Showing 228 of 228 Spells

Fireburst Custom spell

Caster Level(s): Wizard / Sorcerer 2 Innate Level: 2 School: Evocation Descriptor(s): Fire Component(s): Verbal, Somatic Range: Personal Area of Effect / Target: Small Duration: Instant Save: Reflex 1/2 Spell Resistance: Yes Fireburst causes a powerful explosion of flame to burst from you. All creatures within the area, except for you, take 1d8 points of fire damage per caster level (maximum 5d8).
Classes
Wiz/Sorc 2
Metamagic
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Flame Arrow Base game Modified

Caster Level(s): Wizard / Sorcerer 3 Innate Level: 3 School: Conjuration Descriptor(s): Fire Component(s): Verbal, Somatic Range: Long Area of Effect / Target: Single Duration: Instant Save: Reflex 1/2 Spell Resistance: Yes The caster launches 1 conjured fiery arrow at the target creature for every 4 caster levels. Each arrow does 4d6+1 points of fire damage.
Classes
Wiz/Sorc 3
Metamagic
Empower Maximize Quicken Silent Still

Flame Lash Base game

Caster Level(s): Druid 2 Innate Level: 2 School: Evocation Descriptor(s): Fire Component(s): Verbal, Somatic Range: Short Area of Effect / Target: Single Duration: Instant Additional Counter Spells: Save: Reflex 1/2 Spell Resistance: Yes The Druid is able to flay an enemy with flaming brands that do 2d6 points of fire damage, + 1d6 per 3 caster levels above level 3.
Classes
Druid 2
Metamagic
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Flame Strike Base game

Caster Level(s): Cleric 5, Druid 4 Innate Level: 4 School: Evocation Descriptor(s): Fire Component(s): Verbal, Somatic Range: Medium Area of Effect / Target: Medium Duration: Instant Additional Counter Spells: Save: Reflex 1/2 Spell Resistance: Yes A pillar of flame engulfs all within the area of effect, inflicting 1d6 points of damage per caster level (to a maximum of 15d6). Half of the damage caused by the spell is divine and the other half is fire-based. Enemies are struck by both damage types, while allies are struck only by the fire damage.
Classes
Cleric 5 Druid 4
Metamagic
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Flame Weapon Base game Modified

Caster Level(s): Wizard / Sorcerer 2 Innate Level: 2 School: Evocation Descriptor(s): Weapon Enchantment Component(s): Verbal, Somatic Range: Touch Area of Effect / Target: Creature or Weapon Duration: 2 Turns / Level Save: None Spell Resistance: No Sets a weapon aflame, granting 1d4 points of fire damage +1 per caster level to a maximum of +10. You can target a specific weapon or a creature with this spell. This spell can be cast on melee weapons, thrown weapons, gauntlets, and ammunition (arrows, bolts, bullets).
Classes
Wiz/Sorc 2
Metamagic
Extend Quicken Silent Still

Flashburst Custom spell

Caster Level(s): Wizard / Sorcerer 3 Innate Level: 3 School: Evocation Descriptor(s): Fire Component(s): Verbal, Somatic Range: Long Area of Effect / Target: Huge Duration: Instant Save: Will partial Spell Resistance: Yes Flashburst creates a blinding flash of light. All creatures in the effect are dazzled for 1 round with no save (-1 to attacks), and blinded for 2d8 rounds (will save negates).
Classes
Wiz/Sorc 3
Metamagic
Empower Maximize Quicken Silent Still

Flensing Custom spell

Caster Level(s): Wizard / Sorcerer 8 Innate Level: 8 School: Evocation Component(s): Verbal, Somatic Range: Short Area of Effect / Target: 1 creature Duration: 4 rounds Save: Fortitude partial Spell Resistance: Yes Flensing strips the flesh from a corporeal creature's body. Each round the target suffers 2d6 points of damage, 1d3 of charisma and constitution damage. A fortitude save reduces the damage by half and negates the charisma and constitution damage. The target makes a save each round to avoid damage for that round.
Classes
Wiz/Sorc 8
Metamagic
Empower Maximize Quicken Silent Still

