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Innate Level: 9
School: Enchantment
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Colossal
Duration: 20 Rounds
Save: Will Negates (unlawful only)
Spell Resistance: Yes (unlawful only)
Order Restored affects allies and enemies alike, based solely on alignment. It can only be cast by lawful casters; otherwise the spell fails and the caster shifts toward law. All lawful creatures in the area gain 3 additional attacks per round and +10 saves vs. chaos for 20 rounds. Unlawful creatures must pass spell resistance and a Will save or be stunned for 10 rounds.
Innate Level: 9
School: Divination
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Entire Area
Duration: 30 Seconds
Save: None
Spell Resistance: No
With a casting of this spell, your surroundings all become clear to you, and secrets are revealed. Not only is all revealed on your map of the immediate area, but your Spot and Search skills are improved by 50 for thirty seconds.
Innate Level: 9
School: Evocation
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Colossal
Duration: 1 Round / Caster Level
Save: Special
Spell Resistance: Yes (enemies only)
Gods listen. Thus the penitent are rewarded, and the heretics are punished. The effects scale based on the relative strength and alignment of nearby allies and enemies. Enemies in the area take divine damage and suffer penalties to all saving throws for the duration; at higher thresholds they must pass a Will save or be paralyzed. Allies in the area gain bonuses to attacks, saving throws, and divine damage, with additional benefits such as mind spell immunity or a divine damage shield at higher thresholds.
Innate Level: 9
School: Necromancy
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Colossal
Duration: Instant
Save: Fortitude Negates
Spell Resistance: Yes
When Pestilence is successfully cast, a wave of illness radiates outward from you, infecting living creatures in the area. Creatures that fail a Fortitude save contract slimy doom; those that also fail a second Fortitude save contract burrow maggots. Constructs and undead are immune.
Innate Level: 9
School: Enchantment
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Single Spellcasting Creature
Duration: Up to 30 Rounds
Save: Will Negates
Spell Resistance: Yes
You infect the subject with a compulsive urge that consumes its spells. On a failed Will save, the subject loses one spell slot of its highest available level immediately and each round thereafter, up to 30 slots. The effect ends when no spell slots remain. Creatures immune to mind-affecting spells are unaffected.
Innate Level: 9
School: Abjuration
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Huge (allies only)
Duration: 1 Round / Caster Level
Save: None
Spell Resistance: No
You cast forth a field of storms that grants all allies in the area a spell mantle. Each ally absorbs 1d12+10 spell levels before the barrier collapses.
Innate Level: 9
School: Necromancy
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Single
Duration: 20 Rounds
Save: Fortitude Partial
Spell Resistance: Yes
The subject withers away, losing physical abilities to the point of utter and complete weakness and frailty. Three times per round, the subject must make a Fortitude saving throw, or else lose one point in either Constitution, Strength, or Dexterity. A successful save does not end the spell's effects, it merely prevents the loss of the ability point for that third of the round. Ability scores will never drop below 3, though reaching that number in all three abilities is quite possible, as the entirety of the spell calls for 60 Fortitude saves, meaning a possible 60 total ability points lost.
Innate Level: 9
School: Necromancy
Component(s): Verbal, Somatic
Range: Long
Area of Effect / Target: Huge
Duration: 10 Rounds
Save: Fortitude Negates (-4)
Spell Resistance: Yes
Tolodine's killing wind was designed to kill large numbers of creatures, and it worked well; wiping out whole tribes in a single cast. The original spell by Tolodine himself, covered many miles and lasted many hours. The rumor that Tolodine was headed toward your city put a sheer chill up your spine. It was said he walked solo to the battle field, and left solo. Fortunately, the epic vastness of its reaches was lost many ages ago, but the form we have now is still a vast power to be reckoned. Creatures caught within the cloud were entitled a saving throw vs. fortitude at a penalty of -4 or be killed by the spell. Those who remain within the cloud will need to make another save each successive round until they exit the cloud.
Caster Level(s): Wizard / Sorcerer 4
Innate Level: 4
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Large, 1d4 Tentacles, + 1 / Caster Level (maximum 20)
Duration: 1 Round / 2 Levels
Additional Counter Spells:
Save: Fortitude Special
Spell Resistance: No
A field of thick, 10 feet long rubbery tentacles rises from the ground. Each is capable of grappling a target doing 1d6+4 points bludgeoning damage. If successful, the target must then make a Fortitude saving throw or become paralyzed by the grappling tentacle. The tentacles are randomly spread out over the area of effect allowing no more than half of the tentacles to reach a single target in any given round. The inability of the tentacles to target small creatures makes all small creatures completely immune to the spells effects.
