Mithril (S. "Grey Brilliance" or "True-silver")
Miscellaneous
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Pure mithril is in many ways like normal silver: shining white and very malleable — but it does not tarnish and alloys with other metals to produce unique enchanted metals of inc...
Pure mithril is in many ways like normal silver: shining white and very malleable — but it does not tarnish and alloys with other metals to produce unique enchanted metals of inc...
Pure mithril is in many ways like normal silver: shining white and very malleable — but it does not tarnish and alloys with other metals to produce unique enchanted metals of incomparable quality. It always appears polished. There are many tales of the mithril from Númenor, but that Isle is no more, and Moria may now be the only source of true-silver.
It no doubt contributes to the vast wealth held by Durin's Folk. Wherever one travels to lands where it is known, it is considered the richest of metals. Mithril is loved above all materials by the Dwarves and is also treasured by the Elves, the Dúnedain, and the dark forces of Morgoth. Very little true-silver made its way westward to Nargothrond, and the samples which did were highly prized. Celebrimbor's recommendations that the Noldor journey toward Eregion when he left Beleriand, in hope making contact with the Dwarves of Durin, and gaining access to true-silver, gives some idea of how highly the Eldar regarded the metal. Their eventual alliance brought more mithril into the hands of the Noldor than they imagined could have existed.
From this true-silver many wondrous alloys emerged. The famed mithril lode is but a single vein. Running northward from the Seventh Deep of Moria, it extends well under the mighty Redhom. The Dwarves dug so deeply after mithril that they released the Balrog imprisoned under Barazinbar. After the release of the Balrog, even Orcs refused to mine the Deeps for mithril, and so no more silver-steel came from Moria after T.A. 1980.
Drops 9
Ando-anca
The Grey Mountains - Northwestern Cave
Annatar ("Lord of Gifts")
Eriador - Eregion - Ost-in-Edhil - Halls of the Mírdaithrond - The Silver Halls
Balrog of Moria
The Misty Mountains - Moria - East Side - 1st Great Hall of Khazad-dûm
Glaurung
The Grey Mountains - Norr-dûm 3
Orc Mine Commander
Gondor - Osgiliath - Orc Tunnel
Sauron
Summoned only
Sauron (The Abhorred)
Summoned only
Smaug
Rhovanion - Erebor - The Lonely Mountain - Level 2 - North-west
Throkmaw
The Grey Mountains - Withered Heath - Cave
Forges 95
Angol (S. "Iron Cloak")
Aragorn's Ranger Armor
Aragorn's Mithril Mail
Aragorn's War-helm
Durin's Armor
Cirdan's Full Shield
Valkrist's Full Shield
Barash Dhaub (B.S. "Crushing Agony")
Aeglos (S. "Snow Point" or "Icicle")
Celebrimbor's Mithril Chain
Ghash Ulk Chey (B.S. "Fires of Ulk Chey Sart")
Properties
Enhancement Bonus: Strength +2
Cast Spell: Flame Weapon (10) 1 Use/Day
Damage Bonus: Magical 1d8 Damage
