Arda v26.1.2

Cheaper rebuilds, a lighter early death penalty, bigger quest rewards and gentler falls. Plus new Harad, Mordor and Dol Amroth cloaks and praying fixes.

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Difficulty Balance

  • Rebuild cost reduced from 1,000 gold per level to 500 gold per level
  • Death XP penalty during the grace period (non-reincarnate & level 25 or below) reduced from half the standard penalty to a third (200 / 3 = ~67 XP per level)
  • Moderate increase to XP and gold rewards for many quests.
  • Tuned slip and fall damage scripts to scale more appropriately per area/level. Overall not as punishing, especially in early areas.

Miscellaneous

  • 3 new cloak options (Harad, Mordor and Dol Amroth)
  • New inventory icons for several drop items + the Ring of Earth forge item. A swap at the Altar to Aulë may be required.
  • Larger stacks of potions and scrolls added to the Mithlond, Bree, and Rivendell shops + lowered identify price
  • Lowered Necro AC a bit

Bug Fixes

  • Fix attempts for the "too many instructions" error for some players when joining the server
  • Praying altar "uses" were previously consumed for the day after the first use of a specific altar, for all characters. Each altar now properly allows each character the chance to pray once per in-game calendar day. More feedback messages will now display when praying as well.
  • Fixed male run animations when wielding a bow and moving with increased speed
  • Mithlond blacksmith fixes: removed NPC items, adjusted placeables to prevent getting stuck behind the counter
  • Other minor fixes, changes, etc.
Arda v26.1.1

HD textures for skin effects like Stoneskin and Barkskin, weapon buffs that land on your equipped ammo, and safeguards for account-wide map pins.

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Spells

  • New HD textures for skin VFX, e.g. Stoneskin, Barkskin, etc.
  • Weapon buffs that would normally be allowed on your equipped ammo will no longer fail when targeting your character. E.g. if you are holding a bow and cast Flame Weapon on yourself, it will target your equipped arrows instead of failing.
  • More spell description cleanup, fixes, etc.

Miscellaneous & Bug Fixes

  • "Container of Arda (Pure Force)" petrify effect should no longer be dispellable, which was causing it to fight back
  • Added additional safeguards to prevent a possible bug that deletes account-wide map pins. We're only aware of 1 instance where this occurred.
  • Bug fix (?) for incorrect server uptime in the bindstone NUI
  • Orc Archer (Asharag) buffed
Arda v26.1.0

Persistent locations and bindstones are overhauled, and every spell gets a review with new AOE previews. Plus Angmar, lore, cloak and journal updates.

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Persistent Location & Bindstones

  • Location, bindstones, and other persistent player data have been overhauled and cleaned up. Behavior is mostly the same:
    • After a server reset, if you log in within a short grace period of the server booting up, you will be sent back to your last location. Otherwise, you will be sent to your bindstone.
    • In the same server session (e.g. no reset), if your last location does not allow your return and you log back in past the grace period, you will be sent back to your bindstone. Otherwise, you will stay at your last location.
  • Resolves the recent issue of getting stuck at the login area

Spells

  • Fixed a bug that allowed the Greater Rod of Spellcasting to bypass "self-only" targeting for certain buffs/spells
  • Target/AOE preview added to all (or most) custom spells. We didn't test all of them, so please report if any are missing, inaccurate, or otherwise don't seem right.
  • All spells have gone through a review:
    • Ensured damage-related spells are receiving the reincarnate damage bonus
    • Updated many spell descriptions to accurately reflect changes and/or updated scripts to match descriptions
    • Many fixes and other minor adjustments
    • See the new spells page on the website for a current list of all spells and their descriptions
  • Fixed "Energy Immunity: Acid" to have visual & sound effects when cast
  • Fixed script references for the following spells, which likely did nothing previously:
  • Fixed Chromatic Orb so it behaves like its description, and made some other changes to the spell.

