Chaos Hammer
Caster Level(s): Cleric 4
Innate Level: 4
School: Evocation
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: 6.67-M.-radius burst
Duration: Instant
Save: Will (see text)
Spell Resistance: No
You unleash chaotic power to smite your enemies. Only lawful and neutral (not chaotic) creatures are harmed by the spell.
Non-chaotic outsiders take 1d6 points of divine damage per caster level (maximum 10d6). Other non-chaotic creatures take 1d8 points of damage per two caster levels (maximum 5d8). Neutral creatures take half damage.
If the target fails its Will save, the damage is halved and no slow is applied. On a successful save, damage is not reduced and non-neutral targets are slowed for 1d6 rounds.