Showing 229 of 229 Spells

Prismatic Spray Base game

Caster Level(s): Wizard / Sorcerer 7 Innate Level: 7 School: Evocation Descriptor(s): Special Component(s): Verbal, Somatic Range: Short Area of Effect / Target: Spell Cone Duration: Instant Save: Special Spell Resistance: Yes All creatures within the area of effect randomly experience 1 or 2 of the following effects: 20 fire damage 40 acid damage 80 electrical damage Struck with Bebilith Venom poison Paralyzed for 10 rounds Confused for 10 rounds Struck dead Creatures with 8 Hit Dice or fewer are blinded for 1 round per caster level.
Classes
Wiz/Sorc 7
Metamagic
Quicken Silent Still

Produce Fire Custom spell

Caster Level(s): Cleric 5, Druid 4 Innate Level: 4 School: Evocation Component(s): Verbal, Somatic Range: Personal Area of Effect / Target: 6.6 ft Radius Duration: Instant Save: Reflex 1/2 Spell Resistance: Yes A burst of fire erupts at the target location, dealing 1d4 fire damage per caster level to hostile creatures in the area. The caster is immune to the burst.
Classes
Cleric 5 Druid 4
Metamagic
Extend Quicken Silent Still

Protection from Arrows Custom spell

Caster Level(s): Wizard / Sorcerer 2 Innate Level: 2 School: Abjuration Component(s): Verbal, Somatic Range: Touch Area of Effect / Target: Single Duration: 1 Hour / Level or until discharged Save: None Spell Resistance: No The warded creature gains resistance to piercing weapons. The subject gains damage reduction 10/- against piercing weapons. Once the spell has prevented a total of 10 points of damage per caster level (maximum 100 points), it is discharged.
Classes
Wiz/Sorc 2
Metamagic
Silent

Protection from Magic Energy Custom spell

Caster Level(s): Wizard / Sorcerer 6 Innate Level: 6 School: Abjuration Component(s): Verbal, Somatic Range: Personal Area of Effect / Target: Caster Duration: 1 Turn / Level Save: None Spell Resistance: No The caster gains 25% immunity to magical damage, such as that dealt by Magic Missile.
Classes
Wiz/Sorc 6
Metamagic
Extend Quicken Silent Still

Quillfire Base game

Caster Level(s): Druid 3 Innate Level: 3 School: Transmutation Descriptor(s): Poison Component(s): Verbal, Somatic Range: Short Area of Effect / Target: Single Duration: Instant Additional Counter Spells: Save: Fortitude Negates (poison only) Spell Resistance: No The caster throws poisonous quills at a target, doing 1d8 points of damage (+1 per 2 levels of the caster - max +5), plus inflicting Scorpion Venom on the target if they fail a Fortitude save.
Classes
Druid 3
Metamagic
Empower Maximize Quicken Silent Still

Ray of Frost Base game

Caster Level(s): Wizard / Sorcerer 0 Innate Level: 0 School: Conjuration Descriptor(s): Cold Component(s): Verbal, Somatic Range: Short Area of Effect / Target: Single Duration: Instant Additional Counter Spells: Save: None Spell Resistance: Yes Does 1d4 + 1 cold damage to a single target creature.
Classes
Wiz/Sorc 0
Metamagic
Empower Maximize Quicken Silent Still

Recitation Custom spell

Caster Level(s): Cleric 4 Innate Level: 4 School: Conjuration Component(s): Verbal, Somatic Range: Personal Area of Effect / Target: Colossal Duration: 1 Round / Level Save: None Spell Resistance: Yes (for detrimental effects) You recite holy scriptures of your deity. All allies (including you) in the area receive a +2 bonus to attack rolls, saving throws, and skill checks. All enemies receive a -2 penalty to attack rolls, saving throws, and skill checks. Creatures who are neither friendly or hostile are unaffected.
Classes
Cleric 4
Metamagic
Extend Quicken Silent Still

Restoration Base game Modified

Caster Level(s): Cleric 4 Innate Level: 4 School: Conjuration Component(s): Verbal, Somatic Range: Touch Area of Effect / Target: Single Duration: Instant Save: Harmless Spell Resistance: No Removes all magical, extraordinary and supernatural effects that apply a penalty to ability scores, Armor Class, attack and damage rolls, spell resistance, saving throws, damage immunity, and skills. This spell also removes all level drain, blindness, deafness, and paralysis effects. Will not remove the effects of a curse or a disease.
Classes
Cleric 4
Metamagic
Quicken Silent Still

Righteous Might Custom spell

Caster Level(s): Cleric 5 Innate Level: 5 School: Transmutation Component(s): Verbal, Somatic Range: Personal Duration: 1 Round / Level Save: None Spell Resistance: No This spell imbues the caster with the might of his deity, giving him a +8 Strength bonus, +4 Constitution bonus, +4 bonus to natural armor, and damage reduction. The damage reduction is 5/+1 for casters up to 11th level, 10/+1 for casters from 12th - 14th level, and 15/+1 for casters of 15th level or higher.
Classes
Cleric 5
Metamagic
Extend Quicken Silent Still

Ruby Ray of Reversal Custom spell

Caster Level(s): Wizard / Sorcerer 7 Innate Level: 7 School: Abjuration Component(s): Verbal, Somatic Range: Long Area of Effect / Target: Single Duration: Instant Save: None Spell Resistance: No Ruby Ray attempts to dispel one magical effect from the target, with a maximum dispel bonus of +40. It can remove beneficial or harmful effects.
Classes
Wiz/Sorc 7
Metamagic
Empower Maximize Quicken Silent Still