Damage Bonus vs.: Good Negative Energy 1d6 Damage
Damage Bonus vs.: Neutral Sonic 1d6 Damage
Enhancement Bonus: +4
Enhancement Bonus vs.: Good +5
Enhancement Bonus vs.: Neutral +5
Keen
Light Red Dim (5m)
Massive Criticals: 2d6 Damage
Parkronar Burguul (B.S. "Helmet of Shadows)
Magath Zajargoth (B.S. "Warhammer of the Fire King")
Properties
Enhancement Bonus: Strength +2
Cast Spell: Elemental Shield (12) 3 Uses/Day
Damage Bonus: Magical 1d10 Damage
Damage Bonus vs.: Good Negative Energy 1d6 Damage
Damage Bonus vs.: Neutral Fire 1d6 Damage
Enhancement Bonus: +4
Enhancement Bonus vs.: Good +5
Enhancement Bonus vs.: Neutral +5
Keen
Light Red Dim (5m)
Massive Criticals: 1d8 Damage
Gift of Tulkas
Sûlherok's Longsword
Bracers of Arentaurr
Bracers of Orthîr
Ring of Fëatur I
Frahimrawa (Ch. "Exalted Soul")
Celegorm's Large Shield
Haib Merilin (S. "Clothes of the Nightingale")
Properties
Enhancement Bonus: Charisma +2
Enhancement Bonus: Constitution +2
Enhancement Bonus: Dexterity +2
Armor Bonus: +4
Bonus Spell Slot: Bard Level 3, 4, 5, 6
Damage Reduction: +6 Soak 5 Damage
Skill Bonus: Concentration +5
Skill Bonus: Perform +5
Skill Bonus: Taunt +5
Beraingurth (S. "Lord Blade of Cuivienen")
Properties
Enhancement Bonus: Strength +2
Damage Bonus: Divine 1d10 Damage
Damage Bonus: Positive Energy 1d4 Damage
Enhancement Bonus: +4
Enhancement Bonus vs.: Human +5
Enhancement Bonus vs.: Outsider +5
Keen
Massive Criticals: 1d8 Damage
Angrist (S. "Iron Cutter")
Dior´s Ring
Thûlwa Manwe (S. "Breath of Manwe")
Amarth-a-Cugu
Wardress of Ancantar (Male)
Scales of the Bane of the South
Properties
Enhancement Bonus: Charisma +2
Enhancement Bonus: Constitution +2
Enhancement Bonus: Intelligence +2
Enhancement Bonus: Strength +2
Armor Bonus: +4
Arcane Spell Failure: -50%
Bonus Spell Slot: Bard Level 4, 5, 6
Bonus Spell Slot: Sorcerer Level 6, 7, 8
Bonus Spell Slot: Wizard Level 6, 7, 8
Light Purple Low (10m)
Morgurth (S. "Black Death")
Properties
Enhancement Bonus: Strength +2
Damage Bonus: Negative Energy 1d10 Damage
Damage Bonus vs.: Elf Sonic 1d6 Damage
Damage Bonus vs.: Human Positive Energy 1d6 Damage
Enhancement Bonus: +4
Enhancement Bonus vs.: Elf +5
Enhancement Bonus vs.: Human +5
Keen
Massive Criticals: 1d8 Damage
Soul Devourer
Properties
Enhancement Bonus: Wisdom +2
Damage Bonus: Negative Energy 1d10 Damage
Damage Bonus vs.: Elf Divine 1d6 Damage
Damage Bonus vs.: Human Magical 1d6 Damage
Enhancement Bonus: +4
Enhancement Bonus vs.: Elf +5
Enhancement Bonus vs.: Human +5
Keen
Massive Criticals: 2d6 Damage
Regeneration: +2
Vampiric Regeneration: +3
Daeron's Rapier
Dáin Ironfoot's Axe
Dáin Ironfoot's Waraxe
Elessar ("Elf-Stone")
Full Plate of Gorthaur the Abhorrent
Gift of Manwë
Gimli's Bearded Axe
Properties
Damage Bonus: Positive Energy 1d10 Damage
Damage Bonus vs.: Human Magical 1d8 Damage
Damage Bonus vs.: Orc Magical 1d8 Damage
Enhancement Bonus: +4
Enhancement Bonus vs.: Human +5
Enhancement Bonus vs.: Orc +5
Keen
Massive Criticals: 2d6 Damage
Great Stone Hammer
