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Caster Level(s): Wizard / Sorcerer 7
Innate Level: 7
School: Evocation
Descriptor(s): Special
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Spell Cone
Duration: Instant
Save: Special
Spell Resistance: Yes
All creatures within the area of effect randomly experience 1 or 2 of the following effects:
20 fire damage
40 acid damage
80 electrical damage
Struck with Bebilith Venom poison
Paralyzed for 10 rounds
Confused for 10 rounds
Struck dead
Creatures with 8 Hit Dice or fewer are blinded for 1 round per caster level.
Caster Level(s): Cleric 5, Druid 4
Innate Level: 4
School: Evocation
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: 6.6 ft Radius
Duration: Instant
Save: Reflex 1/2
Spell Resistance: Yes
A burst of fire erupts at the target location, dealing 1d4 fire damage per caster level to hostile creatures in the area. The caster is immune to the burst.
Caster Level(s): Wizard / Sorcerer 2
Innate Level: 2
School: Abjuration
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 1 Hour / Level or until discharged
Save: None
Spell Resistance: No
The warded creature gains resistance to piercing weapons. The subject gains damage reduction 10/- against piercing weapons. Once the spell has prevented a total of 10 points of damage per caster level (maximum 100 points), it is discharged.
Caster Level(s): Wizard / Sorcerer 6
Innate Level: 6
School: Abjuration
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Caster
Duration: 1 Turn / Level
Save: None
Spell Resistance: No
The caster gains 25% immunity to magical damage, such as that dealt by Magic Missile.
Caster Level(s): Druid 3
Innate Level: 3
School: Transmutation
Descriptor(s): Poison
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Single
Duration: Instant
Additional Counter Spells:
Save: Fortitude Negates (poison only)
Spell Resistance: No
The caster throws poisonous quills at a target, doing 1d8 points of damage (+1 per 2 levels of the caster - max +5), plus inflicting Scorpion Venom on the target if they fail a Fortitude save.
Caster Level(s): Wizard / Sorcerer 0
Innate Level: 0
School: Conjuration
Descriptor(s): Cold
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Single
Duration: Instant
Additional Counter Spells:
Save: None
Spell Resistance: Yes
Does 1d4 + 1 cold damage to a single target creature.
Caster Level(s): Cleric 4
Innate Level: 4
School: Conjuration
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Colossal
Duration: 1 Round / Level
Save: None
Spell Resistance: Yes (for detrimental effects)
You recite holy scriptures of your deity. All allies (including you) in the area receive a +2 bonus to attack rolls, saving throws, and skill checks. All enemies receive a -2 penalty to attack rolls, saving throws, and skill checks. Creatures who are neither friendly or hostile are unaffected.
Caster Level(s): Cleric 4
Innate Level: 4
School: Conjuration
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: Instant
Save: Harmless
Spell Resistance: No
Removes all magical, extraordinary and supernatural effects that apply a penalty to ability scores, Armor Class, attack and damage rolls, spell resistance, saving throws, damage immunity, and skills. This spell also removes all level drain, blindness, deafness, and paralysis effects. Will not remove the effects of a curse or a disease.
Caster Level(s): Cleric 5
Innate Level: 5
School: Transmutation
Component(s): Verbal, Somatic
Range: Personal
Duration: 1 Round / Level
Save: None
Spell Resistance: No
This spell imbues the caster with the might of his deity, giving him a +8 Strength bonus, +4 Constitution bonus, +4 bonus to natural armor, and damage reduction. The damage reduction is 5/+1 for casters up to 11th level, 10/+1 for casters from 12th - 14th level, and 15/+1 for casters of 15th level or higher.
Caster Level(s): Wizard / Sorcerer 7
Innate Level: 7
School: Abjuration
Component(s): Verbal, Somatic
Range: Long
Area of Effect / Target: Single
Duration: Instant
Save: None
Spell Resistance: No
Ruby Ray attempts to dispel one magical effect from the target, with a maximum dispel bonus of +40. It can remove beneficial or harmful effects.
