Showing 229 of 229 Spells

Blur Custom spell

Caster Level(s): Bard 2, Wizard / Sorcerer 2 Innate Level: 2 School: Illusion Component(s): Verbal Range: Touch Duration: 1 Turn / Level Save: None Spell Resistance: No The subject's outline appears blurred, shifting and wavering. This distortion grants the subject concealment (10% miss chance). Opponents that cannot see the subject ignore the spell's effect (though fighting an unseen opponent carries penalties of its own).
Classes
Bard 2 Wiz/Sorc 2

Bombardment Base game Modified

Caster Level(s): Druid 8 Innate Level: 8 School: Conjuration Descriptor(s): Component(s): Verbal, Somatic Range: Long Area of Effect / Target: Colossal Duration: Instant Additional Counter Spells: Save: Reflex 1/2 and special Spell Resistance: Yes Rocks fall from the sky, causing 1d8 points of bludgeoning damage per caster level (to a maximum of 12d8) to all enemies in the area. Creatures that fail their Reflex save are dazed for 1 round.
Classes
Druid 8
Metamagic
Empower Maximize Quicken Silent Still

Burning Bolt Custom spell

Caster Level(s): Wizard / Sorcerer 1 Innate Level: 1 School: Evocation Descriptor(s): Fire Component(s): Verbal, Somatic Range: Long Area of Effect / Target: Single Duration: Instant Save: None Spell Resistance: Yes The caster creates a bolt of fire that is aimed at the target with a ranged touch attack. After level 1, the spell creates 1 additional missile every two caster levels. Bolts do 1D4+1 points of fire damage each.
Classes
Wiz/Sorc 1
Metamagic
Empower Maximize Quicken Silent Still

Burning Hands Base game

Caster Level(s): Wizard / Sorcerer 1 Innate Level: 1 School: Transmutation Descriptor(s): Fire Component(s): Verbal, Somatic Range: 30 ft Area of Effect / Target: Spell Cone Duration: Instant Additional Counter Spells: Save: Reflex 1/2 Spell Resistance: Yes A cone of fire shoots forth from the caster's hands, burning all those within its area of effect for 1d4 damage per caster level, up to a maximum of 5d4.
Classes
Wiz/Sorc 1
Metamagic
Empower Maximize Quicken Silent Still

Call Lightning Base game

Caster Level(s): Druid 3 Innate Level: 3 School: Evocation Descriptor(s): Electricity Component(s): Verbal, Somatic Range: Long Area of Effect / Target: Large Duration: Instant Additional Counter Spells: Save: Reflex 1/2 Spell Resistance: Yes All enemies within the area of effect take 1d6 points of electrical damage per caster level, to a maximum of 10d6.
Classes
Druid 3
Metamagic
Empower Maximize Quicken Silent Still

Chain Lightning Base game

Caster Level(s): Wizard / Sorcerer 6 Innate Level: 6 School: Evocation Descriptor(s): Electricity Component(s): Verbal, Somatic Range: Long Area of Effect / Target: Colossal, 1 Target / Level Duration: Instant Additional Counter Spells: Save: Reflex 1/2 Spell Resistance: Yes A bolt of electricity arcs through the caster's enemies for 1d6 points of electrical damage per caster level, up to a maximum of 20d6 points of damage to the initial target and half that amount to all secondary targets.
Classes
Wiz/Sorc 6
Metamagic
Empower Maximize Quicken Silent Still

Chaos Hammer Custom spell

Caster Level(s): Cleric 4 Innate Level: 4 School: Evocation Component(s): Verbal, Somatic Range: Medium Area of Effect / Target: 6.67-M.-radius burst Duration: Instant Save: Will (see text) Spell Resistance: No You unleash chaotic power to smite your enemies. Only lawful and neutral (not chaotic) creatures are harmed by the spell. Non-chaotic outsiders take 1d6 points of divine damage per caster level (maximum 10d6). Other non-chaotic creatures take 1d8 points of damage per two caster levels (maximum 5d8). Neutral creatures take half damage. If the target fails its Will save, the damage is halved and no slow is applied. On a successful save, damage is not reduced and non-neutral targets are slowed for 1d6 rounds.
Classes
Cleric 4
Metamagic
Empower Maximize Quicken Silent Still

