Arda v26.6.3 Latest

The Buff Status Bar now shows your combat stats and hides behind game windows. Several damaged armor drops moved to new bosses, plus Player Journal and race fixes.

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NUI Buff Status Bar & Quickslots

  • Buff Bar now displays your current AC, AB, Offhand AB, & Attacks Per Round
  • Buff Bar now auto-hides when supported base game windows would overlap it, including inventory, merchants, dialog, character sheets, & barter
    • Player List & Spellbook windows cannot be detected automatically; toggle them manually when needed
  • In addition to existing chat commands, the NUI Buff Bar & Quickslots can now be toggled from the Player Journal
  • Added a "Toggle Buff Status Bar" action to Custom Quickslots for quick access

Player Journals & Bank of Arda

  • Added Prev/Next arrows to lore details for easier browsing
  • Fixed "Bad Strref" appearing instead of item weight in the examine popup
  • Fixed "Recently Acquired" sorting for player inventory

Drop Items

Miscellaneous

  • Improved performance when saving map pins & explored map tiles
  • Minimap fixes for Pelepelplû & Yellow Mountains tunnels
  • Fixed custom race descriptions to match their ability adjustments & racial traits
  • Haradrim now receive Nature Sense instead of unintended sleep immunity
  • Reduced Lassarauko's use of maximized missile storms
  • Fixed reincarnation & XP vault info in the NPC dialogue
  • Campfires no longer disappear due to nearby dead enemies
  • Other minor fixes & changes
Arda v26.6.2

Banks now open a side-by-side inventory and bank window. Plus clearer forge labels, simpler recipes, spell duration and balance changes, and a Buff Status Bar toggle.

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Bank of Arda & Player Journals

  • Opening a Bank of Arda now displays a NUI window with player inventory & bank items side-by-side, including filtering, sorting & transfer controls
  • The Player Journal's inventory & bank tabs share the filtering & sorting controls, but are now read-only
  • Gold transfers are accessed through the bank window
  • Bank gold capacity reduced to 100,000,000 GP

Forge & Drop Items

  • Blue "Forge Item" labels now read "Forge Requirement" or "Forge Req." to distinguish required materials from completed forge items
  • Completed forge items now display a gold "Forge Item" label in item bubble text & the Player Journal
  • Ring of Earth (Forge Item): no longer requires an Ancient Rusting Dagger to forge
  • Greater Rod of Spellcasting (Forge Item): no longer requires Ang (S. "Iron") to forge
  • Old Mumak-King II helms will automatically update to the newest version to support the new Forge Item labels

Spells

Miscellaneous

  • Added !buffbar chat command to toggle the NUI Buff Status Bar, similar to !quickslots. Enter !help for the full command list.
    • Improved automatic hiding when base-game windows are open is in progress & should be ready next update
  • Fixed buffs not appearing in the Buff Status Bar
  • Another fix attempt for Fortress of the Moon client-side crashes
  • AI fixes & behavior improvements
  • Other minor fixes & changes
Arda v26.6.1

The Bank of Arda moves into the Player Journal with a faster, roomier interface, plus smarter monster AI, Sauron tweaks, spell fixes, and Buff Status Bar improvements.

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Bank of Arda Overhaul

The Bank of Arda store/merchant interface is now retired. It has served us well, but the merchant objects are limited & bloated when used for this purpose, and larger banks were causing noticeable performance issues and lag. It has now been replaced with a full NUI interface in the player journal:

  • Much more performant & significantly reduces bank-related lag when players access their bank storage, exit the server, etc.
  • Item storage capacity increased from 1,000 to 2,500 items per account.
  • Added item icons & the ability to examine item descriptions directly from the player inventory & bank tabs in the journal.
    • Identical items will typically group together in the same row, except when the stored items differ in stats, properties, etc.
  • Forge requirements are highlighted in blue in both lists & marked "Forge Item" in the examine window.
  • Plot items and empty bags/containers can now be stored via the journal.
  • You must still remain near a Bank of Arda location to withdraw or deposit items & gold.

