Showing 228 of 228 Spells

Deafening Clang Base game Modified

Caster Level(s): Paladin 3 Innate Level: 1 School: Transmutation Descriptor(s): Weapon Enchantment Component(s): Verbal, Somatic Range: Touch Area of Effect / Target: Creature or Weapon Duration: 1 Turn / Level Save: None Spell Resistance: No You empower a weapon with a +1 attack bonus and a +3 sonic damage bonus. Also, the weapon gains the ability to deafen the creature that is struck like a thunderstone . The attack bonus will not stack with an existing enhancement bonus or holy avenger properties. This spell can be cast on melee weapons, thrown weapons, gauntlets, and ammunition (arrows, bolts, bullets).
Classes
Paladin 3
Metamagic
Extend Quicken Silent Still

Death Spell Custom spell

Caster Level(s): Wizard / Sorcerer 6 Innate Level: 6 School: Necromancy Component(s): Verbal, Somatic Range: Long Duration: Instant Save: None Spell Resistance: Yes This spell kills hostile creatures with 50 hit points or fewer in the area, starting with the weakest, until it has slain roughly 300 total hit points worth of targets. Undead are not immune.
Classes
Wiz/Sorc 6
Metamagic
Empower Maximize Quicken Silent Still

Destruction Base game

Caster Level(s): Cleric 7 Innate Level: 7 School: Necromancy Descriptor(s): Component(s): Verbal, Somatic Range: Close Area of Effect / Target: Single Duration: Instant Additional Counter Spells: Save: Fortitude Partial Spell Resistance: Yes The target creature must make a Fortitude save or die. A successful save still results in the target taking 10d6 points of damage.
Classes
Cleric 7
Metamagic
Quicken Silent Still

Disintegrate Custom spell

Caster Level(s): Wizard / Sorcerer 6 Innate Level: 6 School: Transmutation Descriptor(s): Magic Component(s): Verbal, Somatic Range: Medium Area of Effect / Target: Single Duration: Instant Save: Fortitude partial Spell Resistance: Yes The caster creates a beam of light that is aimed at the target with a ranged touch attack. If the attack hits, the target takes 2d6 points of damage per caster level (maximum 40d6). A successful Fortitude save reduces the damage to 5d6.
Classes
Wiz/Sorc 6
Metamagic
Empower Maximize Quicken Silent Still

Disrupt Undead Custom spell

Caster Level(s): Wizard / Sorcerer 0 Innate Level: 0 School: Necromancy Component(s): Verbal, Somatic Range: Medium Duration: Instant Save: None Spell Resistance: Yes You direct a ray of positive energy. If the target is undead and fails spell resistance, it takes 1d6 points of positive damage.
Classes
Wiz/Sorc 0
Metamagic
Empower Maximize Quicken Silent Still

Disrupting Weapon Custom spell

Caster Level(s): Cleric 5 Innate Level: 5 School: Transmutation Component(s): Verbal, Somatic Range: Touch Duration: 1 Round / Level Save: Will negates (DC 16; undead with Hit Dice <= caster level) Spell Resistance: No This spell makes a melee weapon deadly to undead. Any undead creature with Hit Dice equal to or less than your caster level must succeed on a Will save (DC 16) or be destroyed utterly if struck in combat with this weapon.
Classes
Cleric 5
Metamagic
Extend Quicken Silent Still

Divine Protection Custom spell

Caster Level(s): Cleric 8 Innate Level: 8 School: Enchantment Component(s): Verbal, Somatic Range: Medium Area of Effect / Target: Friendly creatures in a huge burst Duration: 1 Minute / Level Save: None Spell Resistance: No Friendly creatures gain a +4 bonus to their AC and saving throws.
Classes
Cleric 8
Metamagic
Extend Quicken Silent Still

Earthquake Base game

Caster Level(s): Cleric 8, Druid 9 Innate Level: 8 School: Evocation Descriptor(s): Component(s): Verbal, Somatic Range: Personal Area of Effect / Target: Colossal Duration: Instant Additional Counter Spells: Save: Reflex 1/2 Spell Resistance: No The caster causes a massive earthquake around himself, causing 1d6 points of damage per caster level (to a maximum of 10d6) to all creatures in the area of effect. The caster is not affected by the earthquake.
Classes
Cleric 8 Druid 9
Metamagic
Empower Maximize Quicken Silent Still