Forceblast Custom spell

Caster Level(s): Wizard / Sorcerer 3 Innate Level: 3 School: Evocation Component(s): Verbal, Somatic Range: Short Area of Effect / Target: Bolt Duration: Instant Save: Reflex 1/2 Spell Resistance: Yes From your hand you project a blast of pure magical force that deals 1d4 points of damage per caster level (maximum 10d4). Creatures of size large or smaller are knocked down if they fail their saving throw.
Classes
Wiz/Sorc 3
Metamagic
Empower Maximize Quicken Silent Still

Gedlee's Electric Loop Base game

Caster Level(s): Wizard / Sorcerer 2 Innate Level: 2 School: Evocation Descriptor(s): Electrical Component(s): Verbal, Somatic Range: Short Area of Effect / Target: Small Duration: Instantaneous Additional Counter Spells: Save: Reflex 1/2 (See Below) Spell Resistance: Yes You create a small stroke of lightning that cycles through all creatures in the area of effect. The spell deals 1d6 points of damage per 2 caster levels (maximum 5d6). Those who fail their Reflex saves must succeed at a Will save or be stunned for 1 round.
Classes
Wiz/Sorc 2
Metamagic
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Giant Insects Custom spell

Caster Level(s): Druid 2 Innate Level: 2 School: Conjuration Component(s): Verbal, Somatic Range: Short Save: None Spell Resistance: No This spell summons a beetle ally for 8 hours. The creature increases in power with caster level: light beetle (1-5), medium beetle (6-10), greater beetle (11-15), and boss beetle (16+).
Classes
Druid 2
Metamagic
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Glibness Custom spell

Caster Level(s): Bard 3 Innate Level: 3 School: Transmutation Component(s): Somatic Range: Personal Area of Effect / Target: You Duration: 10 min./level Save: None Spell Resistance: No Your speech becomes fluent and more believable. You gain a +30 bonus on Bluff checks made to convince another of the truth of your words.
Classes
Bard 3
Metamagic
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Glitterdust Custom spell

Caster Level(s): Bard 2, Wizard / Sorcerer 2 Innate Level: 2 School: Conjuration Component(s): Verbal, Somatic Range: Medium Area of Effect / Target: Large Duration: 1d6 rounds Save: Will negates blindness Spell Resistance: Yes A cloud of golden particles covers everyone and everything in the area. Creatures that fail spell resistance are revealed if invisible, take a -40 penalty to Hide checks, and (on a failed Will save) become blinded.
Classes
Bard 2 Wiz/Sorc 2
Metamagic
Extend Quicken Silent Still

Glyph of Warding Base game

Caster Level(s): Cleric 3 Innate Level: 3 School: Abjuration Descriptor(s): Sonic Component(s): Verbal, Somatic Range: Short Area of Effect / Target: Large Duration: 1 Turn / 2 Level Additional Counter Spells: Save: Reflex 1/2 Spell Resistance: Yes The caster creates a small, magical zone that can detect the passage of enemy creatures. When the field is activated, it explodes, doing 1d8 points of sonic damage per two caster levels to all creatures within the area of effect (to a maximum of 5d8). After being triggered, the glyph dissipates.
Classes
Cleric 3
Metamagic
Empower Extend Maximize Quicken Silent Still

Great Shout Custom spell

Caster Level(s): Bard 6, Wizard / Sorcerer 8 Innate Level: 6 School: Evocation Component(s): Verbal, Somatic Range: Touch Save: Will Spell Resistance: Yes Upon uttering the Great Shout, enemies within the area are affected. Creatures with 4 Hit Dice or fewer are instantly killed. Other enemies must make a Will save; on failure they are stunned and deafened for 1 round, on success for 2 rounds. The caster must also make a Will save or be knocked down for 60 seconds.
Classes
Bard 6 Wiz/Sorc 8
Metamagic
Extend Quicken Silent Still

