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Caster Level(s): Bard 1, Cleric 1, Druid 1, Paladin 1, Ranger 1
Innate Level: 1
School: Conjuration
Descriptor(s): Healing
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: Instant
Save: None
Spell Resistance: Yes (undead only)
You channel positive energy to heal the target for 5 hit points plus your caster level (maximum +5), plus 5% to 15% of the target's maximum hit points. If used against an undead creature, you must make a successful melee touch attack; the spell instead deals the same amount of positive damage.
Caster Level(s): Bard 0, Cleric 0, Druid 0
Innate Level: 0
School: Conjuration
Descriptor(s): Healing
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: Instant
Save: None
Spell Resistance: Yes (undead only)
You channel positive energy to heal the target for 5 hit points plus 5% to 10% of its maximum hit points. If used against an undead creature, you must make a successful melee touch attack; the spell instead deals the same amount of positive damage.
Caster Level(s): Bard 2, Cleric 2, Druid 3, Paladin 3, Ranger 3
Innate Level: 2
School: Conjuration
Descriptor(s): Healing
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: Instant
Save: None
Spell Resistance: Yes (undead only)
You channel positive energy to heal the target for 10 hit points plus your caster level (maximum +10), plus 15% to 25% of the target's maximum hit points. If used against an undead creature, you must make a successful melee touch attack; the spell instead deals the same amount of positive damage.
Caster Level(s): Bard 3, Cleric 3, Druid 4, Paladin 4, Ranger 4
Innate Level: 3
School: Conjuration
Descriptor(s): Healing
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: Instant
Save: None
Spell Resistance: Yes (undead only)
You channel positive energy to heal the target for 10 hit points plus your caster level (maximum +20), plus 25% to 35% of the target's maximum hit points. If used against an undead creature, you must make a successful melee touch attack; the spell instead deals the same amount of positive damage.
Caster Level(s): Bard 2, Ranger 2, Wizard / Sorcerer 2
Innate Level: 2
School: Necromancy
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Single
Duration: 1 Turn / Level
Save: None
Spell Resistance: No
The subject of the spell has a hard time avoiding attacks, sometimes even seeming to stumble into harm's way. The subject takes a -2 penalty to AC.
Caster Level(s): Cleric 3
Innate Level: 3
School: Necromancy
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Single
Duration: 1 Turn / Level
Save: None
Spell Resistance: No
The subject takes a -2 penalty to attacks and saving throws.
Caster Level(s): Bard 0, Wizard / Sorcerer 0
Innate Level: 0
School: Evocation
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Four light sources
Duration: 1 Turn
Save: None
Spell Resistance: No
This creates four glowing spheres of light (which look like will-o'-wisps). These move around you, the caster, and wink out if they move more than 20 meters away or if the spell effect ends.
Each sphere of light produces 20 meters of light.
Caster Level(s): Druid 7
Innate Level: 7
School: Evocation
Component(s): Verbal, Somatic
Range: Personal
Duration: 1 Round / Level
Save: None
Spell Resistance: No
This spell summons forth a silent, weightless sword-like construct made of moonlight. The weapon is considered a +4 weapon and deals extra damage to undead. Additionally due the ethereal form of the blade it dispels any protections on the target on hit.
Unlike the normal Moonblade spell the Druid doesn't need to concentrate on the Moonblade to maintain it.
Caster Level(s): Cleric 5
Innate Level: 5
School: Evocation
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Point
Duration: 1 Round / Level
Save: None
Spell Resistance: No
By calling upon his deity, the caster of a Spiritual Hammer spell brings into existance a magical hammer. This spell is essentially like the second-level clerical spell Spiritual Hammer, except that the caster need not concentrate on the hammer after it has been formed.
Caster Level(s): Cleric 3
Innate Level: 3
School: Evocation
Descriptor(s): Fire
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Creature or Weapon
Duration: 2 Turns / Level
Save: None
Spell Resistance: No
This spell allows the caster to immolate a weapon. The weapon deals 1d6 fire damage, +1 per two caster levels, to a maximum of +10.
The caster can target a specific weapon or a creature with this spell. If the target has a ranged weapon equipped, its equipped ammo will automatically be targeted instead of the main hand weapon.