Electric Orb Custom spell

Caster Level(s): Wizard / Sorcerer 4 Innate Level: 4 School: Evocation Descriptor(s): Electricity Component(s): Verbal, Somatic Range: Short Area of Effect / Target: Single Duration: Instant Save: Fort 1/2 Spell Resistance: Yes The caster targets a single creature with Lightning orb. The orb deals 1d6/lvl dmg (max 15d6), slowing the target for 1 round on a failed save.
Classes
Wiz/Sorc 4
Metamagic
Empower Maximize Quicken Silent Still

Emotion: Courage Custom spell

Caster Level(s): Bard 4, Ranger 4, Wizard / Sorcerer 4 Innate Level: 4 School: Enchantment Component(s): Verbal, Somatic Range: Personal Duration: 1 Turn / Level Save: None Spell Resistance: No This spell fills the area around the caster with the feeling of courage. All friendly creatures in the area gain a +1 attack bonus, +3 damage bonus, and +5 temporary hit points. This spell also removes fear effects.
Classes
Bard 4 Ranger 4 Wiz/Sorc 4
Metamagic
Extend Quicken Silent Still

Emotion: Hope Custom spell

Caster Level(s): Bard 4, Ranger 4, Wizard / Sorcerer 4 Innate Level: 4 School: Enchantment Component(s): Verbal, Somatic Range: Personal Duration: 1 Turn / Level Save: None Spell Resistance: No This spell fills an area around the caster with hope. All friendly creatures in the area gain +2 to their saving throws, +2 to attack rolls, and +2 to damage rolls.
Classes
Bard 4 Ranger 4 Wiz/Sorc 4
Metamagic
Extend Quicken Silent Still

Energy Immunity Custom spell

Caster Level(s): Cleric 6, Druid 6, Wizard / Sorcerer 7 Innate Level: 6 School: Transmutation Component(s): Verbal, Somatic Range: Touch Area of Effect / Target: Single Duration: 24 hours Save: None Spell Resistance: No This spell renders the target immune to one element (acid, cold, electricity, fire, sonic) chosen at casting time.
Classes
Cleric 6 Druid 6 Wiz/Sorc 7
Metamagic
Extend Silent Still

Epic Spell: Achilles Heel Custom spell

Innate Level: 9 School: Abjuration Component(s): Verbal, Somatic Range: Personal Area of Effect / Target: Self Duration: 20 rounds Save: None Spell Resistance: No The bane of all casters and their ilk is held within this single spell. It makes you virtually impenetrable by all spells, thus giving you immunity to magic, for a short period of time. It does not stop the flow of magic, but grants upon you ability to manipulate it to stop all harmful effects directed toward you. This does come at a cost however. You forfeit almost all of your endurance in the form of constitution in exchange for spell immunity while the spell is in effect. IE: Your constitution is dropped to 3.
Classes
Cleric Epic Druid Epic Wiz/Sorc Epic
Metamagic
Empower Extend Maximize Quicken Silent Still

Epic Spell: All Hope Lost Custom spell

Innate Level: 9 School: Enchantment Component(s): Verbal, Somatic Range: Personal Area of Effect / Target: 40' Radius Duration: 20 rounds Save: Will partial (see text) Spell Resistance: Yes All hostile creatures within the area must make a Will save or become frightened for 20 rounds. Creatures that succeed that save must make a second Will save or become confused for 20 rounds. Creatures that succeed both saves are unaffected.
Classes
Cleric Epic Druid Epic Wiz/Sorc Epic
Metamagic
Empower Extend Maximize Quicken Silent Still

