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Chaos Hammer Custom spell

Caster Level(s): Cleric 4 Innate Level: 4 School: Evocation Component(s): Verbal, Somatic Range: Medium Area of Effect / Target: Huge Duration: Instant Save: Will Partial Spell Resistance: No You unleash chaotic power to smite your enemies. Only lawful and neutral (not chaotic) creatures are harmed by the spell. Non-chaotic outsiders take 1d6 points of divine damage per caster level (maximum 10d6). Other non-chaotic creatures take 1d8 points of damage per two caster levels (maximum 5d8). Neutral creatures take half damage. A successful Will save halves the damage and prevents slowing. On a failed save, lawful targets are also slowed for 1d6 rounds.
Classes
Cleric 4
Metamagic
Empower Maximize Quicken Silent Still