Caster Level(s): Wizard / Sorcerer 3
Innate Level: 3
School: Evocation
Descriptor(s): Electricity
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Huge
Duration: Instantaneous
Additional Counter Spells:
Save: Reflex 1/2
Spell Resistance: Yes
The caster unleashes a crackling electric projectile that explodes upon all within the area of effect for 1d6 points of electric damage per caster level, to a maximum of 10d6.
Caster Level(s): Cleric 3
Innate Level: 3
School: Evocation
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Single
Duration: Instant
Save: None
Spell Resistance: Yes
The caster directs a beam of white-hot light at a single target. The damage is based on the target's racial type:
Undead: 1d6 per caster level, to a maximum of 10d6
Construct: 1d6 for every 2 caster levels, to a maximum of 5d6
Other: 1d8 per 2 caster levels, to a maximum of 5d8
Caster Level(s): Wizard / Sorcerer 3
Innate Level: 3
School: Evocation
Descriptor(s): Acid, Cold, Electricity, Fire
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Bolt or Spell Cone
Duration: Instant
Save: Reflex 1/2
Spell Resistance: Yes
The caster chooses a dragon's breath weapon to emulate, shooting either a bolt of acid, bolt of electricity, cone of acid, cone of cold or cone of fire, doing 1d6 points of damage of the chosen type per caster level to all those within the area of effect, to a maximum of 10d6. The caster takes 1 hit point of damage per hit die of damage dealt.
Caster Level(s): Wizard / Sorcerer 6
Innate Level: 6
School: Illusion
Descriptor(s):
Component(s): Verbal, Somatic
Range: Special
Area of Effect / Target: Special
Duration: Special
Additional Counter Spells:
Save: Special
Spell Resistance: Yes
The caster conjures a shadow variant of one of the following spells: Cone of Cold, Fireball, Stoneskin, Wall of Fire, or Summon Shadow.
Caster Level(s): Wizard / Sorcerer 4
Innate Level: 4
School: Illusion
Descriptor(s):
Component(s): Verbal, Somatic
Range: Special
Area of Effect / Target: Special
Duration: Special
Additional Counter Spells:
Save: Special
Spell Resistance: Yes
The caster conjures a shadow variant of one of the following spells: Darkness, Invisibility, Mage Armor, Magic Missile, or Summon Shadow.
Caster Level(s): Wizard / Sorcerer 7
Innate Level: 7
School: Illusion
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Caster
Duration: 1 Turn / Level
Save: Harmless
Spell Resistance: No
The caster is shrouded in a cloak of shadow that protects them with the following effects:
+5 natural AC bonus
10 / +3 Damage reduction
Immunity to instant death effects
Absorbs up to 9 levels of Necromancy spells
Immunity to Negative Energy Damage
Caster Level(s): Wizard / Sorcerer 2
Innate Level: 2
School: Illusion
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Small
Duration: Instant
Save: Fortitude Negates
Spell Resistance: No
You cause a multitude of ribbon-like shadows to explode outward in the target area. Creatures in the area take 2 points of strength damage, are dazed for 1 round, and suffer a -2 penalty to saves vs. fear effects. The fear penalty lasts for 1 round / level.
Caster Level(s): Cleric 1, Paladin 3
Innate Level: 1
School: Abjuration
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 1 Turn / Level
Save: None
Spell Resistance: No
The target gains a +2 deflection bonus to their armor class, with an additional +1 bonus for every six levels of the caster (maximum of +5).
Caster Level(s): Druid 7
School: Abjuration
Component(s): Verbal, Somatic
Range: Personal
Duration: 1 Round / Level
Save: None
Spell Resistance: No
This powerful abjuration spell absorbs spells cast against the target, including spell-like abilities and item spells. It absorbs 1d4+6 spells of up to 9th level (maximum 10). A successful dispel spell will erase the effect.
Caster Level(s): Wizard / Sorcerer 1
Innate Level: 1
School: Transmutation
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Creature or Object
Duration: Instant
Save: None
Spell Resistance: Yes
You must make a successful melee touch attack. The attack deals 1d6 points of electrical damage +1 point per caster level (maximum +20). When delivering the jolt, you gain a +3 attack bonus for 2 seconds if the target is wearing chain shirt or heavier armor.