Caster Level(s): Bard 1, Wizard / Sorcerer 1
Innate Level: 1
School: Transmutation
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Caster
Duration: 1 Round / Level
Save: None
Spell Resistance: No
The caster's movement speed is increased by 99% for the duration. Any existing movement speed increase effects are removed. This spell has no effect if the caster is already hasted.
Caster Level(s): Wizard / Sorcerer 2
Innate Level: 2
School: Necromancy
Component(s): None
Range: Personal
Duration: 1 Turn / Level
Save: None
Spell Resistance: No
You harness the power of unlife to grant yourself a limited ability to avoid death. While this spell is in effect, you gain temporary hit points equal to 1d10 +1 per caster level (maximum +10).
Caster Level(s): Druid 8, Wizard / Sorcerer 7
Innate Level: 7
School: Necromancy
Descriptor(s): Death
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Single
Duration: Instant
Additional Counter Spells:
Save: Fortitude Partial
Spell Resistance: Yes
The target creature must make a Fortitude save or die. If they succeed, they still take 3d6 points of damage, +1 point per caster level.
Caster Level(s): Wizard / Sorcerer 4
Innate Level: 4
School: Evocation
Descriptor(s): Fire
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Single
Duration: Instant
Save: Fortitude 1/2
Spell Resistance: Yes
The caster targets a single creature with fire orb. The orb deals 1d6/lvl dmg (max 15d6), dazing the target for 1 round on a failed save.
Caster Level(s): Cleric 8, Druid 7
Innate Level: 7
School: Evocation
Descriptor(s): Fire
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Colossal
Duration: Instant
Save: Reflex 1/2
Spell Resistance: Yes
All enemies within this spell's area of effect are inundated with a rain of fire and take 1d8 points of damage per caster level (to a maximum of 25d8). Half of the damage is divine and the other half is fire-based.
Caster Level(s): Wizard / Sorcerer 3
Innate Level: 3
School: Evocation
Descriptor(s): Fire
Component(s): Verbal, Somatic
Range: Large
Area of Effect / Target: Huge
Duration: Instant
Additional Counter Spells:
Save: Reflex 1/2
Spell Resistance: Yes
The caster unleashes a fiery projectile that explodes upon all within the area of effect for 1d6 points of fire damage per caster level, to a maximum of 10d6.
Caster Level(s): Wizard / Sorcerer 5
Innate Level: 5
School: Evocation
Descriptor(s): Fire
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Colossal
Duration: Instant
Additional Counter Spells:
Save: Reflex 1/2
Spell Resistance: Yes
Masses of flame (one per caster level) appear and randomly target and hit any hostile creature in the area of effect. If there are more creatures than balls of flame, only the closest targets will be damaged. If there are more balls of flame than creatures, the excess balls of flame disappear. Each ball of flame explodes for 1d6 points of damage per caster level (max 15d6).
Caster Level(s): Wizard / Sorcerer 2
Innate Level: 2
School: Evocation
Descriptor(s): Fire
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Small
Duration: Instant
Save: Reflex 1/2
Spell Resistance: Yes
Fireburst causes a powerful explosion of flame to burst from you. All creatures within the area, except for you, take 1d8 points of fire damage per caster level (maximum 5d8).
Caster Level(s): Wizard / Sorcerer 3
Innate Level: 3
School: Conjuration
Descriptor(s): Fire
Component(s): Verbal, Somatic
Range: Long
Area of Effect / Target: Single
Duration: Instant
Save: Reflex 1/2
Spell Resistance: Yes
The caster launches 1 conjured fiery arrow at the target creature for every 4 caster levels. Each arrow does 4d6+1 points of fire damage.
Caster Level(s): Druid 2
Innate Level: 2
School: Evocation
Descriptor(s): Fire
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Single
Duration: Instant
Additional Counter Spells:
Save: Reflex 1/2
Spell Resistance: Yes
The Druid is able to flay an enemy with flaming brands that do 2d6 points of fire damage, + 1d6 per 3 caster levels above level 3.
Caster Level(s): Cleric 5, Druid 4
Innate Level: 4
School: Evocation
Descriptor(s): Fire
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Medium
Duration: Instant
Additional Counter Spells:
Save: Reflex 1/2
Spell Resistance: Yes
A pillar of flame engulfs all within the area of effect, inflicting 1d6 points of damage per caster level (to a maximum of 15d6). Half of the damage caused by the spell is divine and the other half is fire-based. Enemies are struck by both damage types, while allies are struck only by the fire damage.