Player Journals

  • Added a race filter to portrait selection.
  • Now using scroll-based loading for improved performance for longer lists of data. E.g. inventory & bank items, bank transaction logs, lore entries, etc.

NUI Buff Status Bar & Quickslots

  • Fixed several spells not appearing in the Buff Status Bar, including spells that have both beneficial & hostile effects.
  • Active combat modes (expertise, power attack, rapid shot, etc.) now appear at the front of the Buff Status Bar with a gold border, & no longer flash in NUI Quickslots.
  • Improved reliability of buffs appearing for equipped weapons, armor, etc.
  • Improved reliability of custom quickslots updating remaining spell/item uses.
  • Other fixes & performance improvements.

Items & Loot

  • Corrected base-item descriptions for several weapon types to properly show custom Arda changes. E.g. proficiency, critical threat/range, damage types, etc.
  • Bard instrument updates (these automatically apply to existing instruments, excluding legacy instruments):
    • Effects now use the user's Bard level for dispel checks.
    • Improved the descriptions of several instruments to provide more clarity on certain behavior/mechanics.
  • Arkenstone Amulet now grants +3 Natural Armor AC.

Advanced AI

  • Gamia, Murnoc the Werewolf, and mob werewolves now use the Advanced AI.
  • Improved primary spellcaster behavior, including ranged casting, target selection & pre-combat buffing.
  • Reduced unnecessary creature summons from several monsters & bosses.
  • Timestop removed from the Lassarauko mob.
  • Amount of healing spells on Mordor clerics reduced.
  • Other fixes, changes, and behavior improvements.

Spells

  • Epic Spell: Dragon Knight: Increased duration from 2 turns to 5 turns.
  • Epic Spell: Leech Field: Now affects only enemies and grants temporary HP based on health drained each round. Constructs grant none. Description fixed.
  • Skull Trap: Now deals 1d6 negative damage per caster level, capped at 20d6, and detonates when approached or after 30 seconds. Fixed saving throws, spell resistance, reincarnate bonuses, and caster kill credit for XP. Description fixed.
  • Meteor Swarm: Description fixed to reflect uncapped caster-level damage and the six-foot protected area around the caster.
  • Shroud of Flames: Fixed missing splash damage and incorrect Reflex and spell resistance checks.
  • Mordenkainen’s Force Missiles: Fixed progression to one missile per four caster levels, up to seven, and fixed Maximized damage.
  • Ruby Ray of Reversal: Dispel strength now scales with caster level, up to +40. Replaced the misleading Time Stop visual with beam and dispel effects. Description fixed.
  • Storm of Vengeance weather changes are less intense & transition more gradually.

Miscellaneous

  • Sauron tweaks (applies to both versions):
    • In addition to his usual end-of-round teleport tricks, Sauron now has a chance to use a new unique ability, one that may turn the strength of his enemies against them.
    • Teleport-related attack penalty (interposing hand % chance) duration reduced slightly.
  • Fixed the Moria door transition between the 2nd & 1st Great Halls of Khazad-dûm.
  • Minimap fixes for the default rural, Forodwaith, and Mordor tilesets.
  • Fixed several seamless transitions in Outer Mirkwood & Mûmakan.
  • Slipping/falling messages now use private floating text, reducing chat clutter.
  • Reduced the hit points of the Container of Arda.
  • Fix for the recently added "XP bonus" effect icon displaying unreliably.
  • Other minor fixes and improvements.
Arda v26.6.0

The NUI Buff Status Bar arrives, alongside new forge crossbows, reworked Bard instruments, and Advanced AI across Tûl Harar, Mordor and the Nazgûl.

