conjures a shadow variant of one of the following spells: Cone of Cold, Fireball, Stoneskin, Wall of Fire, or Summon Shadow.
Classes
Wiz/Sorc 6
Metamagic
Silent Still

Shadow Conjuration Base game

Caster Level(s): Wizard / Sorcerer 4 Innate Level: 4 School: Illusion Descriptor(s): Component(s): Verbal, Somatic Range: Special Area of Effect / Target: Special Duration: Special Additional Counter Spells: Save: Special Spell Resistance: Yes The caster conjures a shadow variant of one of the following spells: Darkness, Invisibility, Mage Armor, Magic Missile, or Summon Shadow.
Classes
Wiz/Sorc 4
Metamagic
Silent Still

Shadow Shield Base game Modified

Caster Level(s): Wizard / Sorcerer 7 Innate Level: 7 School: Illusion Component(s): Verbal, Somatic Range: Personal Area of Effect / Target: Caster Duration: 1 Turn / Level Save: Harmless Spell Resistance: No The caster is shrouded in a cloak of shadow that protects them with the following effects: +5 natural AC bonus 10 / +3 Damage reduction Immunity to instant death effects Absorbs up to 9 levels of Necromancy spells Immunity to Negative Energy Damage
Classes
Wiz/Sorc 7
Metamagic
Extend Quicken Silent Still

Shadow Spray Custom spell

Caster Level(s): Wizard / Sorcerer 2 Innate Level: 2 School: Illusion Component(s): Verbal, Somatic Range: Medium Area of Effect / Target: Small Duration: Instant Save: Fortitude negates Spell Resistance: No You cause a multitude of ribbon-like shadows to explode outward in the target area. Creatures in the area take 2 points of strength damage, are dazed for 1 round, and suffer a -2 penalty to saves vs. fear effects. The fear penalty lasts for 1 round / level.
Classes
Wiz/Sorc 2
Metamagic
Empower Extend Maximize Quicken Silent Still

Shield of the Archons Custom spell

Caster Level(s): Druid 7 School: Abjuration Component(s): Verbal, Somatic Range: Personal Duration: 1 Round / Level Save: None Spell Resistance: No This powerful abjuration spell absorbs spells cast against the target, including spell-like abilities and item spells. It absorbs 1d4+6 spells of up to 9th level (maximum 10). A successful dispel spell will erase the effect.
Classes
Druid 7
Metamagic
Empower Extend Maximize Quicken Silent Still

Shocking Grasp Custom spell

Caster Level(s): Wizard / Sorcerer 1 Innate Level: 1 School: Transmutation Component(s): Verbal, Somatic Range: Touch Area of Effect / Target: Creature or object touched Duration: Instant Save: None Spell Resistance: Yes You must make a successful melee touch attack. The attack deals 1d6 points of electrical damage +1 point per caster level (maximum +20). When delivering the jolt, you gain a +3 attack bonus for 2 seconds if the target is wearing chain shirt or heavier armor.
Classes
Wiz/Sorc 1
Metamagic
Empower Maximize Quicken Silent Still

Shroud of Flames Custom spell

Caster Level(s): Wizard / Sorcerer 5 Innate Level: 5 School: Evocation Component(s): Verbal, Somatic Range: Long Area of Effect / Target: 1 creature Duration: Special Save: Fortitude negates ignition (see text) Spell Resistance: Yes This spell ignites a creature if it fails a Fortitude save (DC 10 + caster level). The target takes 3d4 fire damage immediately and then burns for 1 round per 3 caster levels (minimum 1), taking 3d4 fire damage each round. Each round, nearby enemies take 2d4 fire damage (Reflex DC 28 for half).
Classes
Wiz/Sorc 5
Metamagic
Empower Maximize Quicken Silent Still

Sinsabur's Baleful Bolt Custom spell

Caster Level(s): Wizard / Sorcerer 4 Innate Level: 4 School: Necromancy Component(s): Verbal, Somatic Range: Medium Area of Effect / Target: Chain of targets in a straight line Duration: Instant Save: Reflex 1/2 Spell Resistance: Yes You conjure a bolt of black energy, the bolt deals constitution and strength damage to each creature in the area, equal to 1 per 5 caster levels (maximum 4). The drain recovers at the rate of 1 point per day but NOT through resting.
Classes
Wiz/Sorc 4
Metamagic
Empower Maximize Quicken Silent Still

