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Insanity Custom spell

Caster Level(s): Wizard / Sorcerer 7 Innate Level: 7 School: Enchantment Component(s): Verbal, Somatic Range: Medium Area of Effect / Target: One living creature Duration: Instant Save: Will negates Spell Resistance: Yes The affected creature suffers from a continuous confusion effect, and the target behaves randomly, as indicated on the following table: 1d10 Behavior ---- -------- 1 Wander away for 1 minute (unless prevented) 2-6 Do nothing for 1 round 7-9 Attack nearest creature for 1 round 10 Act normally for 1 round Except on a result of 1, roll again each round to see what the subject does that round. Wandering creatures leave the scene as if disinterested. Attackers are not at any special advantage when attacking them. Behavior is checked at the beginning of each creature's turn. Any creature who is attacked automatically attacks its attackers on its next turn. Remove curse does not remove insanity. Greater restoration, heal, limited wish, miracle, or wish can restore the creature.
Classes
Wiz/Sorc 7