Arda v1379.1

Fixes for maps, areas and transitions from the last update, plus unlimited potion stock at the Mithlond and Bree merchants.

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Bug Fixes & Merchants

  • Various bug fixes for the recent update (maps/areas, transitions, etc.)
  • Various potions set to unlimited stock in Mithlond and Bree
  • Other minor fixes/changes
Arda v1379

XP vault deposits and withdrawals in 25% steps, Vanguard of Eönwë replaces Champion of Torm, plus Shadowdancer, Barbarian and Rakshasa changes and tougher mobs.

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XP Vault

  • The XP vault at the Houses of Healing now has 25%, 50%, 75%, and 100% options for both deposits and withdrawals. All transactions are logged in case of any issues.

Classes & Feats

  • Blinding Speed: one extra attack and a longer duration
  • Champion of Torm is now Vanguard of Eönwë:
    • Divine Wrath has a longer duration but stats closer to Arda's level, and is renamed Wrath of the Maiar
  • Shadowdancer:
    • Shadow Evade has a longer duration and Arda-suitable stats
    • Epic Shadowlord buffed and renamed Dindae
  • Barbarian Thundering Rage now gives +2d6 sonic damage instead of massive criticals
  • Rakshasa:
    • Now has a custom Ice Storm spell that checks for and applies metamagic. It's different from the Druid Ice Storm spell, so it needs to be quickslotted from the radial menu while shifted.
    • The model is now Helegrog (ice demon)
  • Animal companions and Blackguard summons now have immunity to:
    • Dismissal (level 15+)
    • Banishment (level 20+)

Spells

Items

Areas

  • Mithlond: building updates and other improvements
  • Improvements, bug fixes, and tileset updates to many starting areas around Mithlond
  • Orc of Mordor and Uruk-Hai races are now immune to the exhaustion effects of Mordor

Monsters & Bosses

  • On-hit knockdown bolt (Blogath, Paths of the Dead wraiths, etc.) duration reduced from 3 to 2 rounds
  • Blogath difficulty slightly reduced
  • Buffed, with CR raised to match their area:
    • Haradrim Scout (Raj)
    • Easterling assassin
    • Y'shar archers
    • Gaven warriors and elite warriors
    • Gundabad Warriors and Night Nosers (Gundabad should now be close to, but a little below, Angmar in challenge and XP)
  • Emissary of Angmar (Tharbad sewers) buffed
  • Dunland Looter and Arsonist CR raised

Bug Fixes

  • The Dragon Knight summon now uses proper henchman scripts: it follows the caster, is smarter, etc.
  • Storm of Vengeance: fix for "Can't have more than 1 storm at a time" (?)
  • Fix for blocky/bugged dragon breath attacks (?)
  • Snapper renamed to Hadhafang in forge conversations
  • Tirandazâ Battle Dress appearance updated, fixing a bug when equipped on dwarves
  • Names and descriptions fixed for the Sphere of Chaos and Skull Trap spells
  • Other miscellaneous fixes and changes
Arda v1378.2

Imladagollo gets a new look, the Eagle Feather can no longer be sold or dropped by accident, and a weapon glow bug that stripped Sauron's Sword is fixed.

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Items

  • Imladagollo: appearance changes
  • Eagle Feather is now a plot item and can't be dropped, to prevent accidental selling and drops. This only affects new drops; swap at the Altar to Aulë if desired.
  • Fixed a weapon glow bug that stripped item properties. As far as we know, the only affected weapon is Sauron's Sword; swap it at the Altar to Aulë for a new version.
Arda v1378.1

Map pins and map exploration are now saved between sessions. Plus custom weapon feat fixes, Shadow Shield visual tweaks and more stakes for the Bozisha-Dar vampires.

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Persistent Map Pins

  • Map pins and map exploration are now persistent. Both are saved on area enter & exit and when resting.
  • Tested, but let us know if you see any issues after the next server reset!