Lore Entries

  • Thanks to @deadstone for doing the research/legwork on these!
  • 16 new lore entries added to various areas
  • ~30 descriptions of existing lore updated

Player Journals, Bindstones & Other NUI

  • Player Journals (bank transaction logs):
    • Added search and filter functionality and timestamps
    • Increased to the most recent 1,000 transactions (up from 500)
    • New database system with performance improvements; this will require a full wipe of the current logs.
  • Other misc. NUI updates:
    • Server uptime added to the bindstone NUI window (e.g. how long the server has been running since the last reset)
    • Minor improvements to NUI scaling with the user UI scale (~1.5 recommended)
    • Minor layout/style adjustments

Cloaks

  • Old-style Arda cloaks (armor neck pieces) now brought back as wearable/customizable cloaks
  • 10ish more cloak styles added
  • All custom cloaks now work for custom combat animation styles (for those styles which have cloak animations, so excluding unarmed and spellblade)
  • Male phenotypes (+ female orc and gnome) have mounted cloak animations
  • Dragon-lined cloak style texture fixed

Miscellaneous

  • Barad Girithlin in Girithlin connected to the road leading to Minhiriath, so southern Cardolan is now also accessible from the west. The world map has been updated.
  • Fix for Halbarad conversation (Weathertop quest)
  • Removed the darkness special ability from Haradrim Priests (Vatra) to address Fortress of the Moon crashes. Needs testing.
  • Corrected encounters in Mûmakan areas (Orb mobs now spawn near Orb dungeons, etc.) and buffed the CR of Mûmakan elf archers a bit
  • Angmar updates:
    • New cloaks for mobs and bosses
    • Boss descriptions added and slight edits
    • Angmar orcs' CR slightly raised to match the CR of soldiers
    • Relocated patrol leaders to Cargash Keep surroundings
    • Added a new leader to the Carn Dûm streets
    • Added a road from Cargash Keep north over the mountains
    • Cargash Keep commander now has a loot table
  • Map transition fixes:
    • Dead Marshes -> Rohan - The Wold
    • Haradwaith - Far Harad -> Haradwaith - Far Harad
  • Other minor fixes and changes
Arda v25.2.2

Lore entries move to a central database with unread markers, popups and sorting. Plus journal transfer fixes, bank logs, and Greater Rod of Spellcasting improvements.

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Lore Entries

  • All lore entries are now stored in a centralized database. When lore entries are updated/changed as part of an update, player journals will now automatically receive the updated lore info if they have discovered that entry, e.g. you don't have to run over the trigger again to get the updated content.
  • New/updated journal entries will now flash in the journal to indicate they are "unread" until you view them
  • Newly discovered lore will now show as a notification/popup at the top of the screen instead of a console message
  • Added sort options to lore entries
  • All current lore entries now have imagery
  • XP amount for new lore fixed (1,000 XP)
  • Several new lore entries added

Player Journals

  • Fixed a few bugs that caused items to be mismatched when transferring items, e.g. you click one item, but a different one transfers.
  • Added deposit/withdraw logs to the Bank storage tab; only the most recent 500 transactions are stored
  • The "Open Player Journal" checkbox when opening persistent storage will now persist across all characters on your account
  • Performance improvements and other minor fixes/changes

Miscellaneous

  • Greater Rod of Spellcasting now stores the list of spells primed on the rod in the item description. It will also display metamagic info in both the description and when casting a spell on the rod. All existing buff rods will require a one-time auto-clear due to this update (sorry 🙂)
  • The spell Blackstaff now works on the Magic Staff item type. Spell description updated as well.
  • The spell Disintegrate fixed to match the spell description
  • "Randea" Yellow Mountains boss: arrow damage upgraded
Arda v25.2.1

Player Journals gain an inventory tab, bank transfers, item filters and lore images, and the bindstone window adds player portraits and live updates.