Skull Trap Custom spell

Caster Level(s): Wizard / Sorcerer 3 Innate Level: 3 School: Necromancy Component(s): Verbal, Somatic Range: Long Duration: Until triggered Save: Reflex Spell Resistance: No With this spell the mage throws a skull to an area. The skull remains floating there until somebody comes near. Then the skull explodes and deals 20d6 negative damage. There is a reflex save for lower damage. Metamagic has no effect on this spell.
Classes
Wiz/Sorc 3
Metamagic
Empower Maximize Quicken Silent Still

Slashing Darkness Custom spell

Caster Level(s): Cleric 3 Innate Level: 3 School: Necromancy Component(s): Verbal, Somatic Range: Medium Area of Effect / Target: Single Duration: Instant Save: None Spell Resistance: Yes A hissing ray of pure darkness flies from your hand. You must make a successful ranged touch attack; on a hit the target takes 1d8 points of damage per two caster levels (maximum 5d8). An undead creature is healed instead of damaged.
Classes
Cleric 3
Metamagic
Empower Maximize Quicken Silent Still

Snilloc's Snowball Custom spell

Caster Level(s): Wizard / Sorcerer 1 Innate Level: 1 School: Evocation Descriptor(s): Cold Component(s): Verbal, Somatic Range: Medium Area of Effect / Target: 1 creature Duration: Instant Save: None Spell Resistance: Yes An icy sphere of bitter cold appears in your hand, you make a ranged touch attack that deal 1d6+1 points of cold damage per caster level, to a maximum of 5d6+5 at 5th level.
Classes
Wiz/Sorc 1
Metamagic
Empower Maximize Quicken Silent Still

Snilloc's Snowball Swarm Custom spell

Caster Level(s): Wizard / Sorcerer 2 Innate Level: 2 School: Evocation Component(s): Verbal, Somatic Range: Long Duration: Instant Save: None Spell Resistance: Yes This spell lets a rain of snowballs fall on the target. These snowballs hit everything in the target area and deal 1D4 + 1 damage per casterlevel cold damage.
Classes
Wiz/Sorc 2
Metamagic
Empower Maximize Quicken Silent Still

Sol's Searing Orb Custom spell

Caster Level(s): Cleric 6 Innate Level: 6 School: Necromancy Component(s): Verbal, Somatic Range: Long Area of Effect / Target: 1 creature Save: Fortitude negates blindness Spell Resistance: Yes With this spell the caster is able to throw a little buring orb to its opponents. The target takes 6d6 fire damage; undead take double damage. A failed Fortitude save (DC 18) blinds the target for 6 rounds (12 rounds if undead).
Classes
Cleric 6
Metamagic
Empower Maximize Quicken Silent Still

Sonic Orb Custom spell

Caster Level(s): Wizard / Sorcerer 4 Innate Level: 4 School: Evocation Descriptor(s): Sonic Component(s): Verbal, Somatic Range: Short Area of Effect / Target: Single Duration: Instant Save: Fort 1/2 Spell Resistance: Yes The caster targets a single creature with sonic orb. The orb deals 1d6/lvl dmg (max 15d6), deafening the target for 1 round on a failed save.
Classes
Wiz/Sorc 4
Metamagic
Empower Maximize Quicken Silent Still

Soul Scour Custom spell

Caster Level(s): Cleric 5 Innate Level: 5 School: Necromancy Component(s): Verbal, Somatic Range: Touch Area of Effect / Target: Living creature touched Duration: Instant Save: None Spell Resistance: Yes You must make a successful melee touch attack. On a hit, the target takes 2d6 points of charisma damage and 1d6 points of wisdom damage (double the dice on a critical hit). One minute later, the target takes an additional 1d6 points of charisma damage (double the dice on a critical hit).
Classes
Cleric 5
Metamagic
Empower Maximize Quicken Silent Still

