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Caster Level(s): Wizard / Sorcerer 2
Innate Level: 2
School: Evocation
Descriptor(s): Weapon Enchantment
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Creature or Weapon
Duration: 2 Turns / Level
Save: None
Spell Resistance: No
Sets a weapon aflame, granting 1d4 points of fire damage +1 per caster level to a maximum of +10.
The caster can target a specific weapon or a creature with this spell. If the target has a ranged weapon equipped, its equipped ammo will automatically be targeted instead of the main hand weapon.
This spell can be cast on melee weapons, thrown weapons, gauntlets, and ammunition (arrows, bolts, bullets).
Caster Level(s): Wizard / Sorcerer 3
Innate Level: 3
School: Evocation
Descriptor(s): Fire
Component(s): Verbal, Somatic
Range: Long
Area of Effect / Target: Huge
Duration: Instant
Save: Will Partial
Spell Resistance: Yes
Flashburst creates a blinding flash of light. All creatures in the effect are dazzled for 1 round with no save (-1 to attacks), and blinded for 2d8 rounds (will save negates).
Caster Level(s): Wizard / Sorcerer 8
Innate Level: 8
School: Evocation
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Single
Duration: 4 Rounds
Save: Fortitude Partial
Spell Resistance: Yes
Flensing strips the flesh from a corporeal creature's body. Each round the target suffers 2d6 points of damage, 1d3 of charisma and constitution damage. A fortitude save reduces the damage by half and negates the charisma and constitution damage. The target makes a save each round to avoid damage for that round.
Caster Level(s): Wizard / Sorcerer 3
Innate Level: 3
School: Evocation
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Chain of targets in a straight line
Duration: Instant
Save: Reflex 1/2
Spell Resistance: Yes
From your hand you project a blast of pure magical force that deals 1d4 points of damage per caster level (maximum 10d4). Creatures of size large or smaller are knocked down if they fail their saving throw.
Caster Level(s): Wizard / Sorcerer 2
Innate Level: 2
School: Evocation
Descriptor(s): Electrical
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Small
Duration: Instantaneous
Additional Counter Spells:
Save: Reflex 1/2 (See Below)
Spell Resistance: Yes
You create a small stroke of lightning that cycles through all creatures in the area of effect. The spell deals 1d6 points of damage per 2 caster levels (maximum 5d6). Those who fail their Reflex saves must succeed at a Will save or be stunned for 1 round.
Caster Level(s): Druid 2
Innate Level: 2
School: Conjuration
Component(s): Verbal, Somatic
Range: Short
Duration: 8 Hours
Save: None
Spell Resistance: No
This spell summons a beetle ally. The creature increases in power with caster level: light beetle (1-5), medium beetle (6-10), greater beetle (11-15), and boss beetle (16+).
Caster Level(s): Bard 3
Innate Level: 3
School: Transmutation
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Caster
Duration: 1 Hour / Level
Save: None
Spell Resistance: No
Your speech becomes fluent and more believable. You gain a +30 bonus on Bluff checks made to convince another of the truth of your words.
Caster Level(s): Bard 2, Wizard / Sorcerer 2
Innate Level: 2
School: Conjuration
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Large
Duration: 1d6 Rounds
Save: Will Negates (blindness only)
Spell Resistance: Yes
A cloud of golden particles covers everyone and everything in the area. Creatures that fail spell resistance are revealed if invisible, take a -40 penalty to Hide checks, and (on a failed Will save) become blinded.
Caster Level(s): Cleric 3
Innate Level: 3
School: Abjuration
Descriptor(s): Sonic
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Large
Duration: 1 Turn / 2 Level
Additional Counter Spells:
Save: Reflex 1/2
Spell Resistance: Yes
The caster creates a small, magical zone that can detect the passage of enemy creatures. When the field is activated, it explodes, doing 1d8 points of sonic damage per two caster levels to all creatures within the area of effect (to a maximum of 5d8). After being triggered, the glyph dissipates.
Caster Level(s): Bard 6, Wizard / Sorcerer 8
Innate Level: 6
School: Evocation
Component(s): Verbal, Somatic
Range: Touch
Duration: Instant
Save: Will Partial
Spell Resistance: Yes
Upon uttering the Great Shout, enemies within the area are affected. Creatures with 4 Hit Dice or fewer are instantly killed. Other enemies must make a Will save; on failure they are stunned and deafened for 2 rounds, on success for 1 round. The caster must also make a Will save or be knocked down for 1 turn.
