Ang (S. "Iron")
Miscellaneous
This is an item requirement for one or more forge items.
This is an item requirement for one or more forge items.
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Pure ang is silver-white and both malleable and ductile. Even in Moria, though, it is rare. The more common variety is dark grey and stronger. The Dwarven rule of classification is...
Pure ang is silver-white and both malleable and ductile. Even in Moria, though, it is rare. The more common variety is dark grey and stronger. The Dwarven rule of classification is...
Pure ang is silver-white and both malleable and ductile. Even in Moria, though, it is rare. The more common variety is dark grey and stronger. The Dwarven rule of classification is that anything which is virtually pure ang is ang. Common ang is dark grey and hard, yet bendable. Ang is found throughout the mines of the northern Deeps, at every level, and as far as the central Redhom. The Noldor use it principally in the making of borang.
Drops 6
Ando-anca
The Grey Mountains - Northwestern Cave
Balrog of Moria
The Misty Mountains - Moria - East Side - 1st Great Hall of Khazad-dûm
Orc Mine Commander
Gondor - Osgiliath - Orc Tunnel
Sauron
Summoned only
Sauron (The Abhorred)
Summoned only
Scorba the Worm
Eriador - Mountains of Angmar - Parth Gurthil - Scorba's Lair
Forges 13
Battle Axe of Beorn II
Properties
Bonus Feat: Cleave
Damage Bonus: Positive Energy 1d10 Damage
Damage Bonus vs.: Giant Negative Energy 1d10 Damage
Damage Bonus vs.: Half-Orc Negative Energy 1d10 Damage
Damage Bonus vs.: Orc Negative Energy 1d10 Damage
Enhancement Bonus: +4
Keen
Massive Criticals: 2d6 Damage
Proximity glow
Bolvagilliska ("Bolvag's Ire" or "Hatred-Curse")
Properties
Enhancement Bonus: Constitution +2
Damage Bonus: Fire 1d4 Damage
Damage Bonus: Negative Energy 2d4 Damage
Damage Bonus vs.: Good Magical 1d4 Damage
Damage Bonus vs.: Lawful Magical 1d4 Damage
Enhancement Bonus: +4
Keen
Light Red Bright (20m)
Magath Zajargoth (B.S. "Warhammer of the Fire King")
Properties
Enhancement Bonus: Strength +2
Cast Spell: Elemental Shield (12) 3 Uses/Day
Damage Bonus: Magical 1d10 Damage
Damage Bonus vs.: Good Negative Energy 1d6 Damage
Damage Bonus vs.: Neutral Fire 1d6 Damage
Enhancement Bonus: +4
Enhancement Bonus vs.: Good +5
Enhancement Bonus vs.: Neutral +5
Keen
Light Red Dim (5m)
Massive Criticals: 1d8 Damage
Iron Crown of Morgoth
Properties
Enhancement Bonus: Charisma +2
Enhancement Bonus: Constitution +2
Enhancement Bonus: Dexterity +2
Enhancement Bonus: Intelligence +2
Enhancement Bonus: Strength +2
Enhancement Bonus: Wisdom +2
Cast Spell: Improved Invisibility (7) 2 Uses/Day
Freedom
Light Blue Bright (20m)
Spell Resistance: 32
True Seeing
Ancient Rusting Dagger
Greater Rod of Spell Casting
Narya (Q. "Fiery Red", the Ring of Fire)
Properties
Enhancement Bonus: Charisma +3
Enhancement Bonus: Constitution +3
Enhancement Bonus: Strength +3
Armor Bonus: +4
Cast Spell: Elemental Shield (7) Unlimited Uses/Day
Cast Spell: Legend Lore (5) 1 Use/Day
Damage Immunity: Fire 25% Immunity Bonus
Immunity: Mind-Affecting Spells
Immunity: Paralysis
Regeneration: +3
Nenya (Q. "Water", the Ring of Water)
Vilya (Q. "Air", the Ring of Air)
Properties
Enhancement Bonus: Constitution +3
Enhancement Bonus: Strength +3
Enhancement Bonus: Wisdom +3
Armor Bonus: +4
Cast Spell: Regenerate (13) 3 Uses/Day
Damage Immunity: Electrical 25% Immunity Bonus
Immunity: Mind-Affecting Spells
Immunity: Paralysis
Improved Evasion
Regeneration: +5
The Nine Rings for Mortal Men
The Seven Dwarven Rings
Ring of Earth
The One Ring
Properties
Enhancement Bonus: Charisma +2
Enhancement Bonus: Constitution +2
Enhancement Bonus: Dexterity +2
Enhancement Bonus: Intelligence +2
Enhancement Bonus: Strength +2
Enhancement Bonus: Wisdom +2
Cast Spell: Improved Invisibility (7) 3 Uses/Day
Damage Immunity: Acid 25% Immunity Bonus
Damage Immunity: Cold 25% Immunity Bonus
Damage Immunity: Electrical 25% Immunity Bonus
Damage Immunity: Fire 25% Immunity Bonus
Damage Immunity: Negative Energy 25% Immunity Bonus
Immunity: Death Magic
Immunity: Mind-Affecting Spells
Regeneration: +4