The data on this page was last generated from toolset data on April 18, 2026.
Found incorrect or missing information? Let us know on Discord.
Showing 24 of 24 Feats
No feats match your current filters.
Blinding SpeedBase gameModified
Type of Feat: General
Prerequisite: 21st level, dexterity 25+
Specifics: The character is able to cast haste on himself and gains one extra attack above haste once per day. The effect will last 1 turns per dex bonus modifier, and is undispellable.
Classes
General
Uses
1 Use/Day
Curse SongBase gameModified
Type of Feat: Class
Prerequisite: -
Specifics: Bards are able to sing a song that can curse their enemies. Deafened creatures are not affected by the bard's singing. The song affects all enemies within 30 feet and lasts for 10 rounds. Lingering Song adds 5 rounds, and Lasting Impression multiplies the duration by 10. The higher the bard's final Per...Type of Feat: Class
Prerequisite: -
Specifics: Bards are able to sing a song that can curse their enemies. Deafened creatures are not affected by the bard's singing. The song affects all enemies within 30 feet and lasts for 10 rounds. Lingering Song adds 5 rounds, and Lasting Impression multiplies the duration by 10. The higher the bard's final Per...Type of Feat: Class
Prerequisite: -
Specifics: Bards are able to sing a song that can curse their enemies. Deafened creatures are not affected by the bard's singing. The song affects all enemies within 30 feet and lasts for 10 rounds. Lingering Song adds 5 rounds, and Lasting Impression multiplies the duration by 10. The higher the bard's final Perform skill and class level, the more powerful the Curse Song. All of the penalties listed are additive.
- 3 Perform / Bard level 1: -1 attack, -1 damage
- 6 Perform / Bard level 2: -1 Will saves
- 9 Perform / Bard level 3: -2 damage, -1 Fortitude saves
- 12 Perform / Bard level 6: -1 Reflex saves, -1 skills
- 15 Perform / Bard level 8: -2 attack
- 18 Perform / Bard level 11: -2 Dodge AC, -2 skills
- 21 Perform / Bard level 14: -3 damage, -3 Dodge AC
- 24 Perform / Bard level 15: -2 Will, -2 Fortitude, -2 Reflex, -4 Dodge AC, -3 skills
- 30 Perform / Bard level 16: -3 Will, -5 Dodge AC, -4 skills
- 35-70 Perform / Bard levels 17-24: skill penalty improves by 1 each step, ending at -12. All other penalties remain unchanged.
- 75 Perform / Bard level 25: -6 Dodge AC, -13 skills, sonic damage becomes 50% higher
- 80 Perform / Bard level 26: -14 skills
- 85 Perform / Bard level 27: -6 Dodge AC, -15 skills
- 90 Perform / Bard level 28: -6 Dodge AC, -16 skills
- 95 Perform / Bard level 29: -17 skills
- 100 Perform / Bard level 30: -7 Dodge AC, -18 skills, sonic damage becomes 100% higher
Curse Song inflicts sonic damage equal to the bard's Perform skill. At 75 Perform and Bard level 25, this damage becomes 50% higher. At 100 Perform and Bard level 30, it becomes 100% higher.
Use: Selected.
Classes
BardHarper Scout
Defensive RollBase gameModified
Type of Feat: Class
Prerequisite: Rogue level 10 or shadowdancer level 5.
Specifics: If the rogue is struck by a potentially lethal blow, they make a Reflex saving throw (DC = damage dealt). If succesful, they take only half damage from the blow.
Use: Automatic, but limited to three uses per day. Flat-footed characters cannot make a defensive roll.
Classes
RogueShadowdancer
Uses
Base game: 1 Use/Day
Divine MightBase gameModified
Type of Feat: General
Prerequisite: Turn Undead, Cha 13+, Str 13+, Power Attack.
Specifics: The character may spend one of his turn undead attempts to add his Charisma bonus to all weapon damage for a number of rounds equal to the Charisma bonus. A character with the Epic Divinity feat doubles this duration.
Use: Selected.
Classes
ClericPaladinBlackguard
Divine ShieldBase gameModified
Type of Feat: General
Prerequisite: Turn Undead, Cha 13+, Str 13+, Power Attack.
Specifics: The character may spend one of his turn undead attempts to add his Charisma bonus to his armor class for a number of rounds equal to the Charisma bonus. A character with the Epic Divinity feat doubles this duration.
Use: Selected.
Classes
ClericPaladinBlackguard
Epic DivinityCustom feat
Type of Feat: General
Prerequisite: 21st level, turn undead, charisma 13+, strength 13+, and power attack and either Divine Might or Divine Shield
Specifics: Your Divine Might and Divine Shield now last 100% longer.