Greater Command Custom spell

Caster Level(s): Wizard / Sorcerer 5 Innate Level: 5 School: Enchantment Component(s): Verbal, Somatic Range: Medium Save: Will negates Spell Resistance: Yes Hostile creatures in the area must make a Will save or fall asleep for 3d6 seconds. Creatures attacked while sleeping will awake.
Classes
Wiz/Sorc 5
Metamagic
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Greater Fireburst Custom spell

Caster Level(s): Wizard / Sorcerer 5 Innate Level: 5 School: Evocation Descriptor(s): Fire Component(s): Verbal, Somatic Range: Personal Area of Effect / Target: Medium Duration: Instant Save: Reflex 1/2 Spell Resistance: Yes Fireburst causes a powerful explosion of flame to burst from you. All creatures within the area, except for you, take 1d8 points of fire damage per caster level (maximum 15d8).
Classes
Wiz/Sorc 5
Metamagic
Empower Maximize Quicken Silent Still

Greater Heroism Custom spell

Caster Level(s): Bard 5, Wizard / Sorcerer 6 Innate Level: 5 School: Enchantment Component(s): Verbal, Somatic Range: Touch Area of Effect / Target: Touch Duration: 10 Minutes / Level Save: None Spell Resistance: No This spell imbues a single target with great bravery. The target gains a +4 bonus on attack rolls, saves, and skill checks, immunity to fear effects, and temporary hit points equal to your caster level (maximum 20).
Classes
Bard 5 Wiz/Sorc 6
Metamagic
Extend Silent Still

Greater Magic Weapon Base game Modified

Caster Level(s): Bard 3, Cleric 4, Paladin 3, Wizard / Sorcerer 3 Innate Level: 3 School: Transmutation Descriptor(s): Weapon Enchantment Component(s): Verbal, Somatic Range: Touch Area of Effect / Target: Creature or Weapon Duration: 1 Hour / Level Save: None Spell Resistance: No You empower the touched weapon with a +1 enhancement bonus per 3 caster levels (maximum of +5). You can either directly target the weapon you want to cast this spell on, or you can target a creature, affecting the creature's main hand weapon. This spell can be cast on melee weapons, thrown weapons, gauntlets, and ammunition (arrows, bolts, bullets).
Classes
Bard 3 Cleric 4 Paladin 3 Wiz/Sorc 3
Metamagic
Extend Quicken Silent Still

Greater Malison Custom spell

Caster Level(s): Wizard / Sorcerer 4 Innate Level: 4 School: Enchantment Component(s): Verbal, Somatic Range: Medium Save: None Spell Resistance: Yes This spell applies a -4 penalty to all saving throws for hostile creatures in the area. The duration is 1d6 seconds per caster level (extended doubles the duration).
Classes
Wiz/Sorc 4
Metamagic
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Greater Restoration Base game Modified

Caster Level(s): Cleric 7 Innate Level: 7 School: Necromancy Component(s): Verbal, Somatic Range: Touch Area of Effect / Target: Single Duration: Instant Save: Harmless Spell Resistance: No Greater Restoration removes most negative effects from the target, including ability, AC, attack, damage, damage immunity, saving throw, spell resistance, and skill decreases; blindness, deafness, curses, diseases, poisons, paralysis, charm, domination, daze, confusion, fear, negative levels, slow, stun, and immobilization. It also heals the target to full Hit Points if the target is not undead.
Classes
Cleric 7
Metamagic
Extend Quicken Silent Still

Greater Sanctuary Base game Modified

Caster Level(s): Cleric 6, Wizard / Sorcerer 8 Innate Level: 7 School: Transmutation Component(s): Verbal, Somatic Range: Touch Area of Effect / Target: Caster Duration: 1 turn / level Save: Will negates Spell Resistance: No The caster's presence is completely ignored by nearby creatures unless they succeed on a Will save. Attacking or performing a hostile action will make the sanctuary vanish.
Classes
Cleric 6 Wiz/Sorc 8
Metamagic
Extend Quicken Silent Still