Sound Burst Base game

Caster Level(s): Bard 2, Cleric 2 Innate Level: 2 School: Evocation Descriptor(s): Sonic Component(s): Verbal, Somatic Range: Short Area of Effect / Target: Medium Duration: Instant Additional Counter Spells: Save: Will Special Spell Resistance: Yes All creatures within the area of effect take 1d8 points of damage and must make a Will save or be stunned for 2 rounds.
Classes
Bard 2 Cleric 2
Metamagic
Maximize Quicken Silent Still

Sphere of Chaos Custom spell

Caster Level(s): Wizard / Sorcerer 7 Innate Level: 7 School: Transmutation Component(s): Verbal, Somatic Range: Medium Duration: 6 Rounds Save: Special Spell Resistance: Yes Creatures within this area of effect must save vs. spell each round or suffer random chaotic effects: Disintegrated, Baleful Polymorphed, Confused, Combusted, Paralyzed, Slowed, healing, hasted, stoned
Classes
Wiz/Sorc 7
Metamagic
Empower Extend Maximize Quicken Silent Still

Spiderskin Custom spell

Caster Level(s): Druid 3, Wizard / Sorcerer 3 Innate Level: 3 School: Transmutation Component(s): Verbal, Somatic Range: Touch Area of Effect / Target: Creature touched Duration: 1 turn / level Save: None Spell Resistance: No Spiderskin toughens the target's skin, making it more like a spider's carapace. The target gains a bonus to natural armor, saves vs. poison, and hide checks. The bonus is equal to 1 +1 per 3 caster levels, to a maximum of +5 at 12th level.
Classes
Druid 3 Wiz/Sorc 3
Metamagic
Extend Quicken Silent Still

Spiritual Hammer Custom spell

Caster Level(s): Cleric 3 Innate Level: 3 School: Evocation Component(s): Verbal, Somatic Range: Personal Area of Effect / Target: Self Duration: 1 Round / Level Save: None Spell Resistance: No By calling upon his deity, the caster of a Spiritual Hammer spell brings into existance a magical hammer. As long as the caster concentrates upon the hammer, it strikes at any opponent within its range, as desired. It strikes like a magical weapon as a +3 weapon. The base damage is the same as a normal warhammer.
Classes
Cleric 3
Metamagic
Extend Quicken Silent Still

Static Charge Custom spell

Caster Level(s): Druid 2 Innate Level: 2 School: Evocation Component(s): Verbal, Somatic Range: Long Area of Effect / Target: Area Duration: 1 Round / Level Save: Fortitude (see text) Spell Resistance: Yes With this spell the druid can call a static charge surrounding every creature in the area of effect. Each round the spell deals 1D3 points of electrical damage per caster level (maximum 10D3). A successful Fortitude save halves the damage.
Classes
Druid 2
Metamagic
Empower Maximize Quicken Silent Still

Storm of Vengeance Base game Modified

Caster Level(s): Cleric 9, Druid 9 Innate Level: 9 School: Conjuration Descriptor(s): Acid, Electricity Component(s): Verbal, Somatic Range: Personal Area of Effect / Target: Colossal Duration: 10 Rounds Save: Reflex Special Spell Resistance: Yes The area around the caster is blasted by lightning and acidic rain. Each round, all enemies within the area of effect take 1d6 points of acid damage per 3 caster levels (maximum 10d6). Those who fail a Reflex save take an additional equal amount of electrical damage (maximum 10d6) and are stunned for 2 rounds. A creature can only be stunned once per storm.
Classes
Cleric 9 Druid 9
Metamagic
Empower Maximize Quicken Silent Still

Sunbeam Base game Modified

Caster Level(s): Cleric 8, Druid 8 Innate Level: 7 School: Evocation Component(s): Verbal, Somatic Range: Medium Area of Effect / Target: Colossal Duration: Instant Additional Counter Spells: Create Greater Undead Save: Reflex Special Spell Resistance: Yes The caster summons a globe of divine radiance to blind and burn those within the area of effect. Undead take 1d6 points of divine damage per caster level, to a maximum of 20d6. All other targets take 3d6 points of divine damage. Creatures who fail their Reflex save are blinded for 3 rounds. A successful Reflex save halves the damage.
Classes
Cleric 8 Druid 8
Metamagic
Maximize Quicken Silent Still

