Showing 229 of 229 Spells

Flame Weapon Base game Modified

Caster Level(s): Wizard / Sorcerer 2 Innate Level: 2 School: Evocation Descriptor(s): Weapon Enchantment Component(s): Verbal, Somatic Range: Touch Area of Effect / Target: Creature or Weapon Duration: 2 Turns / Level Save: None Spell Resistance: No Sets a weapon aflame, granting 1d4 points of fire damage +1 per caster level to a maximum of +10. The caster can target a specific weapon or a creature with this spell. If the target has a ranged weapon equipped, its equipped ammo will automatically be targeted instead of the main hand weapon. This spell can be cast on melee weapons, thrown weapons, gauntlets, and ammunition (arrows, bolts, bullets).
Classes
Wiz/Sorc 2
Metamagic
Extend Quicken Silent Still

Flashburst Custom spell

Caster Level(s): Wizard / Sorcerer 3 Innate Level: 3 School: Evocation Descriptor(s): Fire Component(s): Verbal, Somatic Range: Long Area of Effect / Target: Huge Duration: Instant Save: Will Partial Spell Resistance: Yes Flashburst creates a blinding flash of light. All creatures in the effect are dazzled for 1 round with no save (-1 to attacks), and blinded for 2d8 rounds (will save negates).
Classes
Wiz/Sorc 3
Metamagic
Empower Maximize Quicken Silent Still

Flensing Custom spell

Caster Level(s): Wizard / Sorcerer 8 Innate Level: 8 School: Evocation Component(s): Verbal, Somatic Range: Short Area of Effect / Target: Single Duration: 4 Rounds Save: Fortitude Partial Spell Resistance: Yes Flensing strips the flesh from a corporeal creature's body. Each round the target suffers 2d6 points of damage, 1d3 of charisma and constitution damage. A fortitude save reduces the damage by half and negates the charisma and constitution damage. The target makes a save each round to avoid damage for that round.
Classes
Wiz/Sorc 8
Metamagic
Empower Maximize Quicken Silent Still

Forceblast Custom spell

Caster Level(s): Wizard / Sorcerer 3 Innate Level: 3 School: Evocation Component(s): Verbal, Somatic Range: Short Area of Effect / Target: Chain of targets in a straight line Duration: Instant Save: Reflex 1/2 Spell Resistance: Yes From your hand you project a blast of pure magical force that deals 1d4 points of damage per caster level (maximum 10d4). Creatures of size large or smaller are knocked down if they fail their saving throw.
Classes
Wiz/Sorc 3
Metamagic
Empower Maximize Quicken Silent Still

Gedlee's Electric Loop Base game

Caster Level(s): Wizard / Sorcerer 2 Innate Level: 2 School: Evocation Descriptor(s): Electrical Component(s): Verbal, Somatic Range: Short Area of Effect / Target: Small Duration: Instantaneous Additional Counter Spells: Save: Reflex 1/2 (See Below) Spell Resistance: Yes You create a small stroke of lightning that cycles through all creatures in the area of effect. The spell deals 1d6 points of damage per 2 caster levels (maximum 5d6). Those who fail their Reflex saves must succeed at a Will save or be stunned for 1 round.
Classes
Wiz/Sorc 2
Metamagic
Empower Maximize Quicken Silent Still

Giant Insects Custom spell

Caster Level(s): Druid 2 Innate Level: 2 School: Conjuration Component(s): Verbal, Somatic Range: Short Duration: 8 Hours Save: None Spell Resistance: No This spell summons a beetle ally. The creature increases in power with caster level: light beetle (1-5), medium beetle (6-10), greater beetle (11-15), and boss beetle (16+).
Classes
Druid 2
Metamagic
Extend Quicken Silent Still

