Showing 24 of 24 Feats

Blinding Speed Base game Modified

Type of Feat: General Prerequisite: 21st level, dexterity 25+ Specifics: The character is able to cast haste on himself and gains one extra attack above haste once per day. The effect will last 1 turns per dex bonus modifier, and is undispellable.
Classes
General
Uses
1 Use/Day

Curse Song Base game Modified

Type of Feat: Class Prerequisite: - Specifics: Bards are able to sing a song that can curse their enemies. Deafened creatures are not affected by the bard's singing. The song affects all enemies within 30 feet and lasts for 10 rounds. Lingering Song adds 5 rounds, and Lasting Impression multiplies the duration by 10. The higher the bard's final Per...
Classes
Bard Harper Scout

Defensive Roll Base game Modified

Type of Feat: Class Prerequisite: Rogue level 10 or shadowdancer level 5. Specifics: If the rogue is struck by a potentially lethal blow, they make a Reflex saving throw (DC = damage dealt). If succesful, they take only half damage from the blow. Use: Automatic, but limited to three uses per day. Flat-footed characters cannot make a defensive roll.
Classes
Rogue Shadowdancer
Uses

Divine Might Base game Modified

Type of Feat: General Prerequisite: Turn Undead, Cha 13+, Str 13+, Power Attack. Specifics: The character may spend one of his turn undead attempts to add his Charisma bonus to all weapon damage for a number of rounds equal to the Charisma bonus. A character with the Epic Divinity feat doubles this duration. Use: Selected.
Classes
Cleric Paladin Blackguard

Divine Shield Base game Modified

Type of Feat: General Prerequisite: Turn Undead, Cha 13+, Str 13+, Power Attack. Specifics: The character may spend one of his turn undead attempts to add his Charisma bonus to his armor class for a number of rounds equal to the Charisma bonus. A character with the Epic Divinity feat doubles this duration. Use: Selected.
Classes
Cleric Paladin Blackguard

Epic Divinity Custom feat

Type of Feat: General Prerequisite: 21st level, turn undead, charisma 13+, strength 13+, and power attack and either Divine Might or Divine Shield Specifics: Your Divine Might and Divine Shield now last 100% longer. Use: Automatic.
Classes
Cleric Paladin Blackguard

Epic Fiendish Servant Base game Modified

Type of Feat: General Prerequisite: Level 15 Blackguard. Specifics: The character's evil and hatred grow strong enough to attract the attention of a greater demon (Q."Rauko"; pl. "Raukar"; S.: "Raug" or "Rog"; pl. "Ryg") when summoning a servant. The summoned evil Spirit will eventually be a Maia, who has been corrupted by the Black Enemy, a destru...
Classes
Blackguard

Epic Shadowlord Base game Modified

Type of Feat: General Prerequisite: Epic Shadowdancer. Specifics: The character's Summon Shadow ability is reinforced, allowing him to call to his side a Dindae (S. "Silent Shade"): a Phantom of Morgoth and a fallen Spirit of the Shadowfolk. Unlike the regular Shadowlord, the Dindae is a hideous, foggy-looking creature capable of disguising itself...
Classes
Shadowdancer

Epic Vanguard of Eonwe Base game Modified

Eonwe guides the Epic Vanguard of Eonwe on her life journey. She has ascended to become Maia's chosen and a symbol of Eonwe's might. Hit Die: d10 Skill Points at Each Additional Level: 2+ Int Modifier Bonus Feats: The epic vanguard of Eonwe gains a bonus feat every four levels. Special: Sacred Defense: Saving throws continue to improve by +1 for e...
Classes
Vanguard of Eonwe

Epic Weapon Focus (greathammer) Custom feat

Type of Feat: Combat Prerequisite: 21st level, Weapon Focus with chosen weapon. Specifics: The character gains a +2 bonus to all attack rolls with the chosen weapon. Use: Automatic.
Classes
General

Epic Weapon Specialization (greathammer) Custom feat

Type of Feat: Combat Prerequisite: 21st level, Weapon Focus, Epic Weapon Focus and Weapon Specialization in the chosen weapon. Specifics: The character gains a +4 bonus to all damage done by the chosen weapon. Use: Automatic.
Classes
Fighter

Improved Critical (greathammer) Custom feat

Type of Feat: General Prerequisite: Proficiency with the chosen weapon, base attack bonus +8 or higher. Specifics: Combat ability doubles the critical threat range with a given weapon. A longsword that normally threatens a critical on a roll of 19-20 would now threaten a critical on a roll of 17-20. Use: Automatic. The threat range of a Keen weapon...
Classes
General

