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Caster Level(s): Bard 3, Ranger 3, Wizard / Sorcerer 3
Innate Level: 3
School: Necromancy
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Huge
Duration: 1 Turn / Level
Save: None
Spell Resistance: No
The subjects of the spell have a hard time avoiding attacks, sometimes even seeming to stumble into harm's way. The subjects take a -2 penalty to AC.
Caster Level(s): Cleric 5
Innate Level: 5
School: Necromancy
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Huge
Duration: 1 Turn / Level
Save: None
Spell Resistance: No
The subjects take a -2 penalty to attacks and saving throws.
Caster Level(s): Cleric 4
Innate Level: 4
School: Abjuration
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Huge (allies only)
Duration: 1 Turn / Level
Save: None
Spell Resistance: No
The targets gain a +2 deflection bonus to their armor class, with an additional +1 bonus for every six levels of the caster (maximum of +5).
Caster Level(s): Cleric 2, Druid 2
Innate Level: 2
School: Conjuration
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: Instant
Additional Counter Spells: Ghoul Touch
Save: None
Spell Resistance: No
Removes all magical, extraordinary, and supernatural effects that apply a penalty to ability scores, AC, attack rolls, damage, damage immunity, spell resistance, saving throws, and skills. Will not remove the effects of a curse or a disease.
Caster Level(s): Wizard / Sorcerer 6
Innate Level: 6
School: Necromancy
Component(s): Verbal, Somatic
Range: Personal
Duration: 1 Round / Level
Save: None
Spell Resistance: No
This spell grants the caster lich-like immunities. The caster is immune to paralysis, fear, death, and mind-affecting spells.
Caster Level(s): Wizard / Sorcerer 3
Innate Level: 3
School: Evocation
Descriptor(s): Electricity
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Chain of targets in a straight line
Duration: Instant
Additional Counter Spells:
Save: Reflex 1/2
Spell Resistance: Yes
The caster fires a bolt of lightning that passes through all creatures in a straight line from the caster. The bolt does 1d6 points of electricity damage per caster level, to a maximum of 10d6.
Caster Level(s): Paladin 1
Innate Level: 1
School: Abjuration
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 1 Round / Level
Save: None
Spell Resistance: No
The subject gains immunity to fear effects.
Caster Level(s): Cleric 4, Wizard / Sorcerer 4
Innate Level: 4
School: Transmutation
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Single
Duration: 1 Turn / Level
Save: Fortitude Negates
Spell Resistance: No
This spell reduces the target's spell resistance by 1 per caster level (maximum reduction of 15). The caster receives a bonus to the spell's save DC equal to his caster level.
Caster Level(s): Wizard / Sorcerer 1
Innate Level: 1
School: Evocation
Descriptor(s): Force
Component(s): Verbal, Somatic
Range: Long
Area of Effect / Target: Single
Duration: Instant
Additional Counter Spells:
Save: None
Spell Resistance: Yes
The caster creates a shimmering projectile of magical force that unerringly slams into a single selected target. After level 1, the spell creates 1 additional missile every two caster levels, to a maximum of 5 missiles at level 9. Magic missiles do 1D4+1 points of damage each.
Caster Level(s): Cleric 1
Innate Level: 1
School: Enchantment
Component(s): Verbal, Somatic
Range: Long
Duration: Instant
Save: None
Spell Resistance: No
By using this spell, the priest hurls a magical stone at a target opponent, dealing 1d4 points of magical damage.
Caster Level(s): Wizard / Sorcerer 8
Innate Level: 8
School: Transmutation
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 1 Hour / Level
Save: None
Spell Resistance: No
You bestow upon a character a scintillating aura around his head, imbuing him with great power. The target receives a +4 bonus to AC, attack rolls, saving throws, and all ability scores.
Caster Level(s): Bard 6, Cleric 6, Druid 6, Wizard / Sorcerer 6
Innate Level: 6
School: Transmutation
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Huge (allies only)
Duration: 1 Hour / Level
Additional Counter Spells: Ray of Enfeeblement
Save: Harmless
Spell Resistance: No
The target creature's Strength is increased by 1d4+1.
Caster Level(s): Bard 6, Wizard / Sorcerer 6
Innate Level: 6
School: Transmutation
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Huge (allies only)
Duration: 1 Hour / Level
Save: Harmless
Spell Resistance: No
The target creature's Dexterity is increased by 1d4+1.
Caster Level(s): Druid 9
Innate Level: 9
School: Conjuration
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Huge
Duration: Instant
Save: Fortitude Negates
Spell Resistance: Yes
The caster creates water in the lungs of living creatures. Creatures that fail their Fortitude save take bludgeoning damage equal to 20% of their current hit points. Constructs, undead, and elementals cannot be drowned.
Caster Level(s): Bard 6, Cleric 6, Wizard / Sorcerer 6
Innate Level: 6
School: Transmutation
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Huge (allies only)
Duration: 1 Hour / Level
Save: Harmless
Spell Resistance: No
The target creature's Charisma is increased by 1d4+1.
Caster Level(s): Cleric 6, Wizard / Sorcerer 6
Innate Level: 6
School: Transmutation
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Huge (allies only)
Duration: 1 Hour / Level
Save: Harmless
Spell Resistance: No
The target creature's Constitution is increased by 1d4+1.
Caster Level(s): Bard 6, Cleric 6, Wizard / Sorcerer 6
Innate Level: 6
School: Transmutation
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Huge (allies only)
Duration: 1 Hour / Level
Save: Harmless
Spell Resistance: No
The target creature's Intelligence is increased by 1d4+1.
Caster Level(s): Cleric 8, Druid 9
Innate Level: 8
School: Conjuration
Descriptor(s): Healing
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Medium
Duration: Instant
Additional Counter Spells:
Save: Fortitude 1/2 (undead only)
Spell Resistance: Yes (undead only)
All friendly living creatures within the area of effect are restored to full Hit Points. Each hostile undead creature in the area is subject to a ranged touch attack and spell resistance. On a failed Fortitude save, an affected undead is reduced to 2d6 Hit Points; on a successful save, the positive damage is halved.
Caster Level(s): Wizard / Sorcerer 9
Innate Level: 8
School: Enchantment
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Gargantuan
Duration: 1 Round / Level
Additional Counter Spells: Freedom of Movement
Save: Will Negates
Spell Resistance: Yes
Up to 1 creature per caster level is paralyzed for the duration of the spell on a failed Will save.
Caster Level(s): Wizard / Sorcerer 7
Innate Level: 7
School: Enchantment
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Gargantuan
Duration: 1 Round / Level
Additional Counter Spells: Freedom of Movement
Save: Will Negates
Spell Resistance: Yes
Up to 1 humanoid per caster level is paralyzed for the duration of the spell on a failed Will save.