Miscellaneous & Bug Fixes

  • Fixes for custom weapon feats
  • Zamka model animation fixes
  • Key drop added back to the Wrasku Orc Commander
  • Adjustments to the new Shadow Shield spell VFX
  • Added more stakes to the Bozisha-Dar buildings for vampires
Arda v1378

A new forge hall in the Realm of the Dwarves with eight new forges, new models for Andúril, Orcrist and Glamdring, and weapon glow effects that now work in real time.

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Forge & Drop Items

New Item Models

Weapon Properties

  • Light hammers now have x3 criticals instead of x2
  • Morningstars now have an 18–20 base critical threat range instead of 20, and require the exotic weapon proficiency feat
  • Light flails now have a 19–20 base critical threat range instead of 20
  • Keen, holy avenger, weapon buffs (Flame Weapon, etc.), and some other properties can now be applied to gauntlets, ammo, ranged weapons and throwing weapons
  • Greathammers now show weapon visual effects (Flame Weapon, etc.)

Weapon Glow Effects

Monsters & Bosses

  • Bolg modified and moved to the 3rd rise of Gundabad
  • New Necromancer textures
  • Harad warrior Strength decreased
  • Goblin Shaman (Durbaghash) brought to the same level as the other goblins in Moria
  • Bandits added back to the Blue Mountains
  • Mirkwood giants scaled up

Areas & Dungeons

  • New lighting in several Angmar dungeons
  • Fast portal exits added to the Eldanar Castle towers and to Durthang
  • Tileset facelift with PBR maps for the dungeon tileset used in Mordor, Angmar, etc.
  • The temple in Forochel is available again, with slightly buffed mobs
  • The Iron Hills have more dwarves, and they're better dressed now

Miscellaneous

  • Removed devastating critical feats from the feat list to prevent accidental selections & penalties (let us know if we missed any)
  • Removed scabbards from several armor pieces
  • Added stacks of Heal potions (and other healing scrolls & potions) to the House of Healing in Minas Tirith
  • Added stacks to several scrolls at the Caras Galadhon merchant, with prices raised to match their power
  • Increased scroll (100) and potion (50) stack sizes
  • The Shadow Shield spell has new visuals
  • Gem inventory icons no longer have a black background, and some custom inventory icons were added
  • Slight changes to current drop/store items: Dáin Ironfoot's Shield, Ralin's Shield, the Iron Hills store shield, Lightning Bracers, and Northern Hammer
  • New custom Keyring (small container). It drops from Tharbad and Fornost bosses and can be bought from the Bree smithy (no weight reduction; for organization only).

Bug Fixes

  • Several dungeons marked as interior to prevent the Eagle Feather from being used in interior areas. Please continue to report areas affected by this bug.
  • Fixed the lever that reopens the Taurang entrance door when exiting the dungeon
  • Removed the bugged dragon breath attack from the Great Drake
  • Bard's Bowman Tunic: female torso fixed for the HD pack, and a graphical bug fixed for half-orcs (pelvic piece swapped for all races)
  • 4th reincarnation book description fixed regarding the number of attacks
  • Removed the plot flag from several rings of power so they can be put in storage (swap at the Altar to Aulë)
  • Removed ghost door transitions from various areas
  • Fixed the Osgiliath quest taking more than 1 healer's kit
  • Greatsword weapon focus feats added to the epic Mummy Dust summon
  • Fixed animations for Zamka NPCs, some trolls and Twig Ent characters
  • Círdan's quest journal entries and some conversation fixes in Mithlond
  • Cardolan dungeons now return you to your bindstone after being logged off for too long
  • Holy Sword duration fixed: now 1 turn per 10 caster levels + 1 turn per 2 points of Charisma modifier
  • Hired henchmen fixes:
    • They now level up to match the PC's level (Lórien henchmen are level 25 and won't level further)
    • Scriptsets updated (attacks and other behavior are now normal)
    • They respawn in their respective locations
    • Bree henchmen got some defenses as well
  • Ornil (Slave of Arkish) drop fixed
  • "The Regal" drop item added back to Grandmaster Xerbal's drops
  • Other minor fixes & changes
Arda v1377

Seven new forge items including Gimli's axes and the Belt of Axes, plus new Necromancer and Paths of the Dead models, Paladin spell buffs and a cheaper XP vault.

