Chaos Hammer
Caster Level(s): Cleric 4
Innate Level: 4
School: Evocation
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Huge
Duration: Instant
Save: Will Partial
Spell Resistance: No
You unleash chaotic power to smite your enemies. Only lawful and neutral (not chaotic) creatures are harmed by the spell.
Non-chaotic outsiders take 1d6 points of divine damage per caster level (maximum 10d6). Other non-chaotic creatures take 1d8 points of damage per two caster levels (maximum 5d8). Neutral creatures take half damage.
A successful Will save halves the damage and prevents slowing. On a failed save, lawful targets are also slowed for 1d6 rounds.