Use: Automatic.
Classes
ClericPaladinBlackguard
Epic Fiendish ServantBase gameModified
Type of Feat: General
Prerequisite: Level 15 Blackguard.
Specifics: The character's evil and hatred grow strong enough to attract the attention of a greater demon (Q."Rauko"; pl. "Raukar"; S.: "Raug" or "Rog"; pl. "Ryg") when summoning a servant. The summoned evil Spirit will eventually be a Maia, who has been corrupted by the Black Enemy, a destru...Type of Feat: General
Prerequisite: Level 15 Blackguard.
Specifics: The character's evil and hatred grow strong enough to attract the attention of a greater demon (Q."Rauko"; pl. "Raukar"; S.: "Raug" or "Rog"; pl. "Ryg") when summoning a servant. The summoned evil Spirit will eventually be a Maia, who has been corrupted by the Black Enemy, a destru...Type of Feat: General
Prerequisite: Level 15 Blackguard.
Specifics: The character's evil and hatred grow strong enough to attract the attention of a greater demon (Q."Rauko"; pl. "Raukar"; S.: "Raug" or "Rog"; pl. "Ryg") when summoning a servant. The summoned evil Spirit will eventually be a Maia, who has been corrupted by the Black Enemy, a destructive Spirit of Arda. It is a master in the arts of melee combat and, fueled by its master's evil soul, grows in strength and power as the blackguard gains new levels:
- Blackguard level 16-19: Carrogath (S. "Red Demon")
- Blackguard level 20-24: Gorgonaur (S. "Demon of Fire")
- Blackguard level 25-30: Balrog (S. "Demon of Might")
Use: Automatic.
Classes
Blackguard
Epic ShadowlordBase gameModified
Type of Feat: General
Prerequisite: Epic Shadowdancer.
Specifics: The character's Summon Shadow ability is reinforced, allowing him to call to his side a Dindae (S. "Silent Shade"): a Phantom of Morgoth and a fallen Spirit of the Shadowfolk.
Unlike the regular Shadowlord, the Dindae is a hideous, foggy-looking creature capable of disguising itself...Type of Feat: General
Prerequisite: Epic Shadowdancer.
Specifics: The character's Summon Shadow ability is reinforced, allowing him to call to his side a Dindae (S. "Silent Shade"): a Phantom of Morgoth and a fallen Spirit of the Shadowfolk.
Unlike the regular Shadowlord, the Dindae is a hideous, foggy-looking creature capable of disguising itself...Type of Feat: General
Prerequisite: Epic Shadowdancer.
Specifics: The character's Summon Shadow ability is reinforced, allowing him to call to his side a Dindae (S. "Silent Shade"): a Phantom of Morgoth and a fallen Spirit of the Shadowfolk.
Unlike the regular Shadowlord, the Dindae is a hideous, foggy-looking creature capable of disguising itself in shadows and moving with utmost silence and a potent fighter, reinforced by his master's lifeforce, making him stronger each time the shadowdancer gains a level.
Use: Automatic.
Classes
Shadowdancer
Epic Vanguard of EonweBase gameModified
Eonwe guides the Epic Vanguard of Eonwe on her life journey. She has ascended to become Maia's chosen and a symbol of Eonwe's might.
Hit Die: d10
Skill Points at Each Additional Level: 2+ Int Modifier
Bonus Feats: The epic vanguard of Eonwe gains a bonus feat every four levels.
Special:
Sacred Defense: Saving throws continue to improve by +1 for e...Eonwe guides the Epic Vanguard of Eonwe on her life journey. She has ascended to become Maia's chosen and a symbol of Eonwe's might.
Hit Die: d10
Skill Points at Each Additional Level: 2+ Int Modifier
Bonus Feats: The epic vanguard of Eonwe gains a bonus feat every four levels.
Special:
Sacred Defense: Saving throws continue to improve by +1 for e...Eonwe guides the Epic Vanguard of Eonwe on her life journey. She has ascended to become Maia's chosen and a symbol of Eonwe's might.
Hit Die: d10
Skill Points at Each Additional Level: 2+ Int Modifier
Bonus Feats: The epic vanguard of Eonwe gains a bonus feat every four levels.
Special:
Sacred Defense: Saving throws continue to improve by +1 for every 2 levels.