Greater Shadow Conjuration Base game

Caster Level(s): Wizard / Sorcerer 5 Innate Level: 5 School: Illusion Descriptor(s): Component(s): Verbal, Somatic Range: Special Area of Effect / Target: Special Duration: Special Additional Counter Spells: Save: Special Spell Resistance: Special Allows the caster to conjure a shadow variant of one of the following spells: Summon Shadow, Melf's Acid Arrow, Ghostly Visage, Web, or Minor Globe of Invulnerability.
Classes
Wiz/Sorc 5
Metamagic
Silent Still

Greenfire Custom spell

Caster Level(s): Druid 3 Innate Level: 3 School: Evocation Descriptor(s): Acid Component(s): Verbal, Somatic Range: Medium Area of Effect / Target: Huge Duration: 1 round Save: Reflex 1/2 (see text) Spell Resistance: Yes You evoke from the earth an upswelling of virulent green energy, burning any creature in the spell's area for 2d6 points of acid damage +1 point per caster level, maximum 2d6+10. Creatures present when the spell is cast may make a Reflex save for half damage. Creatures still in the area at the end of the round take the same damage again with no saving throw.
Classes
Druid 3
Metamagic
Empower Extend Maximize Quicken Silent Still

Hail of Stone Custom spell

Caster Level(s): Wizard / Sorcerer 1 Innate Level: 1 School: Conjuration Component(s): Verbal, Somatic Range: Medium Area of Effect / Target: Small Duration: Instant Save: None Spell Resistance: Yes You create a rain of stones that deal damage to creatures and objects they strike. Make a ranged touch attack against each object in the area, doing 1d4 points of bludgeoning damage per caster level, to a maximum of 5d4.
Classes
Wiz/Sorc 1
Metamagic
Empower Maximize Quicken Silent Still

Hammer of the Gods Base game

Caster Level(s): Cleric 4 Innate Level: 4 School: Evocation Descriptor(s): Component(s): Verbal, Somatic Range: Medium Area of Effect / Target: Huge Duration: Instant Additional Counter Spells: Save: Will Partial Spell Resistance: Yes The caster smites a group of enemies with divine light for 1d8 points of damage for every two caster levels, to a maximum of 5d8. Enemies that make a Will save take half damage and avoid being dazed for 1 to 6 rounds.
Classes
Cleric 4
Metamagic
Empower Maximize Quicken Silent Still

Healing Circle Base game Modified

Caster Level(s): Bard 5, Cleric 5, Druid 6 Innate Level: 5 School: Conjuration Descriptor(s): Healing Component(s): Verbal, Somatic Range: Personal Area of Effect / Target: Large Duration: Instant Save: Fortitude 1/2 (undead only) Spell Resistance: Yes (undead only) Positive energy radiates from you, healing allies in the area for 10 hit points plus your caster level (maximum +20), plus 20% to 40% of their maximum hit points. Hostile undead in the area instead take the same amount of positive damage.
Classes
Bard 5 Cleric 5 Druid 6
Metamagic
Empower Maximize Quicken Silent Still

Heroism Custom spell

Caster Level(s): Bard 2, Wizard / Sorcerer 3 Innate Level: 2 School: Enchantment Component(s): Verbal, Somatic Range: Touch Area of Effect / Target: Touch Duration: 10 Minutes / Level Save: None Spell Resistance: No This spell imbues a single target with great bravery. The target gains a +2 bonus on attack rolls, saves, and skill checks.
Classes
Bard 2 Wiz/Sorc 3
Metamagic
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Holy Smite/Unholy Blight Custom spell

Caster Level(s): Cleric 3 Innate Level: 3 School: Necromancy Component(s): Verbal, Somatic Range: Long Area of Effect / Target: Area Save: Will 1/2 Spell Resistance: Yes Holy Smite Only evil enemies are affected. They take 1d4 divine damage per caster level (Will save halves). On a failed save they are blinded for 1 round. Unholy Blight Only good enemies are affected. They take 1d4 negative damage per caster level (Will save halves). On a failed save they suffer a -2 penalty to all saving throws for 1 round.
Classes
Cleric 3
Metamagic
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Holy Sword Base game Modified