This spell can be cast on melee weapons, thrown weapons, gauntlets, and ammunition (arrows, bolts, bullets).
Caster Level(s): Paladin 3
Innate Level: 1
School: Transmutation
Descriptor(s): Weapon Enchantment
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Creature or Weapon
Duration: 1 Turn / Level
Save: None
Spell Resistance: No
You empower a weapon with a +1 attack bonus and +3 sonic damage. The weapon also gains an on-hit effect that can deafen the creature struck.
The caster can target a specific weapon or a creature with this spell. If the target has a ranged weapon equipped, its equipped ammo will automatically be targeted instead of the main hand weapon.
This spell can be cast on melee weapons, thrown weapons, gauntlets, and ammunition (arrows, bolts, bullets).
Caster Level(s): Wizard / Sorcerer 6
Innate Level: 6
School: Necromancy
Component(s): Verbal, Somatic
Range: Long
Duration: Instant
Save: None
Spell Resistance: Yes
This spell kills hostile creatures with 50 hit points or fewer in the area, starting with the weakest, until it has slain roughly 300 total hit points worth of targets. Undead are not immune.
Caster Level(s): Cleric 7
Innate Level: 7
School: Necromancy
Descriptor(s):
Component(s): Verbal, Somatic
Range: Close
Area of Effect / Target: Single
Duration: Instant
Additional Counter Spells:
Save: Fortitude Partial
Spell Resistance: Yes
The target creature must make a Fortitude save or die. A successful save still results in the target taking 10d6 points of damage.
Caster Level(s): Wizard / Sorcerer 6
Innate Level: 6
School: Transmutation
Descriptor(s): Magic
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Single
Duration: Instant
Save: Fortitude Partial
Spell Resistance: Yes
The caster creates a beam of light that is aimed at the target with a ranged touch attack. If the attack hits, the target takes 2d6 points of damage per caster level (maximum 40d6). A successful Fortitude save reduces the damage to 5d6.
Caster Level(s): Wizard / Sorcerer 0
Innate Level: 0
School: Necromancy
Component(s): Verbal, Somatic
Range: Medium
Duration: Instant
Save: None
Spell Resistance: Yes
You direct a ray of positive energy. If the target is undead and fails spell resistance, it takes 1d6 points of positive damage.
Caster Level(s): Cleric 5
Innate Level: 5
School: Transmutation
Component(s): Verbal, Somatic
Range: Touch
Duration: 1 Round / Level
Save: Will Negates (DC 16; undead with Hit Dice <= caster level)
Spell Resistance: No
This spell makes a melee weapon deadly to undead. Any undead creature with Hit Dice equal to or less than your caster level must succeed on a Will save (DC 16) or be destroyed utterly if struck in combat with this weapon.
Caster Level(s): Cleric 8
Innate Level: 8
School: Enchantment
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Huge (allies only)
Duration: 1 Turn / Level
Save: None
Spell Resistance: No
Friendly creatures gain a +4 bonus to their AC and saving throws.
Caster Level(s): Cleric 8, Druid 9
Innate Level: 8
School: Evocation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Long
Area of Effect / Target: Colossal
Duration: Instant
Additional Counter Spells:
Save: Reflex 1/2
Spell Resistance: No
The caster causes a massive earthquake around himself, causing 1d6 points of bludgeoning damage per caster level (to a maximum of 20d6) to all creatures in the area of effect. The caster is not affected by the earthquake.
Caster Level(s): Wizard / Sorcerer 4
Innate Level: 4
School: Evocation
Descriptor(s): Electricity
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Single
Duration: Instant
Save: Fortitude 1/2
Spell Resistance: Yes
The caster targets a single creature with Lightning orb. The orb deals 1d6/lvl dmg (max 15d6), slowing the target for 1 round on a failed save.
Caster Level(s): Bard 4, Ranger 4, Wizard / Sorcerer 4
Innate Level: 4
School: Enchantment
Component(s): Somatic
Range: Personal
Duration: 1 Turn / Level
Save: None
Spell Resistance: No
This spell fills the area around the caster with the feeling of courage. All friendly creatures in the area gain a +1 attack bonus, +3 damage bonus, and +5 temporary hit points. This spell also removes fear effects.