Sunburst Base game

Caster Level(s): Druid 8, Wizard / Sorcerer 8 Innate Level: 8 School: Evocation Descriptor(s): Component(s): Verbal, Somatic Range: Medium Area of Effect / Target: Huge Duration: Instant Additional Counter Spells: Save: Reflex Spell Resistance: Yes A brilliant explosion occurs where the caster directs causing 1d6 points of damage per caster level (to a maximum of 25d6) to all undead. Non-undead creatures suffer only 6d6 damage. Vampires are destroyed instantly if they fail a Reflex saving throw. All enemies in the area of effect must also make a successful Reflex saving throw or be blinded permanently (the blindness can only be magically removed).
Classes
Druid 8 Wiz/Sorc 8
Metamagic
Empower Maximize Quicken Silent Still

Sunscorch Custom spell

Caster Level(s): Druid 1 Innate Level: 1 School: Evocation Component(s): Verbal, Somatic Range: Medium Area of Effect / Target: 1 creature Duration: Instant Save: Reflex 1/2; Fortitude negates blindness Spell Resistance: Yes When this spell is cast, a brilliant ray of scorching heat slants down from the sky and strikes one target of the druid's choice. The target takes 1D6 + 1 per caster level fire damage; a successful Reflex save halves the damage. The target must also make a Fortitude save or be blinded for 3 rounds.
Classes
Druid 1
Metamagic
Extend Quicken Silent Still

Symbol: Death Custom spell

Caster Level(s): Cleric 9, Wizard / Sorcerer 9 Innate Level: 9 School: Enchantment Component(s): Somatic Range: Short Duration: 30 seconds or until triggered Save: Will negates (DC 32) Spell Resistance: Yes A symbol is inscribed on the ground and triggers when a creature comes within 6 meters. When triggered, creatures in a huge radius must succeed on a DC 32 Will save or die (creatures immune to death are unaffected).
Classes
Cleric 9 Wiz/Sorc 9
Metamagic
Empower Maximize Quicken Silent Still

Symbol: Fear Custom spell

Caster Level(s): Cleric 8, Wizard / Sorcerer 8 Innate Level: 8 School: Enchantment Component(s): Somatic Range: Short Duration: 30 seconds or until triggered Save: None Spell Resistance: Yes A symbol is inscribed on the ground and triggers when a creature comes within 6 meters. When triggered, creatures in a huge radius are frightened for 5d4 rounds (creatures immune to fear are unaffected).
Classes
Cleric 8 Wiz/Sorc 8
Metamagic
Empower Maximize Quicken Silent Still

Symbol: Pain Custom spell

Caster Level(s): Cleric 7, Wizard / Sorcerer 7 Innate Level: 7 School: Enchantment Component(s): Somatic Range: Short Duration: 30 seconds or until triggered Save: None Spell Resistance: Yes A symbol is inscribed on the ground and triggers when a creature comes within 6 meters. When triggered, creatures in a huge radius that are not immune to fear take a -2 AC penalty for 5d4 rounds.
Classes
Cleric 7 Wiz/Sorc 7
Metamagic
Empower Maximize Quicken Silent Still

Symbol: Stun Custom spell

Caster Level(s): Cleric 8, Wizard / Sorcerer 8 Innate Level: 8 School: Enchantment Component(s): Somatic Range: Short Duration: 30 seconds or until triggered Save: Will negates (DC 36) Spell Resistance: Yes A symbol is inscribed on the ground and triggers when a creature comes within 6 meters. When triggered, creatures in a huge radius are stunned for 5d4 rounds (creatures immune to stun are unaffected).
Classes
Cleric 8 Wiz/Sorc 8
Metamagic
Empower Maximize Quicken Silent Still

Time Stop Base game Modified

Caster Level(s): Wizard / Sorcerer 9 Innate Level: 9 School: Transmutation Component(s): Verbal Range: Personal Area of Effect / Target: Caster Duration: 10 seconds Save: None Spell Resistance: No All creatures within the area of effect are frozen in time for 10 seconds, except the caster. Outsiders, dragons, and aberrations are unaffected.
Classes
Wiz/Sorc 9
Metamagic
Extend Quicken Silent Still