Scintillating Sphere Base game

Caster Level(s): Wizard / Sorcerer 3 Innate Level: 3 School: Evocation Descriptor(s): Electricity Component(s): Verbal, Somatic Range: Medium Area of Effect / Target: Huge Duration: Instantaneous Additional Counter Spells: Save: Reflex 1/2 Spell Resistance: Yes The caster unleashes a crackling electric projectile that explodes upon all within the area of effect for 1d6 points of electric damage per caster level, to a maximum of 10d6.
Classes
Wiz/Sorc 3
Metamagic
Empower Maximize Quicken Silent Still

Searing Light Base game

Caster Level(s): Cleric 3 Innate Level: 3 School: Evocation Component(s): Verbal, Somatic Range: Medium Area of Effect / Target: Single Duration: Instant Save: None Spell Resistance: Yes The caster directs a beam of white-hot light at a single target. The damage is based on the target's racial type: Undead: 1d6 per caster level, to a maximum of 10d6 Construct: 1d6 for every 2 caster levels, to a maximum of 5d6 Other: 1d8 per 2 caster levels, to a maximum of 5d8
Classes
Cleric 3
Metamagic
Empower Maximize Quicken Silent Still

Serpent's Sigh Custom spell

Caster Level(s): Wizard / Sorcerer 3 Innate Level: 3 School: Evocation Descriptor(s): Acid, Cold, Electricity, Fire Component(s): Verbal, Somatic Range: Short Area of Effect / Target: Bolt or Spell Cone Duration: Instant Save: Reflex 1/2 Spell Resistance: Yes The caster chooses a dragon's breath weapon to emulate, shooting either a bolt of acid, bolt of electricity, cone of acid, cone of cold or cone of fire, doing 1d6 points of damage of the chosen type per caster level to all those within the area of effect, to a maximum of 10d6. The caster takes 1 hit point of damage per hit die of damage dealt.
Classes
Wiz/Sorc 3
Metamagic
Empower Maximize Quicken Silent Still

Shades Base game Modified

Caster Level(s): Wizard / Sorcerer 6 Innate Level: 6 School: Illusion Descriptor(s): Component(s): Verbal, Somatic Range: Special Area of Effect / Target: Special Duration: Special Additional Counter Spells: Save: Special Spell Resistance: Yes The caster conjures a shadow variant of one of the following spells: Cone of Cold, Fireball, Stoneskin, Wall of Fire, or Summon Shadow.
Classes
Wiz/Sorc 6
Metamagic
Silent Still

Shadow Conjuration Base game Modified

Caster Level(s): Wizard / Sorcerer 4 Innate Level: 4 School: Illusion Descriptor(s): Component(s): Verbal, Somatic Range: Special Area of Effect / Target: Special Duration: Special Additional Counter Spells: Save: Special Spell Resistance: Yes The caster conjures a shadow variant of one of the following spells: Darkness, Invisibility, Mage Armor, Magic Missile, or Summon Shadow.
Classes
Wiz/Sorc 4
Metamagic
Silent Still

Shadow Shield Base game Modified

Caster Level(s): Wizard / Sorcerer 7 Innate Level: 7 School: Illusion Component(s): Verbal, Somatic Range: Personal Area of Effect / Target: Caster Duration: 1 Turn / Level Save: Harmless Spell Resistance: No The caster is shrouded in a cloak of shadow that protects them with the following effects: +5 natural AC bonus 10 / +3 Damage reduction Immunity to instant death effects Absorbs up to 9 levels of Necromancy spells Immunity to Negative Energy Damage
Classes
Wiz/Sorc 7
Metamagic
Extend Quicken Silent Still

Shadow Spray Custom spell

Caster Level(s): Wizard / Sorcerer 2 Innate Level: 2 School: Illusion Component(s): Verbal, Somatic Range: Medium Area of Effect / Target: Small Duration: Instant Save: Fortitude Negates Spell Resistance: No You cause a multitude of ribbon-like shadows to explode outward in the target area. Creatures in the area take 2 points of strength damage, are dazed for 1 round, and suffer a -2 penalty to saves vs. fear effects. The fear penalty lasts for 1 round / level.
Classes
Wiz/Sorc 2
Metamagic
Empower Extend Maximize Quicken Silent Still

Shield of Faith Base game Modified

Caster Level(s): Cleric 1, Paladin 3 Innate Level: 1 School: Abjuration Component(s): Verbal, Somatic Range: Touch Area of Effect / Target: Single Duration: 1 Turn / Level Save: None Spell Resistance: No The target gains a +2 deflection bonus to their armor class, with an additional +1 bonus for every six levels of the caster (maximum of +5).
Classes
Cleric 1
Metamagic
Extend Quicken Silent Still

Shield of the Archons Custom spell

Caster Level(s): Druid 7 School: Abjuration Component(s): Verbal, Somatic Range: Personal Duration: 1 Round / Level Save: None Spell Resistance: No This powerful abjuration spell absorbs spells cast against the target, including spell-like abilities and item spells. It absorbs 1d4+6 spells of up to 9th level (maximum 10). A successful dispel spell will erase the effect.
Classes
Druid 7
Metamagic
Empower Extend Maximize Quicken Silent Still

Shocking Grasp Custom spell

Caster Level(s): Wizard / Sorcerer 1 Innate Level: 1 School: Transmutation Component(s): Verbal, Somatic Range: Touch Area of Effect / Target: Creature or Object Duration: Instant Save: None Spell Resistance: Yes You must make a successful melee touch attack. The attack deals 1d6 points of electrical damage +1 point per caster level (maximum +20). When delivering the jolt, you gain a +3 attack bonus for 2 seconds if the target is wearing chain shirt or heavier armor.
Classes
Wiz/Sorc 1
Metamagic
Empower Maximize Quicken Silent Still