Chill Touch Custom spell

Caster Level(s): Cleric 2, Wizard / Sorcerer 2 Innate Level: 2 School: Necromancy Component(s): Verbal, Somatic Range: Short Save: Will negates attack penalty Spell Resistance: Yes When the caster completes this spell, a blue glow encompasses his hand. The target takes 1d8 cold damage. A Will save (DC is spell save + caster level / 2) negates the -2 attack penalty for 1 turn.
Classes
Wiz/Sorc 2
Metamagic
Extend Quicken

Chromatic Orb Custom spell

Caster Level(s): Wizard / Sorcerer 1 Innate Level: 1 School: Evocation Component(s): Verbal, Somatic Range: Long Area of Effect / Target: Single Duration: Instant Save: Fortitude negates Spell Resistance: Yes Description: This spell causes a 4-inch-diameter sphere to appear in the caster's hand. When thrown, the sphere heads unerringly to its target. The effect the orb has upon the target varies with the level of the mage who casted the spell. A successful save negates both the effects and the damage. Level 1: 1D4 Damage and blindness for 1 round. Level 2: 1D6 Damage and inflicts pain. Level 3: 1D8 Damage and burns the victim. Level 4: 1D10 Damage and blindness for 1 turn. Level 5: 1D12 Damage and stun for 3 rounds. Level 6: 2D8 Damage and causes weakness. Level 7+: 2D8 Damage and paralyses for 2 turns.
Classes
Wiz/Sorc 1
Metamagic
Empower Maximize Quicken Silent Still

Circle of Bones Custom spell

Caster Level(s): Wizard / Sorcerer 4 Innate Level: 4 School: Necromancy Component(s): Verbal, Somatic Range: Personal Save: None Spell Resistance: No This spell conjures forth a barrier of floating bones that spin rapidly around the caster for 1 round per level. Anyone attempting to get through it will be dealt slashing and bludgeoning damage equal to 1 point per 2 caster levels +1d6 of each type. The caster's movement speed is reduced by 50% while the spell is in effect. This movement penalty is subject to movement speed decrease immunity.
Classes
Wiz/Sorc 4
Metamagic
Extend Quicken Silent Still

Circle of Doom Base game

Caster Level(s): Cleric 5 Innate Level: 5 School: Necromancy Descriptor(s): Negative Component(s): Verbal, Somatic Range: Medium Area of Effect / Target: Huge Duration: Instant Additional Counter Spells: Healing Circle Save: Fortitude 1/2 Spell Resistance: Yes All enemies within the area of effect are struck with negative energy that causes 1d8 points of damage, +1 point per caster level. Negative energy spells have a reverse effect on undead, healing them instead of harming them.
Classes
Cleric 5
Metamagic
Empower Maximize Quicken Silent Still

Cloak of Fear Custom spell

Caster Level(s): Cleric 4, Druid 4 Innate Level: 4 School: Enchantment Component(s): Verbal, Somatic Range: Medium Save: None Spell Resistance: No Cloak of Fear empowers the caster to radiate a personal aura of fear. All other characters and creatures in the area must make a successful save or run away in fear for 3 rounds.
Classes
Cleric 4 Druid 4
Metamagic
Extend Quicken Silent Still

Cloudkill Base game Modified

Caster Level(s): Wizard / Sorcerer 5 Innate Level: 5 School: Conjuration Descriptor(s): Component(s): Verbal, Somatic Range: Long Area of Effect / Target: Large Duration: 1 Round / 2 Levels Additional Counter Spells: Save: Fortitude Special Spell Resistance: Yes A billowing cloud of noxious vapors settles over the area. Its effects vary according to the Hit Dice of the affected creatures: 1-3 HD: Instant death 4-6 HD: Fortitude save or death Over 6 HD: 1d10 damage/round
Classes
Wiz/Sorc 5
Metamagic
Empower Extend Maximize Quicken Silent Still