Epic Spell: Allied Martyr Custom spell

Innate Level: 9 School: Conjuration Component(s): Verbal, Somatic Range: Touch Area of Effect / Target: One allied creature Duration: 6 + 1d6 hours, or until death due to martyrdom Save: None Spell Resistance: No When you cast this on an ally, you are assigning that creature to be your source of health and vitality. With the ally's permission*, any subsequent damage received by you will be instantaneously transferred to the ally while you remain within 40 feet of each other. *NPC allies automatically accept; only other players must accept the consequences freely.
Classes
Cleric Epic
Metamagic
Empower Extend Maximize Quicken Silent Still

Epic Spell: Animus Blast Custom spell

Innate Level: 9 School: Evocation Component(s): Verbal, Somatic Range: Long Area of Effect / Target: 20-ft.-radius burst Duration: Instant Save: Reflex 1/2 Spell Resistance: Yes When this spell is cast, you engulf your enemies in a coldball that deals 10d6 points of cold damage. Up to 5 living creatures that perish as a result of this blast are then instantly animated as Oathbreaker summons.
Classes
Cleric Epic Wiz/Sorc Epic
Metamagic
Empower Extend Maximize Quicken Silent Still

Epic Spell: Animus Blizzard Custom spell

Innate Level: 9 School: Evocation Component(s): Verbal, Somatic Range: Long Area of Effect / Target: 20-ft.-radius burst Duration: Instant Save: Reflex 1/2 Spell Resistance: Yes When this spell is cast, you engulf your enemies in an unusually powerful burst of cold that deals 20d6 points of cold damage. Up to 5 living creatures that perish as a result of this blast are then instantly animated as Oathbreaker summons.
Classes
Cleric Epic Wiz/Sorc Epic
Metamagic
Empower Extend Maximize Quicken Silent Still

Epic Spell: Army Unfallen Custom spell

Innate Level: 9 School: Conjuration Component(s): Verbal, Somatic Range: Personal Duration: Instant Save: Special Spell Resistance: No In the heat of battle, there are times when odds begin to stack against you. These odds climb exponentially higher if allies begin to fall. With a casting of this powerful spell, you will restore all deceased allies (excluding yourself) to full life and vigor. In addition, any living allies (excluding yourself) that may have sustained injuries are healed to complete health. You do not have to be in the vicinity of your allies for them to receive the benefits of this spell. However, while all allies are either healed or resurrected, this spell does not save them from whatever situation might have caused their demise; Fallen allies are raised where they fell, the injured are healed where they stand. Allies who are resurrected are subject to half the standard XP Death penalty. This spell can only be cast once per hour.
Classes
Cleric Epic
Metamagic
Empower Extend Maximize Quicken Silent Still

Epic Spell: Audience of Stone Custom spell

Innate Level: 9 School: Transmutation Component(s): Verbal, Somatic Range: Medium Area of Effect / Target: 20-ft.-radius burst Duration: Instant Save: Fortitude negates Spell Resistance: Yes With the casting of this spell, all creatures caught within the targeted area must make a Fortitude save or turn to stone.
Classes
Wiz/Sorc Epic
Metamagic
Empower Extend Maximize Quicken Silent Still

Epic Spell: Dragon Knight Base game Modified

Type of Feat: Epic Spell Prerequisite: 21st level, the ability to cast 9th level spells and 22 ranks in spellcraft. Specifics: The caster summons a Fell Beast to the targeted location to fight on his side for 20 rounds. Use: Cast.
Classes
Cleric Epic Druid Epic Wiz/Sorc Epic
Metamagic
Empower Extend Maximize Quicken Silent Still

Epic Spell: Dweomer Thief Custom spell

Innate Level: 9 School: Abjuration Component(s): Verbal, Somatic Range: Medium Area of Effect / Target: One spellcasting creature Duration: Instant Save: Will negates Spell Resistance: Yes Dweomer Thief steals the best available spell of an enemy spellcaster and converts it into a scroll to be used later by you. The slot used by the spell stolen from the subject is no longer available for the remainder of that day. The stolen dweomer can be used immediately by you, or saved for use at a later time.
Classes
Wiz/Sorc Epic
Metamagic
Empower Extend Maximize Quicken Silent Still