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Player Journals

  • Added a "Player Inventory" tab for listing and searching through the current character's inventory
  • Added the ability to transfer from bank to inventory and vice versa directly from the journal; you must have persistent storage open at a bank. (Thanks to all who helped test!)
  • Added an "item type" dropdown filter (with counts) to the Bank storage and Player Inventory tabs. Filter/search values will no longer reset when switching between tabs.
  • Added "cover images" to most lore entries. Existing lore entries will be updated with the new images the next time you run over those triggers.
  • Added ~10 more lore triggers
  • Several performance improvements, visual changes, and other tweaks

Bindstone NUI Updates

  • Added player portraits
  • The player list will now update in (near) real time if the window/tab is open
  • Fixed (or at least reduced) a bug where the "Bind" button/text was sometimes blank when first opening the bindstone
Arda v25.2.0

Player Journals arrive with account-wide notes, discoverable lore and Bank of Arda search. Plus reworked Cure Wounds healing and a stronger Black Scale.

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Player Journals

  • Added new Player Journals with a custom NUI window. All characters will automatically be given the new journal in their inventory. Access it via the unique ability in the radial menu.
    • Record persistent notes for all characters on your account
    • Record & search all encountered area lore triggers (account-wide)
      • The first character on your account to "discover" each lore trigger will gain ~1,000 XP (reincarnate-adjusted)
      • Many existing lore triggers adjusted/changed, and new ones added throughout various areas of the module. More are likely to be added in the future.
      • As of this update, 75 lore triggers exist throughout Arda. Can you discover them all? (A possible reward/achievement of some kind may be added in the future.)
    • List & search through your Bank of Arda persistent storage
    • Edit your current character's description

Other NUI Updates

  • The "Greater Rod of Spell Casting" now has a "Rename Item" ability to allow changing and coloring its name via a new NUI window, so that multiple rods can be distinguished more easily. Existing rods will automatically be updated; access it in the rod's radial menu.
  • Bindstone NUI bug fixes:
    • Commas in player names causing the name to split into multiple rows/players
    • Incorrect area name tooltips on hover

Spells

  • The "Cure Wounds" spells (and by extension, potions) use a new formula that heals based on a percentage of the target's maximum HP plus a flat amount, which will scale better with higher-level characters.
    • Cure Minor: 5 HP + 5–10% of max HP
    • Cure Light: 5 HP + 5–15% of max HP (+ up to 5 from caster level)
    • Cure Moderate: 5 HP + 15–25% of max HP (+ up to 15 from caster level)
    • Cure Serious: 10 HP + 25–35% of max HP (+ up to 20 from caster level)
    • Cure Critical: 10 HP + 35–45% of max HP (+ up to 30 from caster level)
    • Healing Circle: 10 HP + caster level (max 20) + 20–40% of each target's max HP
  • Removed the custom "mass" versions of Cure Light, Moderate, Serious, & Critical Wounds
  • Updated the Storm of Vengeance description to more accurately reflect the spell behavior
  • Updated the "Army Unfallen" (Epic Resurrection) description to properly indicate the death XP penalty is only half the standard penalty.

Miscellaneous

  • The Black Scale forge: increased AC to +4 & removed "Cloak of the Heavens" as a forge requirement
  • Fixed a typo in Bolg's drop list: Ghrazîm Banner now drops
  • Reverted previous adjustments to racial stats due to them affecting existing characters. This may (likely will) change again in the future. If we aren't able to find a programmable solution for current characters, we will offer character rebuilds or something else along those lines.
  • Raised the CR of Rendar tomb skeletons (more HP) to match other mobs in the area
  • Removed old longbow models/inventory icons that may have been overriding the new HD models/icons
  • Fix attempt for player characters randomly stating "I don't have anything to smoke!"
  • Fixed a bug that caused persistent storage containers to appear in dungeons and other areas incorrectly. Reverted back to proper chests, book piles, etc.
  • Other minor changes, fixes, etc.
Arda v25.1.2

Fall of the Lights quest fixes and new NUI windows for bindstones, transfer chests, shared imports and player storage. Plus HD longbows and item fixes.