Gauntlets of Slaying
Gurthang
Properties
Damage Bonus: Magical 1d10 Damage
Damage Bonus vs.: Dragon Negative Energy 1d6 Damage
Damage Bonus vs.: Orc Negative Energy 1d6 Damage
Enhancement Bonus: +4
Enhancement Bonus vs.: Dragon +5
Enhancement Bonus vs.: Orc +5
Keen
Massive Criticals: 1d8 Damage
Vampiric Regeneration: +3
Helm of the Mûmak-king
Hismir (Q. "Misty Jewel")
Star of Elendil (Q. "Elendilmir" )
Belegennon (S."Armor of Might")
Gimli's Axe
Théoden's Armor
Gimli's Walking Axe
Properties
Damage Bonus: Magical 1d10 Damage
Damage Bonus vs.: Human Positive Energy 1d8 Damage
Damage Bonus vs.: Orc Positive Energy 1d8 Damage
Enhancement Bonus: +4
Enhancement Bonus vs.: Human +5
Enhancement Bonus vs.: Orc +5
Keen
Massive Criticals: 2d6 Damage
Rosennon (S. "Foam Armor") (Male)
Mace of the Defiler
Macirillë (Q. "Brilliant Sword")
Narya (Q. "Fiery Red", the Ring of Fire)
Properties
Enhancement Bonus: Charisma +3
Enhancement Bonus: Constitution +3
Enhancement Bonus: Strength +3
Armor Bonus: +4
Cast Spell: Elemental Shield (7) Unlimited Uses/Day
Cast Spell: Legend Lore (5) 1 Use/Day
Damage Immunity: Fire 25% Immunity Bonus
Immunity: Mind-Affecting Spells
Immunity: Paralysis
Regeneration: +3
Nenya (Q. "Water", the Ring of Water)
Vilya (Q. "Air", the Ring of Air)
Properties
Enhancement Bonus: Constitution +3
Enhancement Bonus: Strength +3
Enhancement Bonus: Wisdom +3
Armor Bonus: +4
Cast Spell: Regenerate (13) 3 Uses/Day
Damage Immunity: Electrical 25% Immunity Bonus
Immunity: Mind-Affecting Spells
Immunity: Paralysis
Improved Evasion
Regeneration: +5
Cirdan's Hammer
Dior's Sword
Hammer of Durin (Hammer of the Deeps)
Durin's Shield
Properties
Armor Bonus: +4
Cast Spell: Greater Heroism (9) 1 Use/Day
Cast Spell: Greater Restoration (13) 1 Use/Day
Cast Spell: Greater Stoneskin (11) 2 Uses/Day
Cast Spell: Stone to Flesh (5) 1 Use/Day
Damage Resistance: Slashing Resist 15 / -
Immunity: Knockdown
Gift of Estë
Properties
Enhancement Bonus: Charisma +2
Enhancement Bonus: Constitution +2
Enhancement Bonus: Intelligence +2
Enhancement Bonus: Wisdom +2
Bonus Spell Slot: Bard Level 3, 4, 5, 6
Bonus Spell Slot: Cleric Level 6, 7, 8, 9
Bonus Spell Slot: Druid Level 6, 7, 8, 9
Bonus Spell Slot: Paladin Level 1, 2, 3, 4
Bonus Spell Slot: Ranger Level 1, 2, 3, 4
Bonus Spell Slot: Sorcerer Level 6, 7, 8, 9
Bonus Spell Slot: Wizard Level 6, 7, 8, 9
Damage Reduction: +6 Soak 5 Damage
Gimli's Handaxe
Kirlhach (S. "Cleaving Leaping-flame")
Properties
Enhancement Bonus: Dexterity +1
Cast Spell: Holy Sword (15) 1 Use/Day
Damage Bonus: Acid 1 Damage
Damage Bonus: Cold 1 Damage
Damage Bonus: Divine 1d4 Damage
Damage Bonus: Electrical 1 Damage
Damage Bonus: Fire 1d4 Damage
Enhancement Bonus: +4
Keen
Boots of the Runner
Ongrum (B.S. "Iron Skull")
Ovatha's Bow ("Horse-slayer")
Belt of Axes
Forge Arrows Quiver (Cold)
Forge Arrows Quiver (Electric)
Forge Arrows Quiver (Fire)
Forge Bolts Quiver (Acid)
Forge Bolts Quiver (Cold)
Forge Bolts Quiver (Electric)