Epic Spell: Enslave Custom spell

Innate Level: 9 School: Enchantment Component(s): Verbal, Somatic Range: Short Area of Effect / Target: One creature Duration: Permanent Save: Will negates Spell Resistance: Yes You make a permanent thrall of any living creature. You establish a telepathic link with the subjects mind. If the creature has a language, you can generally force the subject to perform as you desire, within the limits of its abilities. This spell does not affect PCs, and casting it again releases any previous enslaved creature.
Classes
Cleric Epic Wiz/Sorc Epic
Metamagic
Empower Extend Maximize Quicken Silent Still

Epic Spell: Godsmite Custom spell

Innate Level: 9 School: Evocation Component(s): Verbal, Somatic Range: Medium Area of Effect / Target: One creature Duration: Instant Save: Fortitude 1/2 damage Spell Resistance: No You invoke the wrath of the gods on your target. The power of the wrath exacted is dependant on both your own alignment, as well as the alignment of your target. The greater the distance between the two alignments, the greater the damage will be. For example, if a Lawful Evil caster were to cast it on a Chaotic Good target, the damage would be greater than if the target were Lawful Good or Chaotic Evil, and even more so than if the target were Lawful Neutral or Neutral Evil.
Classes
Cleric Epic
Metamagic
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Epic Spell: Greater Ruin Base game Modified

Type of Feat: Epic Spell Prerequisites: 21st level, the ability to cast 9th level spells and 25 ranks in spellcraft. Specifics: The caster deals 45d10 points of positive energy damage to a single target. Save: Fortitude for half damage. Use: Cast.
Classes
Cleric Epic Druid Epic Wiz/Sorc Epic
Metamagic
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Epic Spell: Greater Time Stop Custom spell

Innate Level: 9 School: Transmutation Component(s): Verbal, Somatic Range: Personal Area of Effect / Target: Self Duration: 30 seconds Save: None Spell Resistance: No You freeze all creatures within 70 meters of you except yourself for 30 seconds. Outsiders, dragons, and aberrations are only partially affected: they are slowed for the full duration and paralyzed for 10 seconds.
Classes
Cleric Epic Wiz/Sorc Epic
Metamagic
Empower Extend Maximize Quicken Silent Still

Epic Spell: Hellball Base game Modified

Type of Feat: Epic Spell Prerequisites: 21st level, the ability to cast 9th level spells and 32 ranks in spellcraft Specifics: The caster creates a ball of energy that deals 75 points each of acid, fire, electrical, and sonic damage to all targets in its blast radius. A successful Reflex save halves the damage and targets taking more than 50 total damage are knocked down briefly. Save: Reflex 1/2 Use: Cast.
Classes
Cleric Epic Druid Epic Wiz/Sorc Epic
Metamagic
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Epic spell: Isildur's Curse Base game Modified

Type of feat: epic spell (general feat) (epic) Prerequisite: 21st level, the ability to cast 9th level spells, spellcraft 15 The caster summons an Oathbreaker, one of the Men of the Mountains, cursed by Isildur to remain without rest until their oath to Gondor is fulfilled, to do their bidding. The summon lasts 24 hours. Original feat: Mummy Dust.
Classes
Cleric Epic Druid Epic Wiz/Sorc Epic
Metamagic
Empower Extend Maximize Quicken Silent Still

Epic Spell: Leech Field Custom spell

Innate Level: 9 School: Necromancy Component(s): Verbal, Somatic Range: Long Area of Effect / Target: 40-ft.-radius spread Duration: 1 Round / Caster level Save: Will 1/2 Spell Resistance: Yes Leech Field saturates all creatures in the area with 4d6 points of negative energy damage each round. A successful Will save halves the damage. The caster gains temporary hit points equal to the damage dealt. Undead are affected in the reverse, as the negative energy heals them each round.
Classes
Wiz/Sorc Epic
Metamagic
Empower Extend Maximize Quicken Silent Still