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The Fall of the Lights Quest Fixes

  • Moran is now a placeable instead of an NPC, so he can't be pushed around
  • Fëatur is now a placed character to prevent walking around during conversation
  • Kirnak door conversation edited so it can be opened at further stages in the quest

NUI Popups

Items & Drops

  • Added HD longbow models
  • Added missing inventory icons for flags
  • Altar to Aulë now properly handles items with charges/uses
  • Harndagnir ("Bane of the South") will now always drop a scale (no chance of +4 in the scale drop table)
  • In addition to when they are used, quiver descriptions will now also update after a player levels up, to ensure a more accurate Craft Weapon discount
  • Barbed Mace of the Dog Lord: cleaned the model to fix a shadow tear
  • Balrog's whip model (and item drop) changed to a fire whip
  • Loot bags on mobs that drop keys in the Mystic Forest changed to the "treasure" model for better visibility

Miscellaneous & Bug Fixes

  • Earthquake fixed to match the spell description
  • Necro hit points and AC slightly reduced
  • Removed uncompiled HD assets for some weapons due to lag (e.g. Citadel mob spawns)
  • Other minor fixes, changes, etc.
Arda v25.1.1

Forge elemental arrows hit harder, shared map pins now save reliably, and death penalties are eased. Plus visual cloak and model fixes.

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Forge & Drop Items

  • Forge elemental arrow physical damage increased to 2d8, and added Keen (added/removed on the bow when Keen ammo is equipped)
  • Quiver removed from Bard's Bowman Tunic; swap at the Altar to Aulë if desired

Death Penalties

Miscellaneous & Bug Fixes

  • Shared map pins fixed: they will now save on area enter, area exit, and when exiting the server
  • Missing flag (torch) models added
  • "Vaeril Arannis" boss in the new dungeon set to hostile
  • Visual cloak processing fix: now using a unique ID instead of player account names
  • Other minor fixes/changes
Arda v25.1.0

Visual cloaks arrive alongside the Fall of the Lights quest and a new Mûmakan dungeon. Plus death penalty changes, a quiver crafting system, and forge updates.

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Visual Cloaks

  • Cloaks have been upgraded to the newer NWN version of "visual cloaks", meaning your actual cloak will now appear on your character. You must have the visual cloaks setting enabled in your game settings (search for "cloaks").
  • All "armor cloaks" have been removed from all player and NPC armor. It's quite likely we've missed some, so please report any armor pieces that still have a "built-in" cloak as part of the armor, or any double cloak effects, for players and NPCs alike.
  • All existing cloaks and armor in player persistent storage have been swapped and upgraded to the latest version.
  • Every character will have all existing armor and cloaks automatically swapped and upgraded to the latest version.
  • If you still have armor that has a "cloak" as part of the armor, and it was not automatically swapped and exchanging it at the Altar to Aulë does not resolve it, please let us know!
  • Most NPCs will now likely be cloakless... we'll work on adding cloaks back over the next couple of updates.

New Quest & Dungeon: The Fall of the Lights

  • New quest in Mûmakan involving the 5 Southern Rings and the Court of Ardor. Speak to the scribe in the tower of Sarul.
  • New dungeon in Mûmakan (Koronande): University of Darin Tesarath. See the world map.
  • Other updates to the Mûmakan area and Cavern of the Ritual

Death Penalties

  • Loss of 1,000 gold per level
  • Loss of 250 XP per level (now adjusted for reincarnates, e.g. 1st reincarnate is 125 per level). You cannot lose a level from this.
  • Non-reincarnate characters of level 25 & below will receive a grace period: half the XP penalty, 0 gold loss.
  • Players resurrected via Epic Spell: Army Unfallen ("Epic Resurrection") are now subject to the death penalty (XP only for now)
  • Death popup now accurately describes death penalties