Wrath of the Maiar: Every five levels the attack, damage, saving throw, and damage reduction bonuses increase further:
- Level 15: +5 bonuses and DR +5 soak 5
- Level 20: +6 bonuses and DR +5 soak 6
- Level 25: +8 bonuses and DR +5 soak 8
- Level 30: +10 bonuses and DR +6 soak 10
Epic Vanguard of Eonwe Bonus Feats List:
Automatic Quicken Spell, Automatic Silence Spell, Automatic Still Spell, Armor Skin, Epic Damage Reduction, Epic Prowess, Devastating Critical, Epic Toughness, Epic Weapon Focus, Great Wisdom, Greater Smiting, Improved Combat Casting, Improved Stunning Fist, Improved Whirlwind Attack, Overwhelming Critical, Planar Turning, Epic Spell Focus, Epic Spell Penetration, Superior Initiative.
Classes
Vanguard of Eonwe
Epic Weapon Focus (greathammer)Custom feat
Type of Feat: Combat
Prerequisite: 21st level, Weapon Focus with chosen weapon.
Specifics: The character gains a +2 bonus to all attack rolls with the chosen weapon.
Use: Automatic.
Type of Feat: Combat
Prerequisite: 21st level, Weapon Focus, Epic Weapon Focus and Weapon Specialization in the chosen weapon.
Specifics: The character gains a +4 bonus to all damage done by the chosen weapon.
Use: Automatic.
Classes
Fighter
Improved Critical (greathammer)Custom feat
Type of Feat: General
Prerequisite: Proficiency with the chosen weapon, base attack bonus +8 or higher.
Specifics: Combat ability doubles the critical threat range with a given weapon. A longsword that normally threatens a critical on a roll of 19-20 would now threaten a critical on a roll of 17-20.
Use: Automatic. The threat range of a Keen weapon...Type of Feat: General
Prerequisite: Proficiency with the chosen weapon, base attack bonus +8 or higher.
Specifics: Combat ability doubles the critical threat range with a given weapon. A longsword that normally threatens a critical on a roll of 19-20 would now threaten a critical on a roll of 17-20.
Use: Automatic. The threat range of a Keen weapon...Type of Feat: General
Prerequisite: Proficiency with the chosen weapon, base attack bonus +8 or higher.
Specifics: Combat ability doubles the critical threat range with a given weapon. A longsword that normally threatens a critical on a roll of 19-20 would now threaten a critical on a roll of 17-20.
Use: Automatic. The threat range of a Keen weapon is already doubled, increasing to triple with this feat. This feat can be selected multiple times, applying to a new weapon category each time.
Special: Halflings and Gnomes are small creatures and as such they can never use the following large weapons - dire mace, double bladed sword, doubleaxe, greataxe, greatsword, halberd, heavy flail, and scythe.
Classes
General
Lay on HandsBase gameModified
Type of Feat: Class
Prerequisite: Paladin level 1, Champion of Torm level 1.
Specifics: With this feat, characters can heal damage equal to their class level multiplied by their Charisma modifier.
Use: Selected. When used against undead creatures, it is treated as a touch attack spell that delivers damage instead of healing.
Classes
PaladinVanguard of Eonwe
Uses
Base game: 1 Use/Day
Outsider ShapeBase gameModified
Type of Feat: General
Prerequisite: epic shifter, wisdom 25+
Specifics: The character can assume different outsider shapes three times per day - either an azer chieftain, a death slaad, or a lesser Helegrog (S. "Demon of Ice").
Helegrog (S. "Demon of Ice"): Among the oldest Servants of Morgoth were Beings of the eternal ice as cold as their Master...Type of Feat: General
Prerequisite: epic shifter, wisdom 25+
Specifics: The character can assume different outsider shapes three times per day - either an azer chieftain, a death slaad, or a lesser Helegrog (S. "Demon of Ice").
Helegrog (S. "Demon of Ice"): Among the oldest Servants of Morgoth were Beings of the eternal ice as cold as their Master...Type of Feat: General
Prerequisite: epic shifter, wisdom 25+
Specifics: The character can assume different outsider shapes three times per day - either an azer chieftain, a death slaad, or a lesser Helegrog (S. "Demon of Ice").
Helegrog (S. "Demon of Ice"): Among the oldest Servants of Morgoth were Beings of the eternal ice as cold as their Master himself. These were the Helegrogath (S. "Demons of Ice"), enormous, blue creatures surrounded by an aura of blue-white flame. They were typically armed with icy blue spears, which they wielded two-handed. Lesser than Balrogs, the Helegrogs were demons of cold fire used as wardens in the lands North of Thangorodrim. Although many were crushed in the devastation caused by the fall of the Dragon Ancalagon, some survivors fled to the far North. Few Helegrogs were ambitious, so they made little kingdoms for themselves in the far North of Middle-earth, subjugating Snow-trolls and Snow-Orcs unfortunate enough to be ensnared in the frozen desolation, ruling their domains as living gods known as the Troll-Kings.
