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Epic Spell: The Withering Custom spell

Innate Level: 9 School: Necromancy Component(s): Verbal, Somatic Range: Medium Area of Effect / Target: One creature Duration: 20 rounds Save: Fortitude partial (see text) Spell Resistance: Yes The subject withers away, losing physical abilities to the point of utter and complete weakness and frailty. Three times per round, the subject must make a Fortitude saving throw, or else lose one point in either Constitution, Strength, or Dexterity. A successful save does not end the spell's effects, it merely prevents the loss of the ability point for that third of the round. Ability scores will never drop below 3, though reaching that number in all three abilities is quite possible, as the entirety of the spell calls for 60 Fortitude saves, meaning a possible 60 total ability points lost.
Classes
Cleric Epic Wiz/Sorc Epic