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NUI Buff Status Bar

  • Added a new NUI status bar near the player portraits, beneath the base-game effect icons
  • Displays active buff spells and duration-based feats affecting your character, weapons, gloves, and ammunition
  • Supports effects from characters, scrolls, and items
  • Duration-based feats now appear here instead of flashing in their quickslots. Toggleable modes such as Expertise and Power Attack continue to appear and flash in NUI Quickslots.
  • Hovering over an icon shows its name, caster level when applicable, and affected equipment slot
  • Icons disappear when their effects expire or are removed

NUI Quickslots

  • Identical item abilities now share one slot and combine remaining uses even with different charge costs, such as 10-use and 16-use Rods of Resurrection
  • Fixed custom and colored Greater Rod of Spellcasting names
  • Improved self-targeting and target selection for spells, feats, and item abilities
  • Other fixes and performance improvements

Drop & Forge Crossbows

Bard Instruments

  • All existing instruments remain unchanged & will not receive any of the changes below beyond a few minor bug fixes. You can choose to keep the old versions or upgrade to the new versions.
  • All new instruments are now their own new base item type for better filtering in Player Journals & the website, are medium misc. size, & have new icons.
  • All new instruments have new gold values assigned relative to their stats & difficulty to obtain.
  • Updated instruments are Bard-only & consume 1 Bard Song on successful use. Failed Perform checks do not consume a song.
  • Updated instruments affect the Bard & all nearby party members, & effects generally do not stack with themselves. Legacy versions affect only the Bard in most cases.
  • Lingering Song adds 5 rounds to applicable buffs; Lasting Inspiration adds 10. These bonuses stack.
  • Updated abilities (some similar or the same, with the added fixes/changes noted above):
    • Mothras (S. "Dusk Drum"): DC 15 Perform; +2 attack for 10 rounds
    • Cherry Mandolin: DC 15 Perform; heals twice per round for 10 rounds. Each recovery restores one-fifth of the user's Bard levels, minimum 1 HP.
    • Wooing Lute: DC 18 Perform; invisibility for 10 rounds
    • Great Horn (Boromir's Horn): DC 18 Perform; 10-round sonic damage shield dealing 1d10+1 damage to melee attackers
    • Tinculin (S. "Dream Harp"): DC 21 Perform; Spell Resistance equal to 10 + Bard level, maximum 42, for 10 rounds
    • Redwing Harp: deals 1d6 magical damage per Bard level, maximum 25d6, to hostile living creatures within 10 meters. Fortitude halves the damage; failure also applies -2 attack & Fortitude saves for 5 rounds. Constructs & undead are unaffected. Usable 3x/day.
    • Silent Harp: affects enemies within 10 meters of a selected location. Spell Resistance applies & Will negates. Failed saves cause 1 round of knockdown & Perform-based silence, up to 3 rounds. Most bosses cannot be silenced. Usable 3x/day.

Other Items & Loot

  • Rebalanced the gold value of all 18 forge metals based on rarity, usefulness, drop difficulty, and MERP reference values
  • Necromancer of Dol Guldur:
  • Smaug's Treasure Room:
    • Key drop from Smaug renamed to include "(Treasure Room)"
    • The "Gold Hoard of Erebor" now uses the master drop script, allowing its drops to appear on the drop items page
    • Drop rate increased slightly for named drop items + other "filler" drops tweaked/added
    • Additional curated "consumable" loot will randomly generate along with the standard drop in the main gold hoard pile
  • Glaurung can now drop Galvorn

Spells

  • Magma Burst:
    • Petrification reduced from 2d6 to 2d3 rounds
    • Petrification can begin during a target's third round in the area instead of its fifth
    • Cannot reapply while the target is petrified, with a short recovery period before another petrification can occur
  • Heal and Mass Heal:
    • Hostile undead now receive a Fortitude save for half damage, similar to Healing Circle
    • Descriptions now correctly explain healing, touch attacks, Spell Resistance, and undead damage
  • Blade Thirst (Ranger level 3):
    • Now grants +3 Vampiric Regeneration in addition to +3 enhancement
    • Description corrected to show its duration of 2 rounds per caster level
  • Fixed Mantle of Egregious Might removing itself when recast on an affected target
  • Fixed Sinsabur's Baleful Bolt draining far more Strength and Constitution than intended
  • Corrected several other spell descriptions and minor spell behaviors