Forge Bolts Quiver (Fire)
Forge Bullets Quiver (Acid)
Forge Bullets Quiver (Cold)
Forge Bullets Quiver (Electric)
Forge Bullets Quiver (Fire)
Forge Arrows Quiver (Acid)
Remmiraith (S. "The Netted Stars")
The Nine Rings for Mortal Men
The Seven Dwarven Rings
Ring of Winds
Horse-lord's Shield
Properties
Enhancement Bonus: Constitution +2
Armor Bonus: +4
Bonus Spell Slot: Bard Level 4, 5
Bonus Spell Slot: Cleric Level 7, 8, 9
Bonus Spell Slot: Druid Level 7, 8, 9
Bonus Spell Slot: Paladin Level 1, 3, 4
Bonus Spell Slot: Ranger Level 2, 3, 4
Damage Resistance: Bludgeoning Resist 15 / -
Skill Bonus: Animal Empathy +5
Sash of Yavanna
Shield of Reflections
Hadhafang (S. "Throng-cleaver")
Staff of Aman
Sword of Finduilas
Properties
Enhancement Bonus: Constitution +2
Damage Bonus: Cold 1d4 Damage
Damage Bonus: Positive Energy 1d10 Damage
Enhancement Bonus: +4
Enhancement Bonus vs.: Dragon +5
Enhancement Bonus vs.: Magical Beast +5
Enhancement Bonus vs.: Reptilian +5
Keen
Massive Criticals: 2d6 Damage
The One Ring
Properties
Enhancement Bonus: Charisma +2
Enhancement Bonus: Constitution +2
Enhancement Bonus: Dexterity +2
Enhancement Bonus: Intelligence +2
Enhancement Bonus: Strength +2
Enhancement Bonus: Wisdom +2
Cast Spell: Improved Invisibility (7) 3 Uses/Day
Damage Immunity: Acid 25% Immunity Bonus
Damage Immunity: Cold 25% Immunity Bonus
Damage Immunity: Electrical 25% Immunity Bonus
Damage Immunity: Fire 25% Immunity Bonus
Damage Immunity: Negative Energy 25% Immunity Bonus
Immunity: Death Magic
Immunity: Mind-Affecting Spells
Regeneration: +4
Lobelia's Umbrella
Properties
Enhancement Bonus: Charisma +3
Enhancement Bonus: Intelligence +3
Enhancement Bonus: Wisdom +3
Cast Spell: Energy Immunity (11) 1 Use/Day
Cast Spell: Greater Spell Mantle (17) 1 Use/Day
Cast Spell: Spell Resistance (15) 1 Use/Day
Light Blue Dim (5m)
No Damage
Improved Saving Throws: Universal +4
Ungolrist (S. "Spider-cleaver")
Properties
Bonus Feat: Cleave
Damage Bonus: Magical 1d10 Damage
Damage Bonus vs.: Vermin Fire 1d4 Damage
Damage Bonus vs.: Vermin Positive Energy 1d4 Damage
Enhancement Bonus: +4
Enhancement Bonus vs.: Vermin +5
Freedom
Immunity: Poison
Keen
Proximity glow
Imladagollo (S. "Armor of the Deep Valley")
War-helm of Durin the Deathless
Grond ("Excavator")
Properties
Enhancement Bonus: Strength +2
Damage Bonus: Electrical 1d4 Damage
Damage Bonus: Magical 2d6 Damage
Damage Bonus vs.: Human Electrical 1d8 Damage
Enhancement Bonus: +5
Enhancement Bonus vs.: Elf +6
Enhancement Bonus vs.: Half-Elf +6
Enhancement Bonus vs.: Human +6
Keen
Massive Criticals: 2d8 Damage
Andúril ("Flame of the West")
Properties
Enhancement Bonus: Strength +2
Damage Bonus: Divine 2d6 Damage
Damage Bonus vs.: Orc Cold 1d4 Damage
Damage Bonus vs.: Orc Fire 1d4 Damage
Damage Bonus vs.: Outsider Magical 1d6 Damage
Enhancement Bonus: +4
Enhancement Bonus vs.: Orc +6
Enhancement Bonus vs.: Outsider +6
Keen
Massive Criticals: 1d8 Damage
Proximity glow
Glamdring (S. "Foe-Hammer")