Vampiric Touch Base game Modified

Caster Level(s): Wizard / Sorcerer 3 Innate Level: 3 School: Necromancy Descriptor(s): Negative Component(s): Verbal, Somatic Range: Touch Area of Effect / Target: Single Duration: 1 Hour / 2 Levels Additional Counter Spells: Negative Energy Protection Save: None Spell Resistance: Yes The target creature takes 1d6 points of damage for every 2 caster levels (maximum 10d6). This damage is then applied to the caster's hit points as a temporary bonus. You can't gain more temporary hit points than what is required to kill the target (target's current hit points +10).
Classes
Wiz/Sorc 3
Metamagic
Empower Maximize Quicken Silent Still

Viscid Globe Custom spell

Caster Level(s): Wizard / Sorcerer 4 Innate Level: 4 School: Conjuration Component(s): Verbal, Somatic Range: Medium Area of Effect / Target: 1 creature Duration: 1 round / level Save: Reflex negates Spell Resistance: Yes You conjure a glob of green, sticky goo. Make a ranged touch attack against the target. On a failed Reflex save, the target is slowed for 1 round per caster level. Medium creatures are immobilized for half the duration, smaller creatures are paralyzed for the full duration, and larger creatures are immobilized for 3 seconds.
Classes
Wiz/Sorc 4
Metamagic
Extend Quicken Silent Still

Vocalize Custom spell

Caster Level(s): Bard 3, Wizard / Sorcerer 3 Innate Level: 3 School: Abjuration Component(s): Somatic Range: Personal Duration: 5 rounds Save: None Spell Resistance: No The recipient of this spell can cast spells with a verbal component without having to make any noise, as long as the casting takes place entirely within the duration of the Vocalise spell. Only the verbal requirement of spells is deleted. The spell has no effect on speech or other noises. This spell is of great use when quiet is desired in spell casting or the individual has been magically silenced.
Classes
Bard 3 Wiz/Sorc 3
Metamagic
Extend Quicken Silent Still

Wall of Fire Base game Modified

Caster Level(s): Druid 5, Wizard / Sorcerer 4 Innate Level: 4 School: Evocation Descriptor(s): Fire Component(s): Verbal, Somatic Range: Medium Area of Effect / Target: Wall 30 ft Long Duration: 1 Round / 2 Levels Save: Reflex 1/2 Spell Resistance: Yes This spell creates a curtain of fire that deals 4d6 points of fire damage to any creature within or passing through it each round.
Classes
Druid 5 Wiz/Sorc 4
Metamagic
Empower Extend Maximize Quicken Silent Still

Weird Base game Modified

Caster Level(s): Wizard / Sorcerer 9 Innate Level: 9 School: Illusion Descriptor(s): Fear, Mind-Affecting Component(s): Verbal, Somatic Range: Short Area of Effect / Target: Colossal Duration: Instant Additional Counter Spells: True Seeing Save: Fortitude and Will Spell Resistance: Yes A horrible phantasm rises to stand before enemy creatures in the area of effect, causing them to make a Will save. If they fail, the phantasm touches them and they must now make a Fortitude saving throw. If this saving throw fails, the creature dies. Those who succeed the Fortitude save still take 3d6 points of damage, are stunned for 2 rounds, and suffer a 1d4 Strength decrease for 1 round per caster level. Creatures with less than 4 HD automatically die, without any saving throws.
Classes
Wiz/Sorc 9
Metamagic
Empower Maximize Quicken Silent Still

Word of Balance Custom spell

Caster Level(s): Druid 7 Innate Level: 7 School: Evocation Descriptor(s): Sonic Component(s): Verbal Range: Personal Area of Effect / Target: Gargantuan, centered on you Duration: Instant Save: See text Spell Resistance: No Any hostile creature who hears the word of balance suffers ill effects based on its hit dice compared to your caster level; effects are cumulative. HD up to caster level: Slowed for 1 round. HD up to caster level - 5: 2d6 Strength decrease for 2d4 rounds. HD up to caster level - 10: Will save or paralyzed for 2d8 rounds. HD up to caster level / 2 + 5: Will save or die.
Classes
Druid 7
Metamagic
Empower Maximize Quicken Silent