Caster Level(s): Paladin 4 Innate Level: 4 School: Evocation Descriptor(s): Weapon Enchantment Component(s): Verbal, Somatic Range: Touch Area of Effect / Target: Creature or Weapon Duration: 1 Turn / Every 10 Levels + 1 Turn / Every 2 Charisma Bonus Modifier Save: None Spell Resistance: No This spell transforms the caster's weapon into a powerful Holy Avenger, a specially blessed weapon that, when wielded by paladin, acts like a +5 holy weapon that dispels magic on hit, delivers an additional +1d6 divine damage against evil aligned creatures and grants the caster a spell resistance of 16. This spell can be cast on melee weapons, thrown weapons, gauntlets, and ammunition (arrows, bolts, bullets).
Classes
Paladin 4
Metamagic
Extend Quicken Silent Still

Horrid Wilting Base game

Caster Level(s): Wizard / Sorcerer 8 Innate Level: 8 School: Necromancy Descriptor(s): Death Component(s): Verbal, Somatic Range: Long Area of Effect / Target: Colossal Duration: Instant Additional Counter Spells: Save: Fortitude 1/2 Spell Resistance: Yes All creatures within the area of effect take 1d8 points of withering energy damage per caster level, to a maximum of 25d8.
Classes
Wiz/Sorc 8
Metamagic
Empower Maximize Quicken Silent Still

Ice Burst Custom spell

Caster Level(s): Wizard / Sorcerer 3 Innate Level: 3 School: Evocation Descriptor(s): Cold Component(s): Verbal, Somatic Range: Medium Area of Effect / Target: Gargantuan Duration: Instant Save: Reflex Partial Spell Resistance: Yes The caster creates a burst of ice in the target area. The burst deals 1d4 points of cold damage + 1 point of bludgeoning damage per caster level (maximum 10d4 cold + 10 bludgeoning).
Classes
Wiz/Sorc 3
Metamagic
Empower Maximize Quicken Silent Still

Ice Dagger Base game

Caster Level(s): Sorcerer / Wizard 1 Innate Level: 1 School: Evocation Descriptor(s): Cold Component(s): Verbal, Somatic Range: Short Area of Effect / Target: One creature Duration: Instantaneous Additional Counter Spells: Save: Reflex 1/2 Spell Resistance: Yes You create a piece of ice that flies toward the target and deals 1d4 points of cold damage per level (maximum of 5d4).
Classes
Wiz/Sorc 1
Metamagic
Empower Maximize Quicken Silent Still

Ice Lance Custom spell

Caster Level(s): Druid 3, Ranger 3, Wizard / Sorcerer 3 Innate Level: 3 School: Evocation Component(s): Verbal, Somatic Range: Medium Save: Fortitude negates freeze Spell Resistance: Yes This spell throws a magical lance of ice to the target which the casters has chosen. The lance hits automatically, and deals 5D6 cold damage. The victim must make a fortitude save vs cold or be frozen for 4 rounds.
Classes
Druid 3 Ranger 3 Wiz/Sorc 3
Metamagic
Extend Quicken Silent Still

Ice Storm Base game

Caster Level(s): Bard 6, Druid 5, Wizard / Sorcerer 4 Innate Level: 4 School: Evocation Descriptor(s): Cold Component(s): Verbal, Somatic Range: Long Area of Effect / Target: Huge Duration: Instant Additional Counter Spells: Save: None Spell Resistance: Yes All creatures in the area of effect take 3d6 points of bludgeoning damage and 2d6 points of cold damage. Ice Storm will do an additional 1d6 cold damage per additional 3 caster levels.
Classes
Bard 6 Druid 5 Wiz/Sorc 4
Metamagic
Empower Maximize Quicken Silent Still

Ilyykur's Mantle Custom spell

Caster Level(s): Wizard / Sorcerer 4 Innate Level: 4 School: Abjuration Component(s): Verbal, Somatic Range: Personal Area of Effect / Target: You Duration: 1 round / level Save: None Spell Resistance: No You cloak yourself in an aura that gives you a +1 bonus per 3 caster levels (maximum +5) on saving throws against spells and spell like abilities, and you gain electricity resistance 10.
Classes
Wiz/Sorc 4
Metamagic
Extend Quicken Silent Still