Monsters, Bosses & Advanced AI

  • Advanced AI creatures now award 10–15% bonus XP for their increased difficulty
  • Up to this point, the Advanced AI has only been used in select end-game areas as listed in previous patch notes + all dragons
  • Expanded Advanced AI to:
    • All creatures & bosses in Tûl Harar & Sára Bask
    • Many Mordor casters & bosses
    • All bosses in the Citadel of Ardor
    • All nine named Nazgûl
  • Moderately strengthened several weaker Tûl Harar & Sára Bask creatures & bosses
  • Dragon-breath save DCs now scale more effectively with Challenge Rating
  • Dragons spend less time airborne during flight behavior
  • Fixed several Advanced AI creatures failing to award XP when killed
  • Other fixes & behavior improvements

Miscellaneous

  • New Player Party XP:
    • Eligible party members now receive an effect icon while New Player Party XP Bonus rules are active
    • The icon covers both the new player's exclusion from party-size penalty calculations & the party's 10% XP bonus
  • Tweaks to the standard summoned Sauron encounter, aligning some behavior with the more difficult DM-only "Sauron (The Abhorred)" encounter:
    • Now shares the enhanced teleport mechanics, including a chance to scatter players, teleport damage, & possible attack penalties
    • Shadow & Flame summons now award bonus XP on death, but significantly less than those summoned by Sauron the Abhorred
    • Nazgûl and Shadow & Flame summon buffs and bonus item drops remain exclusive to the Abhorred encounter for the moment
    • Other improvements & fixes
  • Asrûta will only begin petrified in his standard encounter & has additional resistances while petrified
  • All areas now globally use cleanup scripts for encounter creatures, remains, & loose items on the ground
  • Fixed minimaps for Mordor & the Dol Amroth/Minas Tirith tilesets
  • Corrected portraits for numerous NPCs, creatures, & placeables
  • Added Rhovanion as the regional prefix for the Dead Marshes
  • Other minor fixes & improvements
Arda v26.5.5

NUI Quickslots now support items like potions, scrolls and item abilities, and Sea-lord's Isle gets seamless transitions.

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NUI Quickslots

  • NUI Quickslots now support items, including potions, scrolls, and item abilities, plus performance improvements

Other Changes

  • Herdirgli ("Master of the Honey") now has a chance to drop the Skeleton Key
  • Improved new AI behavior and migrated several creatures to the more performant AI system (still limited to the same areas)
  • Sea-lord's Isle now uses seamless transitions, plus fixes and improvements to the seamless transition system
  • Other minor fixes and changes
Arda v26.5.4

Dragons get better healing and restored breath attacks, and Magma Burst, Animus Blast and Animus Blizzard all hit much harder.

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Dragons & Other AI

  • Another attempt at improved healing behavior for dragons using the new AI, along with various other AI fixes and improvements
  • Restored or corrected breath attacks for many dragons and drakes

Spells

  • Epic Spell: Magma Burst: initial damage increased from 20d8 to 30d8, and ongoing damage increased from 10d8 to 12d8 per round. Fixed a bug that prevented the petrification effect from triggering; see the spell description for details.
  • Epic Spell: Animus Blast: damage increased from 10d6 to 20d6. Maximum Oathbreaker summons reduced from 5 to 3.
  • Epic Spell: Animus Blizzard: damage increased from 20d6 to 25d8. Maximum Oathbreaker summons remains at 5.

Miscellaneous

  • Magic bags and other container items now show an "Empty" or "Contains Items" line under their name in the bubble text on hover, depending on whether they contain any items
  • Other minor changes and fixes
Arda v26.5.3

Forge requirements now show a blue Forge Item label, dragon AI gets another round of fixes, and Barad-dûr respawns slow to match standard resets.

