Skull Trap
Caster Level(s): Wizard / Sorcerer 3
Innate Level: 3
School: Necromancy
Component(s): Verbal, Somatic
Range: Long
Duration: 30 Seconds or until triggered
Save: Reflex 1/2
Spell Resistance: Yes
The caster creates a floating skull that explodes when someone comes near or after 30 seconds, dealing 1d6 negative damage per caster level (maximum 12d6). A successful Reflex save halves the damage.