Arda v1382

Spell area-of-effect previews arrive, XP vault deposits above level 40 take a bigger penalty, and many boss drops, keys and doors are fixed across Angmar and Moria.

Interface & Quality of LifeInterface & QoL

  • Added spell radius previews, so you can see a spell's area of effect before casting it. This only works for base NWN spells for now; custom spells will be supported in the future.
  • A floating message now appears above characters when equipped weapons/items are dropped to the ground due to lack of inventory space
  • Several friendly cities are explored by default again
  • Campsites now stay up during rest, and a bedroll appears too
  • Map pins added to Carn Dûm

XP VaultXP & Progression

  • With the lower penalty and partial deposits added a few updates ago, the XP vault could be used to "power level" past many of the early levels on a new character, particularly with reincarnate XP deposits. To keep the lower penalty and partial deposits instead of going back to 100%-only deposits, the following changes are now in effect:
    • Any XP deposited above level 40 is penalized at 75%. Any remaining XP below level 40 is still penalized at the standard 20%.
    • Reincarnate XP is now only multiplied into non-reincarnate XP on full (100%) deposits

Monsters & BossesMonsters & AI

  • Various adjustments to mob spawns in Cirith Ungol
  • Caster buffs for orc drummers and Kruznak wizards
  • Spell and other tweaks to the Necromancer, Annatar, and the 1st Nazgûl
  • Annatar's appearance changed, and the Necromancer's scale increased
  • Smaug's size slightly decreased & Harndagnir's slightly increased (will adjust if needed)
  • Gundabad warrior damage toned down a bit
  • The OnSpawn script for hidden creatures (assassins, etc.) now includes the scalar, for better XP & stats

Drop Fixes & ChangesItems & LootBug Fixes

MiscellaneousMisc

  • Increased movement speed on the Sea Lord's Isle paths
  • Ancient Rusting Daggers can now be kept in persistent storage. Exchange yours at the Altar to Aulë for the newest version.
  • The House of Healing has more stacks of various scrolls, and more water bottle stacks were added to the Desert Rose Inn
  • The old Shelob door exit is now unlocked by default (exit only)

Bug FixesBug Fixes

  • The Greater Rod of Spellcasting forge should now take all 4 Celeb
  • Storm of Vengeance now has a fallback "reset" after the spell duration has passed, which should fix any issues with only having 1 storm out at a time
  • The gate to Carn Dûm now has the correct key tag to be opened
  • Brooch of the Dúnedain quest fix: closed a bug that allowed getting multiple brooches on one character
  • Mob/boss spawn fixes for Angsiril Forest & the Mor-sereg in Angmar
  • Door fixes for Moria, Caradhras, the Mor-sereg, and Tûl Harar
  • Fornost key fix: it should spawn in the chest again
  • Harlindon transition fix
  • Battletide spell fixes
  • Random map pin cleanup
  • Several other minor bug fixes