Classes
Shifter
Uses
3 Uses/Day
Overwhelming Critical (greathammer)Custom feat
Type of Feat: Combat
Prerequisite: 21st level, Strength 23+, Cleave, Great Cleave, Improved Critical (in chosen weapon) and Power Attack.
Specifics: When using the weapon chosen, the character deals +1d6 points of damage on a successful critical hit. If the weapon's critical multiplier is x3, add +2d6, and if the multiplier is x4, add 3d6.
Use: Automatic.
Classes
General
Recall CompanionsCustom feat
Type of Feat: Class
Prerequisite: Granted automatically.
Specifics: This special ability allows you to instantly teleport all your summons, familiars, animal companions, dominated followers, and henchmen to your side when outside of combat.
Use: Selected.
Type of Feat: Class
Prerequisite: Shadowdancer level 4.
Specifics: Three times per day the shadowdancer can call upon the shadows in the area to help conceal her. At level 4, she gains 5% concealment, damage reduction of 5/+3, and a +1 dodge AC bonus. The effect lasts for 1 turn per 3 shadowdancer levels and is undispellable. This improves as follo...Type of Feat: Class
Prerequisite: Shadowdancer level 4.
Specifics: Three times per day the shadowdancer can call upon the shadows in the area to help conceal her. At level 4, she gains 5% concealment, damage reduction of 5/+3, and a +1 dodge AC bonus. The effect lasts for 1 turn per 3 shadowdancer levels and is undispellable. This improves as follo...Type of Feat: Class
Prerequisite: Shadowdancer level 4.
Specifics: Three times per day the shadowdancer can call upon the shadows in the area to help conceal her. At level 4, she gains 5% concealment, damage reduction of 5/+3, and a +1 dodge AC bonus. The effect lasts for 1 turn per 3 shadowdancer levels and is undispellable. This improves as follows:
- Level 6: DR +3 soak 7, 10% concealment, +2 AC
- Level 8: DR +3 soak 10, 15% concealment, +3 AC
- Level 10: DR +4 soak 5, 20% concealment, +4 AC
- Level 15: DR +4 soak 10, 30% concealment, +4 AC
- Level 20: DR +5 soak 10, 40% concealment, +4 AC
- Level 25: DR +6 soak 10, 50% concealment, +5 AC
- Level 30: DR +6 soak 15, 60% concealment, +6 AC
Use: Selected.
Classes
Shadowdancer
Uses
3 Uses/Day
Summon FiendBase gameModified
Type of Feat: Class
Prerequisite: Blackguard level 5.
Specifics: Starting at fifth level, a blackguard may summon a succubus. At ninth level this ability improves and grants the power to summon a Regmyl (S. "Demon-Slave"), a lesser demon or spirit of shadow or flame that has been enslaved by the will of a greater Balrog.
Use: Selected.
Classes
Blackguard
Uses
1 Use/Day
Terrifying RageBase gameModified
Type of Feat: General
Prerequisite: Epic Barbarian, Intimidate 25 ranks.
Specifics: While the barbarian is raging, any enemy that comes close to him must make a Will save opposed by the barbarian's Intimidate check or becomes panicked for 1d6 rounds. Opponents with up to twice the barbarian's Hit Dice will not flee but will receive a -2 penalty to...Type of Feat: General
Prerequisite: Epic Barbarian, Intimidate 25 ranks.
Specifics: While the barbarian is raging, any enemy that comes close to him must make a Will save opposed by the barbarian's Intimidate check or becomes panicked for 1d6 rounds. Opponents with up to twice the barbarian's Hit Dice will not flee but will receive a -2 penalty to...Type of Feat: General
Prerequisite: Epic Barbarian, Intimidate 25 ranks.
Specifics: While the barbarian is raging, any enemy that comes close to him must make a Will save opposed by the barbarian's Intimidate check or becomes panicked for 1d6 rounds. Opponents with up to twice the barbarian's Hit Dice will not flee but will receive a -2 penalty to attack and saving throw rolls. Creatures with more then 2x the barbarian's Hit Dice are not affected by the rage. Each creature can only be affected once per rage.