Lay on Hands Base game Modified

Type of Feat: Class Prerequisite: Paladin level 1, Champion of Torm level 1. Specifics: With this feat, characters can heal damage equal to their class level multiplied by their Charisma modifier. Use: Selected. When used against undead creatures, it is treated as a touch attack spell that delivers damage instead of healing.
Classes
Paladin Vanguard of Eonwe
Uses

Outsider Shape Base game Modified

Type of Feat: General Prerequisite: epic shifter, wisdom 25+ Specifics: The character can assume different outsider shapes three times per day - either an azer chieftain, a death slaad, or a lesser Helegrog (S. "Demon of Ice"). Helegrog (S. "Demon of Ice"): Among the oldest Servants of Morgoth were Beings of the eternal ice as cold as their Master...
Classes
Shifter
Uses
3 Uses/Day

Overwhelming Critical (greathammer) Custom feat

Type of Feat: Combat Prerequisite: 21st level, Strength 23+, Cleave, Great Cleave, Improved Critical (in chosen weapon) and Power Attack. Specifics: When using the weapon chosen, the character deals +1d6 points of damage on a successful critical hit. If the weapon's critical multiplier is x3, add +2d6, and if the multiplier is x4, add 3d6. Use: Automatic.
Classes
General

Recall Companions Custom feat

Type of Feat: Class Prerequisite: Granted automatically. Specifics: This special ability allows you to instantly teleport all your summons, familiars, animal companions, dominated followers, and henchmen to your side when outside of combat. Use: Selected.
Classes
Bard Druid Ranger Sorcerer Wizard Shadowdancer Blackguard Pale Master

Shadow Evade Base game Modified

Type of Feat: Class Prerequisite: Shadowdancer level 4. Specifics: Three times per day the shadowdancer can call upon the shadows in the area to help conceal her. At level 4, she gains 5% concealment, damage reduction of 5/+3, and a +1 dodge AC bonus. The effect lasts for 1 turn per 3 shadowdancer levels and is undispellable. This improves as follo...
Classes
Shadowdancer
Uses
3 Uses/Day

Summon Fiend Base game Modified

Type of Feat: Class Prerequisite: Blackguard level 5. Specifics: Starting at fifth level, a blackguard may summon a succubus. At ninth level this ability improves and grants the power to summon a Regmyl (S. "Demon-Slave"), a lesser demon or spirit of shadow or flame that has been enslaved by the will of a greater Balrog. Use: Selected.
Classes
Blackguard
Uses
1 Use/Day

Terrifying Rage Base game Modified

Type of Feat: General Prerequisite: Epic Barbarian, Intimidate 25 ranks. Specifics: While the barbarian is raging, any enemy that comes close to him must make a Will save opposed by the barbarian's Intimidate check or becomes panicked for 1d6 rounds. Opponents with up to twice the barbarian's Hit Dice will not flee but will receive a -2 penalty to...
Classes
Barbarian

Thundering Rage Base game Modified

Type of Feat: General Prerequisite: Epic character, greater rage (4x per day), strength 25+ Specifics: While raging, the barbarian's currently equipped weapons gain +2d6 sonic damage on every hit. Those weapons also have a 25% chance on hit to deafen the target for 3 rounds (DC 20).
Classes
Barbarian

Weapon Focus (greathammer) Custom feat

Type of Feat: General Prerequisite: Proficiency with the chosen weapon type, base attack bonus +1 or higher. Required for: Weapon Specialization (fighter only). Specifics: A character with this feat is particularly skilled with a specific weapon, gaining a +1 attack bonus with it. Use: Automatic. This feat may be selected multiple times, but the ef...
Classes
General

Weapon of Choice (greathammer) Custom feat

Type of Feat: Class. Prerequisite: Weapon Focus (with weapon to be chosen). Specifics: The weapon chosen to be a weapon of choice by a Weapon Master becomes the focus for all of their special abilities. Use: Automatic.
Classes
Weapon Master

Weapon Specialization (greathammer) Custom feat

Type of Feat: Special Prerequisite: Must be a fighter, base attack bonus +4, Weapon Focus in the chosen weapon group. Specifics: A character with this feat has trained especially hard with a specific weapon group, and gains a +2 damage bonus when using these weapons in combat. Use: This feat may be selected multiple times, but the effects do not st...
Classes
Fighter

Wrath of the Maiar Base game Modified

Type of Feat: class (given based on class levels) Prerequisite: vanguard of Eonwe 5 Specifics: The vanguard is able to channel a portion of Maiar's power three times per day, giving her a +3 bonus on attack rolls, damage, and saving throws for a number of turns equal to her charisma bonus. She also gains damage reduction of 5/+3. The bonuses are un...
Classes
Vanguard of Eonwe
Uses