Epic Spell: Magma Burst Custom spell

Innate Level: 9 School: Evocation Component(s): Verbal, Somatic Range: Long Area of Effect / Target: 40-ft.-radius Duration: 1 Round / 5 Caster levels Save: Reflex and Fortitude, see text Spell Resistance: Yes (initial burst only) With the casting of Magma Burst, you call forth a volcanic eruption at the target location. The initial blast deals 20d8 points of fire damage (Reflex save for half; spell resistance applies). For the duration, hostile creatures in the area take 10d8 points of fire damage each round (Fortitude save for half; spell resistance does not apply).
Classes
Druid Epic Wiz/Sorc Epic
Metamagic
Empower Extend Maximize Quicken Silent Still

Epic Spell: Momento Mori Custom spell

Innate Level: 9 School: Necromancy Component(s): None Range: Medium Area of Effect / Target: One living creature Duration: Instant Save: Fortitude partial (see text) Spell Resistance: Yes Your passing thought connotes death for the target. You will the target dead without a word or gesture. The subject must have fewer than 50 Hit Dice. On a failed Fortitude save, it dies; on a successful save, it instead takes 3d6+20 points of negative energy damage.
Classes
Cleric Epic Wiz/Sorc Epic
Metamagic
Empower Extend Maximize Quicken Silent Still

Epic Spell: Order Restored Custom spell

Innate Level: 9 School: Enchantment Component(s): Verbal, Somatic Range: Personal Area of Effect / Target: 40' Radius Duration: 20 rounds Save: Will negates (unlawful only) Spell Resistance: Yes (unlawful only) Order Restored can only be cast by lawful casters; otherwise the spell fails and the caster shifts toward law. All lawful creatures in the area gain 3 additional attacks per round and +10 saves vs. chaos for 20 rounds. Unlawful creatures must pass spell resistance and a Will save or be stunned for 10 rounds.
Classes
Cleric Epic
Metamagic
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Epic Spell: Paths Become Known Custom spell

Innate Level: 9 School: Divination Component(s): Verbal, Somatic Range: Personal Area of Effect / Target: Entire area Duration: 30 seconds Save: None Spell Resistance: No With a casting of this spell, your surroundings all become clear to you, and secrets are revealed. Not only is all revealed on your map of the immediate area, but your Spot and Search skills are improved by 50 for thirty seconds.
Classes
Druid Epic Wiz/Sorc Epic
Metamagic
Empower Extend Maximize Quicken Silent Still

Epic Spell: Peerless Penitence Custom spell

Innate Level: 9 School: Evocation Component(s): Verbal, Somatic Range: Personal Area of Effect / Target: 40-ft.-radius Duration: 1 round / caster level Save: See text Spell Resistance: Yes (enemies only) Gods listen. Thus the penitent are rewarded, and the heretics are punished. The effects scale based on the relative strength and alignment of nearby allies and enemies. Enemies in the area take divine damage and suffer penalties to all saving throws for the duration; at higher thresholds they must pass a Will save or be paralyzed. Allies in the area gain bonuses to attacks, saving throws, and divine damage, with additional benefits such as mind spell immunity or a divine damage shield at higher thresholds. All effects last for a number of rounds equal to your Hit Dice.
Classes
Cleric Epic
Metamagic
Empower Extend Maximize Quicken Silent Still

Epic Spell: Pestilence Custom spell

Innate Level: 9 School: Necromancy Component(s): Verbal, Somatic Range: Personal Area of Effect / Target: 40-ft.-radius Duration: Instant Save: Fortitude negates (see text) Spell Resistance: Yes When Pestilence is successfully cast, a wave of illness radiates outward from you, infecting living creatures in the area. Creatures that fail a Fortitude save contract slimy doom; those that also fail a second Fortitude save contract burrow maggots. Constructs and undead are immune.
Classes
Cleric Epic Druid Epic Wiz/Sorc Epic
Metamagic
Empower Extend Maximize Quicken Silent Still

Epic Spell: Psionic Salvo Custom spell

Innate Level: 9 School: Enchantment Component(s): Verbal, Somatic Range: Medium Area of Effect / Target: One sentient creature Duration: Special Save: Will negates Spell Resistance: Yes Psionic Salvo destroys the mental capacities of a creature. If the subject fails its Will save, it makes another Will save each round; on a failure, Intelligence and Wisdom are each reduced by 1, to a minimum of 3. The effect continues until the subject succeeds on a save or both scores reach 3.
Classes
Wiz/Sorc Epic
Metamagic
None