Glibness Custom spell

Caster Level(s): Bard 3 Innate Level: 3 School: Transmutation Component(s): Verbal, Somatic Range: Personal Area of Effect / Target: Caster Duration: 1 Hour / Level Save: None Spell Resistance: No Your speech becomes fluent and more believable. You gain a +30 bonus on Bluff checks made to convince another of the truth of your words.
Classes
Bard 3
Metamagic
Extend Quicken Silent Still

Glitterdust Custom spell

Caster Level(s): Bard 2, Wizard / Sorcerer 2 Innate Level: 2 School: Conjuration Component(s): Verbal, Somatic Range: Medium Area of Effect / Target: Large Duration: 1d6 Rounds Save: Will Negates (blindness only) Spell Resistance: Yes A cloud of golden particles covers everyone and everything in the area. Creatures that fail spell resistance are revealed if invisible, take a -40 penalty to Hide checks, and (on a failed Will save) become blinded.
Classes
Bard 2 Wiz/Sorc 2
Metamagic
Extend Quicken Silent Still

Glyph of Warding Base game

Caster Level(s): Cleric 3 Innate Level: 3 School: Abjuration Descriptor(s): Sonic Component(s): Verbal, Somatic Range: Short Area of Effect / Target: Large Duration: 1 Turn / 2 Level Additional Counter Spells: Save: Reflex 1/2 Spell Resistance: Yes The caster creates a small, magical zone that can detect the passage of enemy creatures. When the field is activated, it explodes, doing 1d8 points of sonic damage per two caster levels to all creatures within the area of effect (to a maximum of 5d8). After being triggered, the glyph dissipates.
Classes
Cleric 3
Metamagic
Empower Extend Maximize Quicken Silent Still

Great Shout Custom spell

Caster Level(s): Bard 6, Wizard / Sorcerer 8 Innate Level: 6 School: Evocation Component(s): Verbal, Somatic Range: Touch Duration: Instant Save: Will Partial Spell Resistance: Yes Upon uttering the Great Shout, enemies within the area are affected. Creatures with 4 Hit Dice or fewer are instantly killed. Other enemies must make a Will save; on failure they are stunned and deafened for 2 rounds, on success for 1 round. The caster must also make a Will save or be knocked down for 1 turn.
Classes
Bard 6 Wiz/Sorc 8
Metamagic
Extend Quicken Silent Still

Greater Command Custom spell

Caster Level(s): Wizard / Sorcerer 5 Innate Level: 5 School: Enchantment Component(s): Verbal, Somatic Range: Medium Duration: 3d6 Seconds Save: Will Negates Spell Resistance: Yes Hostile creatures in the area must make a Will save or fall asleep. Creatures attacked while sleeping will awake.
Classes
Wiz/Sorc 5
Metamagic
Empower Extend Maximize Quicken Silent Still

Greater Fireburst Custom spell

Caster Level(s): Wizard / Sorcerer 5 Innate Level: 5 School: Evocation Descriptor(s): Fire Component(s): Verbal, Somatic Range: Personal Area of Effect / Target: Medium Duration: Instant Save: Reflex 1/2 Spell Resistance: Yes Fireburst causes a powerful explosion of flame to burst from you. All creatures within the area, except for you, take 1d8 points of fire damage per caster level (maximum 15d8).
Classes
Wiz/Sorc 5
Metamagic
Empower Maximize Quicken Silent Still

Greater Heroism Custom spell

Caster Level(s): Bard 5, Wizard / Sorcerer 6 Innate Level: 5 School: Enchantment Component(s): Verbal, Somatic Range: Touch Area of Effect / Target: Single Duration: 1 Hour / Level Save: None Spell Resistance: No This spell imbues a single target with great bravery. The target gains a +4 bonus on attack rolls, saves, and skill checks, immunity to fear effects, and temporary hit points equal to your caster level (maximum 20).
Classes
Bard 5 Wiz/Sorc 6
Metamagic
Extend Silent Still

