Arda v1382

Spell area-of-effect previews arrive, XP vault deposits above level 40 take a bigger penalty, and many boss drops, keys and doors are fixed across Angmar and Moria.

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Interface & Quality of Life

  • Added spell radius previews, so you can see a spell's area of effect before casting it. This only works for base NWN spells for now; custom spells will be supported in the future.
  • A floating message now appears above characters when equipped weapons/items are dropped to the ground due to lack of inventory space
  • Several friendly cities are explored by default again
  • Campsites now stay up during rest, and a bedroll appears too
  • Map pins added to Carn Dûm

XP Vault

  • With the lower penalty and partial deposits added a few updates ago, the XP vault could be used to "power level" past many of the early levels on a new character, particularly with reincarnate XP deposits. To keep the lower penalty and partial deposits instead of going back to 100%-only deposits, the following changes are now in effect:
    • Any XP deposited above level 40 is penalized at 75%. Any remaining XP below level 40 is still penalized at the standard 20%.
    • Reincarnate XP is now only multiplied into non-reincarnate XP on full (100%) deposits

Monsters & Bosses

  • Various adjustments to mob spawns in Cirith Ungol
  • Caster buffs for orc drummers and Kruznak wizards
  • Spell and other tweaks to the Necromancer, Annatar, and the 1st Nazgûl
  • Annatar's appearance changed, and the Necromancer's scale increased
  • Smaug's size slightly decreased & Harndagnir's slightly increased (will adjust if needed)
  • Gundabad warrior damage toned down a bit
  • The OnSpawn script for hidden creatures (assassins, etc.) now includes the scalar, for better XP & stats

Drop Fixes & Changes

Miscellaneous

  • Increased movement speed on the Sea Lord's Isle paths
  • Ancient Rusting Daggers can now be kept in persistent storage. Exchange yours at the Altar to Aulë for the newest version.
  • The House of Healing has more stacks of various scrolls, and more water bottle stacks were added to the Desert Rose Inn
  • The old Shelob door exit is now unlocked by default (exit only)

Bug Fixes

  • The Greater Rod of Spellcasting forge should now take all 4 Celeb
  • Storm of Vengeance now has a fallback "reset" after the spell duration has passed, which should fix any issues with only having 1 storm out at a time
  • The gate to Carn Dûm now has the correct key tag to be opened
  • Brooch of the Dúnedain quest fix: closed a bug that allowed getting multiple brooches on one character
  • Mob/boss spawn fixes for Angsiril Forest & the Mor-sereg in Angmar
  • Door fixes for Moria, Caradhras, the Mor-sereg, and Tûl Harar
  • Fornost key fix: it should spawn in the chest again
  • Harlindon transition fix
  • Battletide spell fixes
  • Random map pin cleanup
  • Several other minor bug fixes
Arda v1381.5

Fixes for Rilineldor, Southern Mirkwood, the Dunland Ghost Caves and the Carn Dûm gate, plus loot for Ulgarin and harder-hitting Gundabad orcs.

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Areas & Dungeons

  • Rilineldor 4th floor crash fixed
  • Westfold sound effects added back
  • Southern Mirkwood transitions fixed (you can also now move between South-west and South)
  • Dunland Ghost Caves entrance now accessible
  • The Carn Dûm main gate now opens with the proper key (from Sakalure)

Monsters & Bosses

  • Ulgarin, the Leader of the Mor-sereg, now drops loot
    • Ring and hammer drops slightly buffed
  • Dyrian archers updated to Uruk Drartul
  • Gundabad melee orcs now use the scalar script (beware: they hit harder now, but give better XP)

Bug Fixes

  • Other miscellaneous bug fixes & changes
Arda v1381.4

Transition fixes for Lake Evendim and the White Mountains, Mor-sereg dungeon fixes, Rangers back at Weathertop, and Oathbreaker summons now unsummon properly.