Cold Orb Custom spell

Caster Level(s): Wizard / Sorcerer 4 Innate Level: 4 School: Evocation Descriptor(s): Cold Component(s): Verbal, Somatic Range: Short Area of Effect / Target: Single Duration: Instant Save: Fort 1/2 Spell Resistance: Yes The caster targets a single creature with cold orb. The orb deals 1d6/lvl dmg (max 15d6), blinding the target for 1 round on a failed save.
Classes
Wiz/Sorc 4
Metamagic
Empower Maximize Quicken Silent Still

Combust Base game

Caster Level(s): Wizard / Sorcerer 2 Innate Level: 2 School: Evocation Descriptor(s): Fire Component(s): Verbal, Somatic Range: Touch Area of Effect / Target: One creature Duration: Instant Save: Reflex partial Spell Resistance: Yes This spell makes a creature burst into flame. The initial eruption of flame causes 2d6 fire damage +1 point per caster level (maximum +10) with no saving throw. Each round after that, the creature must make a Reflex save or catch fire, taking 1d6 points of fire damage +1 per caster level (maximum +10). This continues until the Reflex save is made or for up to 10 + caster level rounds.
Classes
Wiz/Sorc 2
Metamagic
Empower Maximize Quicken Silent Still

Cone of Cold Base game

Caster Level(s): Wizard / Sorcerer 5 Innate Level: 5 School: Evocation Descriptor(s): Cold Component(s): Verbal, Somatic Range: Cone, 30ft Area of Effect / Target: Spell Cone Duration: Instant Additional Counter Spells: Save: Reflex 1/2 Spell Resistance: Yes A cone of frost and snow shoots forth from the caster's hands, doing 1d6 points of cold damage per caster level to all those within the area of effect, to a maximum of 15d6.
Classes
Wiz/Sorc 5
Metamagic
Empower Maximize Quicken Silent Still

Conviction Custom spell

Caster Level(s): Cleric 1 Innate Level: 1 School: Abjuration Component(s): Verbal, Somatic Range: Touch Area of Effect / Target: Single Duration: 1 Minute / Level Save: None Spell Resistance: No The spell bolsters the mental, physical, and spiritual strength of the target creature. The spell grants the target a +2 bonus to saving throws, with an additional +1 bonus for every 6 caster levels (maximum bonus +5).
Classes
Cleric 1
Metamagic
Extend Quicken Silent Still

Creeping Doom Base game

Caster Level(s): Druid 7 Innate Level: 7 School: Conjuration Component(s): Verbal, Somatic Range: Medium Area of Effect / Target: Large Duration: 1 Round / Level Save: None Spell Resistance: No The caster summons a mass of biting and stinging insects. Creatures entering the area take 1d20 points of damage and have their movement speed reduced by 50% while in the swarm. Each round a creature remains within the area, it takes 1d6 points of damage, increasing by 1d6 each round (1d6 the first round, 2d6 the second, 3d6 the third, and so on). The spell deals damage until its duration expires or it deals 1,000 points of damage.
Classes
Druid 7
Metamagic
Extend Quicken Silent Still

Cure Critical Wounds Base game Modified

Caster Level(s): Bard 4, Cleric 4, Druid 5 Innate Level: 4 School: Conjuration Descriptor(s): Healing Component(s): Verbal, Somatic Range: Touch Area of Effect / Target: Creature touched Duration: Instant Save: None Spell Resistance: Yes (undead only) You channel positive energy to heal the target for 10 hit points plus your caster level (maximum +30), plus 35% to 45% of the target's maximum hit points. If used against an undead creature, you must make a successful melee touch attack; the spell instead deals the same amount of positive damage.
Classes
Bard 4 Cleric 4 Druid 5
Metamagic
Empower Maximize Quicken Silent Still