Other Highlights

  • Item Customizer & Alternate Combat Animations, accessible via the craft menu:
    • Added the ability to change cloak model, dye cloaks, and hide/show cloaks (must re-enable visible cloaks in your game settings)
    • Added the ability to edit your character description
    • ACP (alternate combat animations) now customizable
  • Map pins are now shared across all characters on your account. Previously saved map pins will likely no longer be visible. Map exploration will continue to be character-specific, so characters still need the map explored to see the saved map pin(s).
  • Container of Arda (Pure Force):
    • Will now spawn slightly to the side of corpses to prevent blocking loot
    • Slight changes/additions to spawned bosses (some "lower-end" bosses may spawn in pairs)
    • Some spawn locations removed/added. Up-to-date list: Ardana (the Lady of Darkness), Ardûval (the Stargazer), Balrog of Moria, Celedhring (Chilling Silver), Gaballol (Uruk-Hai), Gamia, Orthîr (Tw. "Mountain Lord"), Veryal en Cimoniemor

Spells, Feats & Races

  • Another Storm of Vengeance fix... found an issue with the last fix.
  • Armor of Faith: fix attempt for the rod of spellcasting (needs testing)
  • Epic Divinity: new epic feat which will increase the duration of Divine Might and Divine Shield by 50%.
  • Curse Song inflicts damage equal to the Bard's Perform skill. After Bard level 25 and a Perform skill of 75, the damage will be 50% higher, and for a level 30 Bard with 100 Perform, the damage will be doubled.
  • Blinding Speed: slightly reduced duration from 1.5x turns per Dex modifier to 1x, fixed in-game feat description.
  • Racial stats of several custom races adjusted, both increases and decreases.

New Ammo Quiver Craft System & Forge Arrow Rebalance

  • Ammo generated by quivers will now cost gold per use
  • 3% discount per 5 skill points in Craft Weapon (max 60%), available on top of the costs below
  • "Old" quivers will be swapped automatically on next use. Examine your new quiver for details.
  • Belts of Axes: 50 GP per axe, 12,500 GP for a stack of 250
    • Seven Axes of Stonehand (no changes to stats)
  • Forge Elemental Quivers: 50 GP per arrow, 49,950 GP for a stack of 999
    • Forge Elemental Arrows: 2d10 {elemental} Damage, 2d6 Piercing Damage
  • Quiver of the Woses: 25 GP per arrow, 24,975 GP for a stack of 999
    • Arrows of Drúedain Forest: 2d6 Magical Damage, 1d8 Piercing Damage
  • Arrow of the Old Forest: 5 GP per arrow, 4,995 GP for a stack of 999 arrows
    • Arrows of the Old Forest: 1d6 Magical Damage, 1d6 Piercing Damage
  • Forge Slaying Arrows: removed the default slay ability and replaced it with a custom slay/smite script. All bosses and other creatures with immunity to death are immune to the slay, but you will still get the extra smite damage, which acts as a "fallback" if you roll a slay on an immune creature. Undead are the only exception: their death immunity is bypassed, but bosses are still immune.
    • 2d10 Magical Damage vs {race}
    • 2d10 Piercing Damage vs {race}
    • 5% Chance to slay {race}
    • 15% Chance to smite {race} for 4d20 Divine Damage

Forge Items

The One Ring

  • New "effect" status to indicate One Ring bearers. It will appear as an effect icon by your player portrait, in your character sheet, and when examining other players.
  • This icon also serves as an indicator that the bearer has an active chance to spawn Nazgûl in certain areas of Arda, whether the ring is equipped or not. The effect icon will flash when a Nazgûl draws near.
  • Stats slightly reduced. Existing One Rings will be unaffected unless swapped at the Altar to Aulë. Stats are likely to change again in an upcoming update, which will significantly rebalance the rings of power.

The Black Scale

Drop Items

Monsters & Bosses

  • Asrûta (Ch. "The One True God"): difficulty increase, drops changed. Removed Cloth of Aman, added Shards from Chy.
  • Lord Taurion of Helms: removed the non-forge "Book of Lore" drop, replaced with Collar of Renewal
  • Removed Goroud gem servant drops (they had Fëatur drops by mistake). Now drops Robe of the Halethrim Order & other minor drops.
  • Chey Sart NPCs turned back to lizardfolk
  • Dunland (Morthond Vale) tuning: appearance and CR of mobs, areas decorated slightly
  • Slight visual update to Corsair armaments
  • Better-looking armor, shields and bows for all the Court of Ardor guild factions
  • Removed cure spells from several Skeleton Priest mobs, swapped with Inflict spells
  • Ando-anca now drops gold
  • Ancantar spawn location fixed, now random
  • Bolg now has a loot table and a portrait
  • Beacon Tower (Rilineldor) Wight bosses separated into 2 separate triggers to solve possible spawn issues
  • Many other tweaks to spawns, stats, etc. for various bosses & mobs