Improved Mage Armor Custom spell

Caster Level(s): Wizard / Sorcerer 3 Innate Level: 3 School: Conjuration Component(s): Verbal, Somatic Range: Touch Area of Effect / Target: Creature touched Duration: 1 minute / level Save: None Spell Resistance: No You create a field of force around the target, giving it an armor bonus to AC equal to 3 + 1 per two caster levels, maximum +8 at 10th level.
Classes
Wiz/Sorc 3
Metamagic
Extend Quicken Silent Still

Incendiary Cloud Base game

Caster Level(s): Wizard / Sorcerer 8 Innate Level: 8 School: Evocation Descriptor(s): Fire Component(s): Verbal, Somatic Range: Long Area of Effect / Target: Large Duration: 1 Round / Level Additional Counter Spells: Save: Reflex 1/2 Spell Resistance: Yes The caster creates a cloud of smoke and embers that causes 4d6 points of fire damage each round to all creatures within the area of effect.
Classes
Wiz/Sorc 8
Metamagic
Empower Extend Maximize Quicken Silent Still

Inferno Base game

Caster Level(s): Druid 5 Innate Level: 5 School: Transmutation Descriptor(s): Fire Component(s): Verbal, Somatic Range: Short Area of Effect / Target: Single Duration: 1 round / level Additional Counter Spells: Save: None Spell Resistance: Yes The caster causes a target to ignite into flame. Each round the target will suffer 2d6 points of fire damage.
Classes
Druid 5
Metamagic
Empower Extend Maximize Quicken Silent Still

Insanity Custom spell

Caster Level(s): Wizard / Sorcerer 7 Innate Level: 7 School: Enchantment Component(s): Verbal, Somatic Range: Medium Area of Effect / Target: One living creature Duration: Instant Save: Will negates Spell Resistance: Yes The affected creature suffers from a continuous confusion effect, and the target behaves randomly, as indicated on the following table: 1d10 Behavior ---- -------- 1 Wander away for 1 minute (unless prevented) 2-6 Do nothing for 1 round 7-9 Attack nearest creature for 1 round 10 Act normally for 1 round Except on a result of 1, roll again each round to see what the subject does that round. Wandering creatures leave the scene as if disinterested. Attackers are not at any special advantage when attacking them. Behavior is checked at the beginning of each creature's turn. Any creature who is attacked automatically attacks its attackers on its next turn. Remove curse does not remove insanity. Greater restoration, heal, limited wish, miracle, or wish can restore the creature.
Classes
Wiz/Sorc 7
Metamagic
None

Isaac's Greater Missile Storm Base game

Caster Level(s): Wizard / Sorcerer 6 Innate Level: 6 School: Evocation Descriptor(s): Component(s): Verbal, Somatic Range: Long Area of Effect / Target: Gargantuan Duration: Instant Additional Counter Spells: Save: None Spell Resistance: Yes A number of energy missiles (one per caster level but to a maximum of 20) appear and randomly target and hit any hostile creature in the area of effect. If there are more creatures than missiles, only the closest targets will be damaged. If there are more missiles than creatures, one of the creatures will be hit with multiple missiles. Each missile does 2d6 points of damage.
Classes
Wiz/Sorc 6
Metamagic
Empower Maximize Quicken Silent Still

Isaac's Lesser Missile Storm Base game

Caster Level(s): Wizard / Sorcerer 4 Innate Level: 4 School: Evocation Descriptor(s): Component(s): Verbal, Somatic Range: Long Area of Effect / Target: Gargantuan Duration: Instant Additional Counter Spells: Save: None Spell Resistance: Yes A number of energy missiles (one per caster level but to a maximum of 10) appear and randomly target and hit any hostile creature in the area of effect. If there are more creatures than missiles, only the closest targets will be damaged. If there are more missiles than creatures, one of the creatures will be hit with multiple missiles. Each missile does 1d6 points of damage.
Classes
Wiz/Sorc 4
Metamagic
Empower Maximize Quicken Silent Still

