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Epic Spell: Hellball Base game Modified

Type of Feat: Epic Spell Prerequisites: 21st level, the ability to cast 9th level spells and 32 ranks in spellcraft Specifics: The caster creates a ball of energy that deals 75 points each of acid, fire, electrical, and sonic damage to all targets in its blast radius. A successful Reflex save halves the damage and targets taking more than 50 total damage are knocked down briefly. Save: Reflex 1/2 Use: Cast.
Classes
Cleric Epic Druid Epic Wiz/Sorc Epic