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Forge Items

  • All items that are forge requirements are now marked with a blue "Forge Item" line under their name in the bubble text on hover. This is done dynamically on module load to ensure accuracy with any future changes or additions to forge requirements.

Other Changes

  • New AI dragon behavior tweaked again in an attempt to fix bugs from the last patch (undead dragons incorrectly using their normal harms to heal, poor behavior/reaction time, etc.). Needs more testing.
  • Spawn timers in Barad-dûr increased to be more in line with standard reset times (no more 15-minute respawns). More coming soon on this.
  • Other minor fixes and changes
Arda v26.5.2

New limits on extreme dungeon camping, point-based Container of Arda scaling, and storable forge quivers. Plus AI tweaks, a stronger Firestorm, and Minas Tirith retextures.

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Dungeon Camping & Login Grace Periods

  • Camping is allowed in most dungeons within reason (see server rules), but:
    • It should not be done so excessively that it frequently interferes with players trying to run the full dungeon
    • Mechanics clearly intended to prevent camping in certain dungeons must not be bypassed
  • A few changes have been made to reduce the more extreme or repeated cases:
    • In restricted areas, Army Unfallen ("Epic Resurrection") must now be used fairly soon after death to remain at the same location; otherwise, the character will be returned to their bindstone
    • Login/reconnect grace periods have been shortened & other related safeguards added
    • Several areas that should have been restricted are now properly marked as such
    • Other behavior adjustments with locked doors and other dungeon mechanics
  • Most players likely won't notice much difference from these changes.
  • Players running a full dungeon may still find parts of it already cleared by campers. These changes are intended to reduce frequent or excessive disruption, not eliminate camping entirely.
  • This is not the direct result of any particular players. This issue tends to become more common whenever server activity increases, so some of these changes were simply overdue... will adjust as needed!

Containers of Arda

  • Container spawn chances now have a clearer & wider spread between lower and higher tiers
  • Encounter scaling now uses a point system based on party size, player level & reincarnation tier:
    • Scaling requires at least 2 players
    • Reaching higher point thresholds removes lower container tiers from the spawn pool
  • Added safeguards to prevent excessive farming or repeated spawning of containers in short periods of time. Each account can still spawn multiple containers within a 24-hour window solo, and there is no cap when in a party.
  • Moved the Yellow Mountains Stronghold container spawn from Veryal en Cimoniemor to Karmarac of Bur Esmer

Items & Drops

  • Removed Plot status from all Forge quivers so they can be stored in Bank of Arda storage
  • Renamed "The Nameless Key" to "Skeleton Key" & updated its description
  • Added the Skeleton Key to Harndagnir's drops
  • Fixed Protection from Alignment on Anglachel (great sword drop) from 2 charges/use to 2 uses/day

Monster AI

  • With a few exceptions, monsters are again using the first New AI set due to its better performance & behavior
  • Additional AI improvements include smarter healing, corrected dragon behavior & various other tweaks
  • Still restricted to areas/monsters described in previous patch notes
  • Fixed several issues with Dyrian boss behavior
  • Improved Sauron's behavior around area transitions, player reconnects & other situations that could disrupt the encounter
  • Brannon & Brennil Lassi buffed significantly to better match their area's difficulty
  • Corrected spells, feats, skills and stats across a large number of other creature and boss blueprints

Spells

  • Firestorm damage increased to 1d8 per caster level, up to 25d8 max
  • Epic Spell: Order Restored now has circling-light VFX for the spell's duration
  • Removed several high-level scrolls from merchants that should remain unique to Wizards/Sorcerers (Time Stop, Mordenkainen's Disjunction, Black Blade of Disaster). Existing scrolls on characters will not be removed. These scrolls may still drop from loot.