Dungeons & Areas

  • Fast exit added to Chyan Empire - Clyan - Pelepelplû (after killing Asrûta)
  • New tileset tower models, now used by several dungeons in the Eriador and Rhovanion regions
  • Added a bridge on the Imladris map to cross the river
  • Added an exit to the Orc tunnel in Osgiliath
  • Osgiliath Metals Quest is now limited to once per account, per server reset
  • Maximum number of spawns in Menelarca doubled
  • Southern Rings: drops moved and/or duplicates removed for the new quest
  • That pesky assassin near the caravan removed from Sarul
  • Rhudaur beacon tower exits fixed (previously swapped)
  • Fix for Shelob's old exit door, which possibly still used a key
  • Several dungeons marked as interior to prevent Eagle Feather use. Please report any other instances as they occur.
  • Music fixes for several areas. Please report missing area ambient or battle music.

Miscellaneous

  • Removed the "inspect" popup window background (low quality/hurt readability). For those who wish to keep the inspect/info window background, you can download it from the Discord announcement and place it in your local NWN "override" folder.
  • New models for various base game placeables (chests, crates, etc.)
  • Rebuilding your character in the Houses of Healing has a new pricing structure: 1,000 GP per level, and if you are a reincarnate, that cost will be multiplied by your reincarnate level + 1. E.g. a non-reincarnate level 25 will pay 25,000 GP. A 1st reincarnate level 25 will pay 50,000 GP. And so on.
  • Ancient Rusting Dagger and Eagle Feather can no longer be used in combat
  • Desert tileset (Harad etc.) visual updates, including PBR maps
  • Alignment changes from One Ring Nazgûl encounters and prayer mats will no longer affect the entire party
  • Improved rest logic to reduce premature uses of campsites (e.g. in combat) and redundant/premature re-application of reincarnate stats
  • When a player dies, a floating message will now be sent to party members in the area
  • Adjustments to many merchants for max buy price (generally ~100k) and identify price
  • In addition to displaying a floating warning to players when items are dropped accidentally via equip events:
    • All player actions will be cleared to prevent accidental transitions
    • The item dropped, the player who dropped it, and the player who picks it up will now all be logged for verification in case of loss
  • Altar to Aulë now properly supports item stacks, bags with items inside, & proper error handling for items that no longer exist in the module
  • BG Summon Balrog attack distance bug fixed (at least another try; it affects the Balrog of Moria as well, so give feedback if there are oddities)
  • More SQL console log error fixes
  • Many other miscellaneous changes, bug fixes, etc.
Arda v1382.1

Smaug's Orcrist drop and older loot table are restored, plus forge description fixes, desert thirst floating text and merchant price tweaks.

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Drops & Items

  • Smaug drops:
    • Fixed the Orcrist drop
    • Restored his old loot table (a bit more generous, with another chance for the key drop)
  • Forge description fixes for Gift of Estë and Aeglos
  • The fletcher's workshop no longer sells Celeb, crafting books, or forge venom
  • Light pick model fix for the Goblin Town mini-boss
  • Fix for Orthelian Luin (S. "Blue Canopy") (male) on elves

Miscellaneous & Bug Fixes

  • Improved legibility of the !diceroll command
  • The desert thirst system now shows floating text
  • Size adjustments for Annatar and the Necromancer
  • The Orc Mine commander can no longer be camped
  • Slightly lower markup at the House of Healing merchant, slightly higher at the Dead Marshes
  • Fix attempt for console spam/errors from map pin SQL errors (?)
  • Other minor adjustments/fixes