Greater Malison Custom spell

Caster Level(s): Wizard / Sorcerer 4 Innate Level: 4 School: Enchantment Component(s): Verbal, Somatic Range: Medium Duration: 1d6 Seconds / Level Save: None Spell Resistance: Yes This spell applies a -4 penalty to all saving throws for hostile creatures in the area.
Classes
Wiz/Sorc 4
Metamagic
Empower Extend Maximize Quicken Silent Still

Greater Restoration Base game Modified

Caster Level(s): Cleric 7 Innate Level: 7 School: Necromancy Component(s): Verbal, Somatic Range: Touch Area of Effect / Target: Single Duration: Instant Save: Harmless Spell Resistance: No Greater Restoration removes most negative effects from the target, including ability, AC, attack, damage, damage immunity, saving throw, spell resistance, and skill decreases; blindness, deafness, curses, diseases, poisons, paralysis, charm, domination, daze, confusion, fear, negative levels, slow, stun, and immobilization. It also heals the target to full Hit Points if the target is not undead.
Classes
Cleric 7
Metamagic
Quicken Silent Still

Greater Sanctuary Base game Modified

Caster Level(s): Cleric 6, Wizard / Sorcerer 8 Innate Level: 7 School: Transmutation Component(s): Verbal Range: Touch Area of Effect / Target: Caster Duration: 1 Turn / Level Save: Will Negates Spell Resistance: No The caster's presence is completely ignored by nearby creatures unless they succeed on a Will save. Attacking or performing a hostile action will make the sanctuary vanish.
Classes
Cleric 6 Wiz/Sorc 8
Metamagic
Extend Quicken Silent Still

Greater Shadow Conjuration Base game Modified

Caster Level(s): Wizard / Sorcerer 5 Innate Level: 5 School: Illusion Descriptor(s): Component(s): Verbal, Somatic Range: Special Area of Effect / Target: Special Duration: Special Additional Counter Spells: Save: Special Spell Resistance: Special Allows the caster to conjure a shadow variant of one of the following spells: Summon Shadow, Melf's Acid Arrow, Ghostly Visage, Web, or Minor Globe of Invulnerability.
Classes
Wiz/Sorc 5
Metamagic
Silent Still

Greenfire Custom spell

Caster Level(s): Druid 3 Innate Level: 3 School: Evocation Descriptor(s): Acid Component(s): Verbal, Somatic Range: Medium Area of Effect / Target: Huge Duration: 1 Round Save: Reflex 1/2 Spell Resistance: Yes You evoke from the earth an upswelling of virulent green energy, burning any creature in the spell's area for 2d6 points of acid damage +1 point per caster level, maximum 2d6+10. Creatures present when the spell is cast may make a Reflex save for half damage. Creatures still in the area at the end of the round take the same damage again with no saving throw.
Classes
Druid 3
Metamagic
Empower Extend Maximize Quicken Silent Still

Hail of Stone Custom spell

Caster Level(s): Wizard / Sorcerer 1 Innate Level: 1 School: Conjuration Component(s): Verbal, Somatic Range: Medium Area of Effect / Target: Small Duration: Instant Save: None Spell Resistance: Yes You create a rain of stones that deal damage to creatures and objects they strike. Make a ranged touch attack against each object in the area, doing 1d4 points of bludgeoning damage per caster level, to a maximum of 5d4.
Classes
Wiz/Sorc 1
Metamagic
Empower Maximize Quicken Silent Still

Hammer of the Gods Base game

Caster Level(s): Cleric 4 Innate Level: 4 School: Evocation Descriptor(s): Component(s): Verbal, Somatic Range: Medium Area of Effect / Target: Huge Duration: Instant Additional Counter Spells: Save: Will Partial Spell Resistance: Yes The caster smites a group of enemies with divine light for 1d8 points of damage for every two caster levels, to a maximum of 5d8. Enemies that make a Will save take half damage and avoid being dazed for 1 to 6 rounds.
Classes
Cleric 4
Metamagic
Empower Maximize Quicken Silent Still