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Areas & Dungeons

  • Lake Evendim north-west transitions fixed
  • White Mountains transitions fixed
  • Edoras: merchant added back
  • 2 rest area triggers added to the Raj caravan and Raj city campsites
  • Mor-sereg dungeon fixes (doors, levers, etc.). The areas are now marked to send you back to your bindstone after being logged off for too long.
  • Weathertop: Rangers added back to the woods. Strider's quest should work now (it probably always did, but the journal entries now make sense).
  • Angsul: gates fixed (no more being taken to Meduseld)
  • Gap of Rohan: Lurg no longer spawns inside the wall

Miscellaneous & Bug Fixes

  • Lothlórien forest guide gear fixes
  • Fix for Oathbreaker summons to unsummon on rest/death
  • Sea Lord's Isle: Commander Daurnitir drop table fixed (now matches the drop database)
Arda v1381.3

Thirteen areas across Eregion, Rohan, Gondor and Enedwaith are reskinned, the Hall of the Mor-sereg opens in Angmar, and 17 music tracks are added or changed.

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Areas & Dungeons

  • Reskinned and/or updated areas:
    • Enedwaith
    • Eregion - Nan Sirannon
    • Eregion - Ost-in-Edhil
    • Gap of Rohan
    • Girithlin
    • Gwathló Marches
    • Gondor - Anórien - Pelennor Fields
    • Gondor - Anórien East
    • Gondor - Anórien West
    • Rohan - Eastfold
    • Rohan - Westemnet
    • Rohan - Westfold
    • Rohan - Westfold - Edoras
  • New dungeon finished: Mountains of Angmar - Angsiril Forest - The Hall of the Mor-sereg (Q. "Black Blood"), with bosses, drops, mobs, etc.
  • Mora Hal, Southern Mirkwood, & other transitions fixed
  • Moria doors, mob/mini-boss buffs, encounters, etc. fixed again

Music

  • 17 music tracks added/changed
  • New Lands of Arda menu theme mod added to the Steam Workshop; see #resources on Discord

Miscellaneous & Bug Fixes

Arda v1381.2

More areas south and east of Mithlond are reskinned, and the first phase of the new Angsiril Forest dungeon opens in Angmar.

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Areas & Dungeons

  • More areas south and east of Mithlond redone/reskinned (world map update to follow eventually)
  • New "Angsiril Forest" dungeon now accessible in Angmar (phase 1: mobs only for now)
  • Other miscellaneous bug fixes & changes
Arda v1381

Caradhras and the High Pass are redone, Strider has a new quest, the Animus spells now raise Oathbreakers, and a new Recall Companions feat brings back stuck companions.

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Areas & Dungeons

  • Improvements/fixes to Angmar
  • Caradhras Pass redone
  • High Pass redone
  • Mage shop, Bank of Arda, and library in Mithlond redone
  • New quest from Strider in Bree and the surrounding area

Spells & Feats

  • The undead summons for the epic spells Animus Blast and Animus Blizzard changed from vanilla NWN skeletons/wights to "Oathbreaker" summons, basically toned-down versions of Mummy Dust:
    • Each spell summons 1 per kill, up to a max of 5 per spell
    • Summons despawn on rest and death
  • All classes that can summon familiars, animal companions, summons, etc. now have a new (free) Recall Companions feat that teleports all of your companions to your location outside of combat. Useful when companions get stuck or left behind on certain transitions. Access it via the class radial menu.
  • The Blinding Speed epic feat can no longer be dispelled

Miscellaneous & Bug Fixes

  • New inventory icons for the Elessar and Arkenstone amulets
  • Temporarily re-allowing 2 One Rings to be equipped at the same time. This will be disabled again in a future update, when the rings of power (including The One Ring) are rebalanced.
  • Player campsites now despawn after 5 minutes
  • Isengard and Dyrian archers buffed
  • Exit from Smaug's lair fixed
  • Other minor bug fixes & changes
Arda v1380.1

Transition and door fixes following the Angmar Expansion.

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Bug Fixes

  • Various transition and door bug fixes from the last update
  • Other minor bug fixes & changes
Arda v1380

The Angmar Expansion reskins the region's outdoor areas and moves more dungeons into it, plus a new Weathertop model, music updates and a 600 MB smaller download.

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Angmar Expansion

  • Reskinned outdoor areas, additional dungeons/areas moved within the Angmar region, etc.
  • New Weathertop model
  • Music updates for several areas

Miscellaneous

  • Equipping 2 One Rings at the same time is now disabled
  • Reduced the size of the haks (NWSync download) by ~600 MB
  • Other miscellaneous changes and fixes