Epic Spell: Spell Worm Custom spell

Innate Level: 9 School: Enchantment Component(s): Verbal, Somatic Range: Short Area of Effect / Target: One spellcasting creature Duration: 30 rounds or until completed Save: Will negates Spell Resistance: Yes You infect the subject with a compulsive urge that uses up his/her spells for the day. On a failed Will save, the subject loses one highest-available-level spell slot each round, moving to lower-level spells once the higher-level spells are gone. The effect ends after 30 rounds or when no spell slots remain.
Classes
Wiz/Sorc Epic
Metamagic
None

Epic Spell: Storm Mantle Custom spell

Innate Level: 9 School: Abjuration Component(s): Verbal, Somatic Range: Medium Area of Effect / Target: 40-ft.-radius Duration: 1 round / caster level Save: None Spell Resistance: No You cast forth a field of storms that grants all allies in the area a spell mantle. Each ally absorbs 1d12+10 spell levels before the barrier collapses.
Classes
Druid Epic Wiz/Sorc Epic
Metamagic
None

Epic Spell: Summon Aberration Custom spell

Innate Level: 9 School: Conjuration Component(s): Verbal, Somatic Range: Short Area of Effect / Target: One summoned aberration Duration: 20 hours Save: None Spell Resistance: No You summon a random aberration (one of five possible) to fight for you for the duration.
Classes
Cleric Epic Wiz/Sorc Epic
Metamagic
None

Epic Spell: The Withering Custom spell

Innate Level: 9 School: Necromancy Component(s): Verbal, Somatic Range: Medium Area of Effect / Target: One creature Duration: 20 rounds Save: Fortitude partial (see text) Spell Resistance: Yes The subject withers away, losing physical abilities to the point of utter and complete weakness and frailty. Three times per round, the subject must make a Fortitude saving throw, or else lose one point in either Constitution, Strength, or Dexterity. A successful save does not end the spell's effects, it merely prevents the loss of the ability point for that third of the round. Ability scores will never drop below 3, though reaching that number in all three abilities is quite possible, as the entirety of the spell calls for 60 Fortitude saves, meaning a possible 60 total ability points lost.
Classes
Cleric Epic Wiz/Sorc Epic
Metamagic
None

Epic Spell: Tolodine's Killing Wind Custom spell

Innate Level: 9 School: Necromancy Component(s): Verbal, Somatic Range: Long Area of Effect / Target: AOE: Colossal - 40' radius Duration: 10 rounds Save: Fortitude at -4. Spell Resistance: Yes Tolodine's killing wind was designed to kill large numbers of creatures, and it worked well; wiping out whole tribes in a single cast. The original spell by Tolodine himself, covered many miles and lasted many hours. The rumor that Tolodine was headed toward your city put a sheer chill up your spine. It was said he walked solo to the battle field, and left solo. Fortunately, the epic vastness of its reaches was lost many ages ago, but the form we have now is still a vast power to be reckoned. Creatures caught within the cloud were entitled a saving throw vs. fortitude at a penalty of -4 or be killed by the spell. Those who remain within the cloud will need to make another save each successive round until they exit the cloud.
Classes
Druid Epic Wiz/Sorc Epic
Metamagic
None

Evard's Black Tentacles Base game

Caster Level(s): Wizard / Sorcerer 4 Innate Level: 4 School: Conjuration Descriptor(s): Component(s): Verbal, Somatic Range: Medium Area of Effect / Target: Large, 1d4 Tentacles, + 1 / Caster Level (maximum 20) Duration: 1 Round / 2 Levels Additional Counter Spells: Save: Fortitude Special Spell Resistance: No A field of thick, 10 feet long rubbery tentacles rises from the ground. Each is capable of grappling a target doing 1d6+4 points bludgeoning damage. If successful, the target must then make a Fortitude saving throw or become paralyzed by the grappling tentacle. The tentacles are randomly spread out over the area of effect allowing no more than half of the tentacles to reach a single target in any given round. The inability of the tentacles to target small creatures makes all small creatures completely immune to the spells effects.
Classes
Wiz/Sorc 4
Metamagic
Empower Extend Maximize Quicken Silent Still