Use: Automatic while in rage
Classes
Barbarian
Thundering RageBase gameModified
Type of Feat: General
Prerequisite: Epic character, greater rage (4x per day), strength 25+
Specifics: While raging, the barbarian's currently equipped weapons gain +2d6 sonic damage on every hit. Those weapons also have a 25% chance on hit to deafen the target for 3 rounds (DC 20).
Classes
Barbarian
Weapon Focus (greathammer)Custom feat
Type of Feat: General
Prerequisite: Proficiency with the chosen weapon type, base attack bonus +1 or higher.
Required for: Weapon Specialization (fighter only).
Specifics: A character with this feat is particularly skilled with a specific weapon, gaining a +1 attack bonus with it.
Use: Automatic. This feat may be selected multiple times, but the ef...Type of Feat: General
Prerequisite: Proficiency with the chosen weapon type, base attack bonus +1 or higher.
Required for: Weapon Specialization (fighter only).
Specifics: A character with this feat is particularly skilled with a specific weapon, gaining a +1 attack bonus with it.
Use: Automatic. This feat may be selected multiple times, but the ef...Type of Feat: General
Prerequisite: Proficiency with the chosen weapon type, base attack bonus +1 or higher.
Required for: Weapon Specialization (fighter only).
Specifics: A character with this feat is particularly skilled with a specific weapon, gaining a +1 attack bonus with it.
Use: Automatic. This feat may be selected multiple times, but the effects do not stack. It applies to a new weapon in each case.
Special: Halflings and gnomes are Small creatures and as such they can never use the following large weapons: dire mace, double-bladed sword, double axe, greataxe, greatsword, halberd, heavy flail, and scythe.
Classes
General
Weapon of Choice (greathammer)Custom feat
Type of Feat: Class.
Prerequisite: Weapon Focus (with weapon to be chosen).
Specifics: The weapon chosen to be a weapon of choice by a Weapon Master becomes the focus for all of their special abilities.
Use: Automatic.
Classes
Weapon Master
Weapon Specialization (greathammer)Custom feat
Type of Feat: Special
Prerequisite: Must be a fighter, base attack bonus +4, Weapon Focus in the chosen weapon group.
Specifics: A character with this feat has trained especially hard with a specific weapon group, and gains a +2 damage bonus when using these weapons in combat.
Use: This feat may be selected multiple times, but the effects do not st...Type of Feat: Special
Prerequisite: Must be a fighter, base attack bonus +4, Weapon Focus in the chosen weapon group.
Specifics: A character with this feat has trained especially hard with a specific weapon group, and gains a +2 damage bonus when using these weapons in combat.
Use: This feat may be selected multiple times, but the effects do not st...Type of Feat: Special
Prerequisite: Must be a fighter, base attack bonus +4, Weapon Focus in the chosen weapon group.
Specifics: A character with this feat has trained especially hard with a specific weapon group, and gains a +2 damage bonus when using these weapons in combat.
Use: This feat may be selected multiple times, but the effects do not stack. It applies to a new weapon in each case.
Special: Halflings and Gnomes are small creatures and as such they can never use the following Large weapons: dire mace, two-bladed sword, double axe, greataxe, greatsword, halberd, heavy flail, and scythe.
Classes
Fighter
Wrath of the MaiarBase gameModified
Type of Feat: class (given based on class levels)
Prerequisite: vanguard of Eonwe 5
Specifics: The vanguard is able to channel a portion of Maiar's power three times per day, giving her a +3 bonus on attack rolls, damage, and saving throws for a number of turns equal to her charisma bonus. She also gains damage reduction of 5/+3. The bonuses are un...Type of Feat: class (given based on class levels)
Prerequisite: vanguard of Eonwe 5
Specifics: The vanguard is able to channel a portion of Maiar's power three times per day, giving her a +3 bonus on attack rolls, damage, and saving throws for a number of turns equal to her charisma bonus. She also gains damage reduction of 5/+3. The bonuses are un...Type of Feat: class (given based on class levels)
Prerequisite: vanguard of Eonwe 5
Specifics: The vanguard is able to channel a portion of Maiar's power three times per day, giving her a +3 bonus on attack rolls, damage, and saving throws for a number of turns equal to her charisma bonus. She also gains damage reduction of 5/+3. The bonuses are undispellable.
Wrath of the Maiar: Every five levels the attack, damage, saving throw, and damage reduction bonuses increase further:
- Level 10: +4 bonuses and DR +4 soak 5
- Level 15: +5 bonuses and DR +5 soak 5
- Level 20: +6 bonuses and DR +5 soak 6
- Level 25: +8 bonuses and DR +5 soak 8
- Level 30: +10 bonuses and DR +6 soak 10