Showing 229 of 229 Spells

Cure Light Wounds Base game Modified

Caster Level(s): Bard 1, Cleric 1, Druid 1, Paladin 1, Ranger 1 Innate Level: 1 School: Conjuration Descriptor(s): Healing Component(s): Verbal, Somatic Range: Touch Area of Effect / Target: Single Duration: Instant Save: None Spell Resistance: Yes (undead only) You channel positive energy to heal the target for 5 hit points plus your caster level (maximum +5), plus 5% to 15% of the target's maximum hit points. If used against an undead creature, you must make a successful melee touch attack; the spell instead deals the same amount of positive damage.
Classes
Bard 1 Cleric 1 Druid 1 Paladin 1 Ranger 1
Metamagic
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Cure Minor Wounds Base game Modified

Caster Level(s): Bard 0, Cleric 0, Druid 0 Innate Level: 0 School: Conjuration Descriptor(s): Healing Component(s): Verbal, Somatic Range: Touch Area of Effect / Target: Single Duration: Instant Save: None Spell Resistance: Yes (undead only) You channel positive energy to heal the target for 5 hit points plus 5% to 10% of its maximum hit points. If used against an undead creature, you must make a successful melee touch attack; the spell instead deals the same amount of positive damage.
Classes
Bard 0 Cleric 0 Druid 0
Metamagic
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Cure Moderate Wounds Base game Modified

Caster Level(s): Bard 2, Cleric 2, Druid 3, Paladin 3, Ranger 3 Innate Level: 2 School: Conjuration Descriptor(s): Healing Component(s): Verbal, Somatic Range: Touch Area of Effect / Target: Single Duration: Instant Save: None Spell Resistance: Yes (undead only) You channel positive energy to heal the target for 10 hit points plus your caster level (maximum +10), plus 15% to 25% of the target's maximum hit points. If used against an undead creature, you must make a successful melee touch attack; the spell instead deals the same amount of positive damage.
Classes
Bard 2 Cleric 2 Druid 3 Paladin 3 Ranger 3
Metamagic
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Cure Serious Wounds Base game Modified

Caster Level(s): Bard 3, Cleric 3, Druid 4, Paladin 4, Ranger 4 Innate Level: 3 School: Conjuration Descriptor(s): Healing Component(s): Verbal, Somatic Range: Touch Area of Effect / Target: Single Duration: Instant Save: None Spell Resistance: Yes (undead only) You channel positive energy to heal the target for 10 hit points plus your caster level (maximum +20), plus 25% to 35% of the target's maximum hit points. If used against an undead creature, you must make a successful melee touch attack; the spell instead deals the same amount of positive damage.
Classes
Bard 3 Cleric 3 Druid 4 Paladin 4 Ranger 4
Metamagic
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Curse of Impending Blades Custom spell

Caster Level(s): Bard 2, Ranger 2, Wizard / Sorcerer 2 Innate Level: 2 School: Necromancy Component(s): Verbal, Somatic Range: Medium Area of Effect / Target: Single Duration: 1 Turn / Level Save: None Spell Resistance: No The subject of the spell has a hard time avoiding attacks, sometimes even seeming to stumble into harm's way. The subject takes a -2 penalty to AC.
Classes
Bard 2 Ranger 2 Wiz/Sorc 2
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Curse of Petty Failing Custom spell

Caster Level(s): Cleric 3 Innate Level: 3 School: Necromancy Component(s): Verbal, Somatic Range: Short Area of Effect / Target: Single Duration: 1 Turn / Level Save: None Spell Resistance: No The subject takes a -2 penalty to attacks and saving throws.
Classes
Cleric 3
Metamagic
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Dancing Lights Custom spell

Caster Level(s): Bard 0, Wizard / Sorcerer 0 Innate Level: 0 School: Evocation Component(s): Verbal, Somatic Range: Personal Area of Effect / Target: Four light sources Duration: 1 Turn Save: None Spell Resistance: No This creates four glowing spheres of light (which look like will-o'-wisps). These move around you, the caster, and wink out if they move more than 20 meters away or if the spell effect ends. Each sphere of light produces 20 meters of light.
Classes
Bard 0 Wiz/Sorc 0
Metamagic
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Dancing Moonblade Custom spell

Caster Level(s): Druid 7 Innate Level: 7 School: Evocation Component(s): Verbal, Somatic Range: Personal Duration: 1 Round / Level Save: None Spell Resistance: No This spell summons forth a silent, weightless sword-like construct made of moonlight. The weapon is considered a +4 weapon and deals extra damage to undead. Additionally due the ethereal form of the blade it dispels any protections on the target on hit. Unlike the normal Moonblade spell the Druid doesn't need to concentrate on the Moonblade to maintain it.
Classes
Druid 7
Metamagic
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Dancing Spiritual Hammer Custom spell

Caster Level(s): Cleric 5 Innate Level: 5 School: Evocation Component(s): Verbal, Somatic Range: Personal Area of Effect / Target: Point Duration: 1 Round / Level Save: None Spell Resistance: No By calling upon his deity, the caster of a Spiritual Hammer spell brings into existance a magical hammer. This spell is essentially like the second-level clerical spell Spiritual Hammer, except that the caster need not concentrate on the hammer after it has been formed.
Classes
Cleric 5
Metamagic
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Darkfire Base game Modified

