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Caster Level(s): Cleric 7, Wizard / Sorcerer 7
Innate Level: 7
School: Enchantment
Component(s): Somatic
Range: Short
Duration: 30 Seconds or until triggered
Save: None
Spell Resistance: Yes
A symbol is inscribed on the ground and triggers when a creature comes within 6 meters. When triggered, creatures in a huge radius that are not immune to fear take a -2 AC penalty for 5d4 rounds.
Caster Level(s): Cleric 8, Wizard / Sorcerer 8
Innate Level: 8
School: Enchantment
Component(s): Somatic
Range: Short
Duration: 30 Seconds or until triggered
Save: Will Negates (DC 36)
Spell Resistance: Yes
A symbol is inscribed on the ground and triggers when a creature comes within 6 meters. When triggered, creatures in a huge radius are stunned for 5d4 rounds (creatures immune to stun are unaffected).
Caster Level(s): Wizard / Sorcerer 9
Innate Level: 9
School: Transmutation
Component(s): Verbal
Range: Personal
Area of Effect / Target: Caster
Duration: 10 Seconds
Save: None
Spell Resistance: No
All creatures within the area of effect are frozen in time for 10 seconds, except the caster. Outsiders, dragons, and aberrations are unaffected.
Caster Level(s): Wizard / Sorcerer 3
Innate Level: 3
School: Necromancy
Descriptor(s): Negative
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 1 Hour / 2 Levels
Additional Counter Spells: Negative Energy Protection
Save: None
Spell Resistance: Yes
The target creature takes 1d6 points of damage for every 2 caster levels (maximum 10d6). This damage is then applied to the caster's hit points as a temporary bonus. You can't gain more temporary hit points than what is required to kill the target (target's current hit points +10).
Caster Level(s): Wizard / Sorcerer 4
Innate Level: 4
School: Conjuration
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Single
Duration: 1 Round / Level
Save: Reflex Negates
Spell Resistance: Yes
You conjure a glob of green, sticky goo. Make a ranged touch attack against the target. On a failed Reflex save, the target is slowed for 1 round per caster level. Medium creatures are immobilized for half the duration, smaller creatures are paralyzed for the full duration, and larger creatures are immobilized for 3 seconds.
Caster Level(s): Bard 3, Wizard / Sorcerer 3
Innate Level: 3
School: Abjuration
Component(s): Somatic
Range: Personal
Duration: 5 Rounds
Save: None
Spell Resistance: No
The recipient of this spell can cast spells with a verbal component without having to make any noise, as long as the casting takes place entirely within the duration of the Vocalise spell. Only the verbal requirement of spells is deleted. The spell has no effect on speech or other noises.
This spell is of great use when quiet is desired in spell casting or the individual has been magically silenced.
Caster Level(s): Druid 5, Wizard / Sorcerer 4
Innate Level: 4
School: Evocation
Descriptor(s): Fire
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Wall 30 ft Long
Duration: 1 Round / 2 Levels
Save: Reflex 1/2
Spell Resistance: Yes
This spell creates a curtain of fire that deals 4d6 points of fire damage to any creature within or passing through it each round.
Caster Level(s): Wizard / Sorcerer 9
Innate Level: 9
School: Illusion
Descriptor(s): Fear, Mind-Affecting
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Colossal
Duration: Instant
Additional Counter Spells: True Seeing
Save: Will Negates; Fortitude Partial
Spell Resistance: Yes
A horrible phantasm rises to stand before enemy creatures in the area of effect, causing them to make a Will save. If they fail, the phantasm touches them and they must now make a Fortitude saving throw. If this saving throw fails, the creature dies. Those who succeed the Fortitude save still take 3d6 points of damage, are stunned for 2 rounds, and suffer a 1d4 Strength decrease for 1 round per caster level. Creatures with less than 4 HD automatically die, without any saving throws.
Caster Level(s): Druid 7
Innate Level: 7
School: Evocation
Descriptor(s): Sonic
Component(s): Verbal
Range: Personal
Area of Effect / Target: Gargantuan
Duration: Instant
Save: Special
Spell Resistance: No
Any hostile creature who hears the word of balance suffers ill effects based on its hit dice compared to your caster level; effects are cumulative.
HD up to caster level: Slowed for 1 round.
HD up to caster level - 5: 2d6 Strength decrease for 2d4 rounds.
HD up to caster level - 10: Will save or paralyzed for 2d8 rounds.
HD up to caster level / 2 + 5: Will save or die.