Caster Level(s): Wizard / Sorcerer 5
Innate Level: 5
School: Enchantment
Component(s): Verbal, Somatic
Range: Medium
Duration: 3d6 Seconds
Save: Will Negates
Spell Resistance: Yes
Hostile creatures in the area must make a Will save or fall asleep. Creatures attacked while sleeping will awake.
Caster Level(s): Wizard / Sorcerer 5
Innate Level: 5
School: Evocation
Descriptor(s): Fire
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Medium
Duration: Instant
Save: Reflex 1/2
Spell Resistance: Yes
Fireburst causes a powerful explosion of flame to burst from you. All creatures within the area, except for you, take 1d8 points of fire damage per caster level (maximum 15d8).
Caster Level(s): Bard 5, Wizard / Sorcerer 6
Innate Level: 5
School: Enchantment
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 1 Hour / Level
Save: None
Spell Resistance: No
This spell imbues a single target with great bravery. The target gains a +4 bonus on attack rolls, saves, and skill checks, immunity to fear effects, and temporary hit points equal to your caster level (maximum 20).
Caster Level(s): Wizard / Sorcerer 4
Innate Level: 4
School: Enchantment
Component(s): Verbal, Somatic
Range: Medium
Duration: 1d6 Seconds / Level
Save: None
Spell Resistance: Yes
This spell applies a -4 penalty to all saving throws for hostile creatures in the area.
Caster Level(s): Cleric 7
Innate Level: 7
School: Necromancy
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: Instant
Save: Harmless
Spell Resistance: No
Greater Restoration removes most negative effects from the target, including ability, AC, attack, damage, damage immunity, saving throw, spell resistance, and skill decreases; blindness, deafness, curses, diseases, poisons, paralysis, charm, domination, daze, confusion, fear, negative levels, slow, stun, and immobilization. It also heals the target to full Hit Points if the target is not undead.
Caster Level(s): Cleric 6, Wizard / Sorcerer 8
Innate Level: 7
School: Transmutation
Component(s): Verbal
Range: Touch
Area of Effect / Target: Caster
Duration: 1 Turn / Level
Save: Will Negates
Spell Resistance: No
The caster's presence is completely ignored by nearby creatures unless they succeed on a Will save. Attacking or performing a hostile action will make the sanctuary vanish.
Caster Level(s): Wizard / Sorcerer 5
Innate Level: 5
School: Illusion
Descriptor(s):
Component(s): Verbal, Somatic
Range: Special
Area of Effect / Target: Special
Duration: Special
Additional Counter Spells:
Save: Special
Spell Resistance: Special
Allows the caster to conjure a shadow variant of one of the following spells: Summon Shadow, Melf's Acid Arrow, Ghostly Visage, Web, or Minor Globe of Invulnerability.
Caster Level(s): Druid 3
Innate Level: 3
School: Evocation
Descriptor(s): Acid
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Huge
Duration: 1 Round
Save: Reflex 1/2
Spell Resistance: Yes
You evoke from the earth an upswelling of virulent green energy, burning any creature in the spell's area for 2d6 points of acid damage +1 point per caster level, maximum 2d6+10. Creatures present when the spell is cast may make a Reflex save for half damage. Creatures still in the area at the end of the round take the same damage again with no saving throw.
Caster Level(s): Wizard / Sorcerer 1
Innate Level: 1
School: Conjuration
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Small
Duration: Instant
Save: None
Spell Resistance: Yes
You create a rain of stones that deal damage to creatures and objects they strike. Make a ranged touch attack against each object in the area, doing 1d4 points of bludgeoning damage per caster level, to a maximum of 5d4.
Caster Level(s): Cleric 4
Innate Level: 4
School: Evocation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Huge
Duration: Instant
Additional Counter Spells:
Save: Will Partial
Spell Resistance: Yes
The caster smites a group of enemies with divine light for 1d8 points of damage for every two caster levels, to a maximum of 5d8. Enemies that make a Will save take half damage and avoid being dazed for 1 to 6 rounds.