Caster Level(s): Cleric 3 Innate Level: 3 School: Evocation Descriptor(s): Fire Component(s): Verbal, Somatic Range: Touch Area of Effect / Target: Creature or Weapon Duration: 2 Turns / Level Save: None Spell Resistance: No This spell allows the caster to immolate a weapon. The weapon deals 1d6 fire damage, +1 per two caster levels, to a maximum of +10. The caster can target a specific weapon or a creature with this spell. If the target has a ranged weapon equipped, its equipped ammo will automatically be targeted instead of the main hand weapon. This spell can be cast on melee weapons, thrown weapons, gauntlets, and ammunition (arrows, bolts, bullets).
Classes
Cleric 3
Metamagic
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Deafening Clang Base game Modified

Caster Level(s): Paladin 3 Innate Level: 1 School: Transmutation Descriptor(s): Weapon Enchantment Component(s): Verbal, Somatic Range: Touch Area of Effect / Target: Creature or Weapon Duration: 1 Turn / Level Save: None Spell Resistance: No You empower a weapon with a +1 attack bonus and +3 sonic damage. The weapon also gains an on-hit effect that can deafen the creature struck. The caster can target a specific weapon or a creature with this spell. If the target has a ranged weapon equipped, its equipped ammo will automatically be targeted instead of the main hand weapon. This spell can be cast on melee weapons, thrown weapons, gauntlets, and ammunition (arrows, bolts, bullets).
Classes
Metamagic
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Death Spell Custom spell

Caster Level(s): Wizard / Sorcerer 6 Innate Level: 6 School: Necromancy Component(s): Verbal, Somatic Range: Long Duration: Instant Save: None Spell Resistance: Yes This spell kills hostile creatures with 50 hit points or fewer in the area, starting with the weakest, until it has slain roughly 300 total hit points worth of targets. Undead are not immune.
Classes
Wiz/Sorc 6
Metamagic
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Destruction Base game

Caster Level(s): Cleric 7 Innate Level: 7 School: Necromancy Descriptor(s): Component(s): Verbal, Somatic Range: Close Area of Effect / Target: Single Duration: Instant Additional Counter Spells: Save: Fortitude Partial Spell Resistance: Yes The target creature must make a Fortitude save or die. A successful save still results in the target taking 10d6 points of damage.
Classes
Cleric 7
Metamagic
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Disintegrate Custom spell

Caster Level(s): Wizard / Sorcerer 6 Innate Level: 6 School: Transmutation Descriptor(s): Magic Component(s): Verbal, Somatic Range: Medium Area of Effect / Target: Single Duration: Instant Save: Fortitude Partial Spell Resistance: Yes The caster creates a beam of light that is aimed at the target with a ranged touch attack. If the attack hits, the target takes 2d6 points of damage per caster level (maximum 40d6). A successful Fortitude save reduces the damage to 5d6.
Classes
Wiz/Sorc 6
Metamagic
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Disrupt Undead Custom spell

Caster Level(s): Wizard / Sorcerer 0 Innate Level: 0 School: Necromancy Component(s): Verbal, Somatic Range: Medium Duration: Instant Save: None Spell Resistance: Yes You direct a ray of positive energy. If the target is undead and fails spell resistance, it takes 1d6 points of positive damage.
Classes
Wiz/Sorc 0
Metamagic
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Disrupting Weapon Custom spell

Caster Level(s): Cleric 5 Innate Level: 5 School: Transmutation Component(s): Verbal, Somatic Range: Touch Duration: 1 Round / Level Save: Will Negates (DC 16; undead with Hit Dice <= caster level) Spell Resistance: No This spell makes a melee weapon deadly to undead. Any undead creature with Hit Dice equal to or less than your caster level must succeed on a Will save (DC 16) or be destroyed utterly if struck in combat with this weapon.
Classes
Cleric 5
Metamagic
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Divine Protection Custom spell

Caster Level(s): Cleric 8 Innate Level: 8 School: Enchantment Component(s): Verbal, Somatic Range: Medium Area of Effect / Target: Huge (allies only) Duration: 1 Turn / Level Save: None Spell Resistance: No Friendly creatures gain a +4 bonus to their AC and saving throws.
Classes
Cleric 8
Metamagic
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Earthquake Base game Modified

Caster Level(s): Cleric 8, Druid 9 Innate Level: 8 School: Evocation Descriptor(s): Component(s): Verbal, Somatic Range: Long Area of Effect / Target: Colossal Duration: Instant Additional Counter Spells: Save: Reflex 1/2 Spell Resistance: No The caster causes a massive earthquake around himself, causing 1d6 points of bludgeoning damage per caster level (to a maximum of 20d6) to all creatures in the area of effect. The caster is not affected by the earthquake.
Classes
Cleric 8 Druid 9
Metamagic
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Electric Orb Custom spell

Caster Level(s): Wizard / Sorcerer 4 Innate Level: 4 School: Evocation Descriptor(s): Electricity Component(s): Verbal, Somatic Range: Short Area of Effect / Target: Single Duration: Instant Save: Fortitude 1/2 Spell Resistance: Yes The caster targets a single creature with Lightning orb. The orb deals 1d6/lvl dmg (max 15d6), slowing the target for 1 round on a failed save.
Classes
Wiz/Sorc 4
Metamagic
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Emotion: Courage Custom spell

Caster Level(s): Bard 4, Ranger 4, Wizard / Sorcerer 4 Innate Level: 4 School: Enchantment Component(s): Somatic Range: Personal Duration: 1 Turn / Level Save: None Spell Resistance: No This spell fills the area around the caster with the feeling of courage. All friendly creatures in the area gain a +1 attack bonus, +3 damage bonus, and +5 temporary hit points. This spell also removes fear effects.
Classes
Bard 4 Ranger 4 Wiz/Sorc 4
Metamagic
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