Expeditious Retreat Base game Modified

Caster Level(s): Bard 1, Wizard / Sorcerer 1 Innate Level: 1 School: Transmutation Component(s): Verbal, Somatic Range: Personal Area of Effect / Target: Caster Duration: 1 round / level Save: None Spell Resistance: No The caster's movement speed is increased by 99% for the duration. Any existing movement speed increase effects are removed. This spell has no effect if the caster is already hasted.
Classes
Bard 1 Wiz/Sorc 1
Metamagic
Extend Quicken Silent Still

False Life Custom spell

Caster Level(s): Wizard / Sorcerer 2 Innate Level: 2 School: Necromancy Component(s): Verbal, Somatic Range: Personal Duration: 1 Turn/level Save: None Spell Resistance: No You harness the power of unlife to grant yourself a limited ability to avoid death. While this spell is in effect, you gain temporary hit points equal to 1d10 +1 per caster level (maximum +10).
Classes
Wiz/Sorc 2
Metamagic
None

Finger of Death Base game

Caster Level(s): Druid 8, Wizard / Sorcerer 7 Innate Level: 7 School: Necromancy Descriptor(s): Death Component(s): Verbal, Somatic Range: Short Area of Effect / Target: Single Duration: Instant Additional Counter Spells: Save: Fortitude Partial Spell Resistance: Yes The target creature must make a Fortitude save or die. If they succeed, they still take 3d6 points of damage, +1 point per caster level.
Classes
Druid 8 Wiz/Sorc 7
Metamagic
Empower Maximize Quicken Silent Still

Fire Orb Custom spell

Caster Level(s): Wizard / Sorcerer 4 Innate Level: 4 School: Evocation Descriptor(s): Fire Component(s): Verbal, Somatic Range: Short Area of Effect / Target: Single Duration: Instant Save: Fort 1/2 Spell Resistance: Yes The caster targets a single creature with fire orb. The orb deals 1d6/lvl dmg (max 15d6), dazing the target for 1 round on a failed save.
Classes
Wiz/Sorc 4
Metamagic
Empower Maximize Quicken Silent Still

Fire Storm Base game Modified

Caster Level(s): Cleric 8, Druid 7 Innate Level: 7 School: Evocation Descriptor(s): Fire Component(s): Verbal, Somatic Range: Personal Area of Effect / Target: Colossal Duration: Instant Save: Reflex 1/2 Spell Resistance: Yes All enemies within this spell's area of effect are inundated with a rain of fire and take 1d6 points of damage per caster level. Half of the damage is divine and the other half is fire-based.
Classes
Cleric 8 Druid 7
Metamagic
Empower Maximize Quicken Silent Still

Fireball Base game

Caster Level(s): Wizard / Sorcerer 3 Innate Level: 3 School: Evocation Descriptor(s): Fire Component(s): Verbal, Somatic Range: Large Area of Effect / Target: Huge Duration: Instant Additional Counter Spells: Save: Reflex 1/2 Spell Resistance: Yes The caster unleashes a fiery projectile that explodes upon all within the area of effect for 1d6 points of fire damage per caster level, to a maximum of 10d6.
Classes
Wiz/Sorc 3
Metamagic
Empower Maximize Quicken Silent Still

Firebrand Base game

Caster Level(s): Wizard / Sorcerer 5 Innate Level: 5 School: Evocation Descriptor(s): Fire Component(s): Verbal, Somatic Range: Medium Area of Effect / Target: Colossal Duration: Instant Additional Counter Spells: Save: Reflex 1/2 Spell Resistance: Yes Masses of flame (one per caster level) appear and randomly target and hit any hostile creature in the area of effect. If there are more creatures than balls of flame, only the closest targets will be damaged. If there are more balls of flame than creatures, the excess balls of flame disappear. Each ball of flame explodes for 1d6 points of damage per caster level (max 15d6).
Classes
Wiz/Sorc 5
Metamagic
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