Areas & Visuals

  • Added new tileset retextures for Minas Tirith & Dol Amroth
  • Added a new exterior tower placeable for Minas Falath
  • Fixed incorrect elevation tiles in the Pelepelplû exterior city map

Miscellaneous & Bug Fixes

  • The gate leading back into South Tûl Harar no longer consumes its permakey
  • Fixed numerous incorrect creature and placeable portraits
  • Fixed several TMI errors
  • Several other various fixes & changes
Arda v26.5.1

All dragons now use the new AI and a rare nameless key turns up on high-level bosses. Plus Greater Rod of Spellcasting fixes and Storm of Vengeance weather effects.

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Spells & Feats

  • Storm of Vengeance will now impact weather even further beyond rain conditions (lighting, fog, shadows, sound, etc.)
  • Greater Rod of Spellcasting fixes:
    • Fixed a bug that caused metamagic on Cleric domain spells to not cast (any existing instances of those spells must be cleared and recast on the rod)
    • The Legion's Conviction (Cleric 3) spell can now be stored on the rod
  • The Recall Companions feat is now granted to all classes by default

Monsters & Bosses

  • All dragons (mobs and bosses) now use the new AI
  • The 1st Nazgûl in Minas Morgul now has a chance to spawn a Container of Arda on death
  • "Uljunâr (S. 'Uljun king')" boss: behavior/feats/spells tweaked and drop tables tweaked & improved.
  • A new rare "nameless key" Easter egg drop added to various high-level bosses

Miscellaneous & Bug Fixes

  • Fix for helmet customization in the item customizer dialog, broken in the last update
  • Portraits can now be changed in Player Journals up to 2x in a 30-day period
  • Lowered lock DCs on certain doors in Moria
  • Fix attempt for the door transition in Moria from the 2nd Great Hall heading towards the 1st Great Hall
  • Uruial's cave layout/corridors adjusted
  • Other minor fixes and changes
Arda v26.5.0

Website player accounts launch, letting you view characters, inventories and bank storage online. Plus new voicesets, a combined Advanced AI, and spell fixes.

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Website Player Accounts

  • Log in at LandsOfArda.com to view character data, inventories & Bank of Arda storage
  • Get your username & set a password in-game through the Player Journal's new "Website Login" tab
  • Drop & Forge item cards will now show globally owned counts + individual owned counts when logged in
  • Server data syncs to the website about every 15 minutes

Player Journals

  • Added 27 new voicesets to character creation & Player Journal customization (Dragon Age, Baldur's Gate I & II, etc.)
  • Advanced Combat Animations can now be changed under the "Character Customization" tab
  • The "Character Customization" tab will now show a clearer warning icon when your portrait is not visible on the server
  • Various portrait-selection fixes

Monster AI

  • After some testing, a combination of the 2 "sets" of AI scripts is now in use. Some exceptions, but generally:
    • New AI v1: the first set of newer AI scripts we tested, generally used by primary spellcasters
    • New AI v2: the most recent set of newer AI scripts, generally used by non-casters
  • Both received behavior & performance improvements, including a fix for the "passive" bug seen in SLI.
  • Still limited to the "end-game" areas listed in previous patch notes; please continue testing & sharing feedback!

Spells

  • Storm of Vengeance will now impact weather if outside
  • Armor of Faith increased from level 3 to 5
  • Fixed the NUI Quickslots metamagic popup for subradial spells (e.g. Elemental Immunity)
  • Fixed Magic Weapon/Greater Magic Weapon on Greathammers
  • Fixed UMD checks for custom-spell scrolls

Miscellaneous & Bug Fixes

  • Morningstars again deal bludgeoning + piercing damage
  • Dyrian bosses buffed; classes corrected to all casters
  • Sauron drops adjusted to reduce repeated lesser/common drops
  • XP vaults now use account IDs instead of player names; migration is automatic
  • Removed the Lorien => Edoras caravan level restriction
  • Reduced cases of new-AI dragons dying mid-flight/jump without leaving loot or a corpse
  • Fixed Helegrog's blank portrait while shifted
  • Attempted fix for inactive Forest Guide behavior (needs more testing)
  • Other minor fixes & changes