Showing 1 of 226 Spells

Weird Base game Modified

Caster Level(s): Wizard / Sorcerer 9 Innate Level: 9 School: Illusion Descriptor(s): Fear, Mind-Affecting Component(s): Verbal, Somatic Range: Short Area of Effect / Target: Colossal Duration: Instant Additional Counter Spells: True Seeing Save: Fortitude and Will Spell Resistance: Yes A horrible phantasm rises to stand before enemy creatures in the area of effect, causing them to make a Will save. If they fail, the phantasm touches them and they must now make a Fortitude saving throw. If this saving throw fails, the creature dies. Those who succeed the Fortitude save still take 3d6 points of damage, are stunned for 2 rounds, and suffer a 1d4 Strength decrease for 1 round per caster level. Creatures with less than 4 HD automatically die, without any saving throws.
Classes
Wiz/Sorc 9
Metamagic
Empower Maximize Quicken Silent Still