Keen Edge Base game Modified

Caster Level(s): Bard 3, Wizard / Sorcerer 3 Innate Level: 3 School: Transmutation Descriptor(s): Weapon Enchantment Component(s): Verbal, Somatic Range: Touch Area of Effect / Target: Creature or Slashing Weapon Duration: 10 Minutes / Level Save: None Spell Resistance: No Adds the Keen property to the targeted weapon, increasing its critical threat range. This spell can be cast on slashing melee weapons and slashing thrown weapons (such as throwing axes).
Classes
Bard 3 Wiz/Sorc 3
Metamagic
Extend Quicken Silent Still

Larloch's Minor Drain Custom spell

Caster Level(s): Cleric 2, Wizard / Sorcerer 1 Innate Level: 1 School: Necromancy Component(s): Verbal, Somatic Range: Long Duration: 1 turn Save: None Spell Resistance: Yes With this spell, the caster drains the life force from a living target and adds it to his own. The target creature suffers 1d4 negative damage which is then added as temporary hit points for 1 turn. This spell has no effect on undead, constructs, or targets protected by Negative Energy Protection.
Classes
Cleric 2 Wiz/Sorc 1
Metamagic
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Legion's Conviction Custom spell

Caster Level(s): Cleric 3 Innate Level: 3 School: Abjuration Component(s): Verbal, Somatic Range: Medium Area of Effect / Target: Friendly creatures in a huge burst Duration: 1 Minute / Level Save: None Spell Resistance: No The spell bolsters the mental, physical, and spiritual strength of the target creatures. The spell grants the target a +2 bonus to saving throws, with an additional +1 bonus for every 6 caster levels (maximum bonus +5).
Classes
Cleric 3
Metamagic
Extend Quicken Silent Still

Legion's Curse of Impending Blades Custom spell

Caster Level(s): Bard 3, Ranger 3, Wizard / Sorcerer 3 Innate Level: 3 School: Necromancy Component(s): Verbal, Somatic Range: Medium Area of Effect / Target: Huge Duration: 1 Minute / Level Save: None Spell Resistance: No The subjects of the spell have a hard time avoiding attacks, sometimes even seeming to stumble into harm's way. The subjects take a -2 penalty to AC.
Classes
Bard 3 Ranger 3 Wiz/Sorc 3
Metamagic
Extend Quicken Silent Still

Legion's Curse of Petty Failing Custom spell

Caster Level(s): Cleric 5 Innate Level: 5 School: Necromancy Component(s): Verbal, Somatic Range: Medium Area of Effect / Target: Huge Duration: 1 Minute / Level Save: None Spell Resistance: No The subjects take a -2 penalty to attacks and saving throws.
Classes
Cleric 5
Metamagic
Extend Quicken Silent Still

Legion's Shield of Faith Custom spell

Caster Level(s): Cleric 4 Innate Level: 4 School: Abjuration Component(s): Verbal, Somatic Range: Medium Area of Effect / Target: Friendly creatures in a huge burst Duration: 1 turn / level Save: None Spell Resistance: No The targets gain a +2 deflection bonus to their armor class, with an additional +1 bonus for every six levels of the caster (maximum of +5).
Classes
Cleric 4
Metamagic
Extend Quicken Silent Still

Lesser Restoration Base game Modified

Caster Level(s): Cleric 2, Druid 2 Innate Level: 2 School: Conjuration Component(s): Verbal, Somatic Range: Touch Area of Effect / Target: Creature touched Duration: Instant Additional Counter Spells: Ghoul Touch Save: None Spell Resistance: No Removes all magical, extraordinary, and supernatural effects that apply a penalty to ability scores, AC, attack rolls, damage, damage immunity, spell resistance, saving throws, and skills. Will not remove the effects of a curse or a disease.
Classes
Cleric 2 Druid 2
Metamagic
Quicken Silent Still