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New Forge Items

Items

Models & Visuals

  • New or improved PBR maps for many existing custom weapon models
  • New placeable models:
    • Barad-dûr (Mordor - Nurn)
    • Argonath (Rohan - The Wold)
  • New creature models:
    • Necromancer of Dol Guldur
    • Paths of the Dead mobs and bosses
    • The epic spell Mummy Dust summon now uses a new Oathbreaker model
  • New models for these forge items:

Paladin Spells

Miscellaneous

  • The XP penalty for depositing into the player vault at the Houses of Healing is reduced from 50% to 20%
  • The temple dungeon in Forochel is available again (Forodwaith - The Northern Waste)
  • Removed the Edoras caravan restrictions
  • Disabled the mechanic that could throw you in jail for having your weapon out in Minas Tirith
  • Lórien store scrolls now have infinite stock
  • Paths of the Dead: added drops for the mini-bosses (4 new drops)
  • Gundabad: Bolg now drops a key, and the Mouth of the Witch-king now has a name (Voisiol)
  • Haradrim spawns are now more Haradrim-like

Bug Fixes

  • Mithlond, Old Forest, and Blue Mountains quests fixed
  • Mithlond quest journal fixes
  • Zamka missing animations fixed
  • Balrog summon (Blackguard) fixed: it now attacks nearby creatures
  • Eglanraug ("Forsaken Demon") drop fix
  • Orbit (the Healer) drop fix
  • Electric forge arrows fixed (they can be forged again)
  • The Greater Rod of Spellcasting can now be made more than once per server reset
  • Hobbit race text issues fixed in character creation
  • Fixed ghost doors in the Gondor shop
  • Paths of the Dead: boss names corrected
  • Removed the bugged dragon breath ability from Old Drakes in Mount Gundabad
  • General Durkarian: extra key removed from his drops
  • Fixed the XP given by the Goblin Shaman (Durbaghash)
  • Other minor fixes/changes
Arda v1376

Tantûrak's Menelcarca gets a reskin and redesign, faction shields get new models, every Ranger and Druid animal companion is buffed, and a Storm of Vengeance fix.

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Areas & Dungeons

  • Dungeon reskin/redesign: Tantûrak - Menelcarca
  • Fast portal added to Cirith Ungol, from the roof to level 1

Items

  • Forge electric arrows and their quiver added to the Fletcher's Workshop
  • Faction shields sold by merchants (e.g. Rohan, Gondor, Raj, Isengard, elven, etc.) updated to the new models. Several NPC shields updated as well.
  • Added a male version of the Orthelian Luin armor. Ask a DM to swap your female version if you want it.

Monsters & Companions

  • The rest of the Ranger and Druid animal companions are now buffed, in addition to the badger and bear
  • Harndagnir's size reduced by 20%

Bug Fixes

  • Storm of Vengeance bug fix: if you get the "one storm at a time" message after your current storm has finished, rest to reset it
    • If you hit this bug and resting fixes it without a server reset, please let us know the fix works!
  • Fixed "ghost" transitions in Harad - Desert Rose Inn
  • Transition added to the exit door in Havens of Umbar - Lair of the Undying One
  • Other minor fixes/changes
Arda v1375.6

A test run lowers server difficulty to D&D Hardcore Rules, port authorities give way to new 5,000 gold caravans, and Cargash Keep in Angmar gets a new tileset.

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Server Difficulty Change (Test Run)

  • Server difficulty lowered from "Very Difficult" to "D&D Hardcore Rules"

Caravans

  • Port authorities removed from Gondor and Raj. Caravans added/adjusted (all 5,000 gold one way):
    • Lake-town ↔ Rhûn/Dyrian (elf settlement)
    • Dol Amroth ↔ Raj
    • Raj ↔ Sarul/South
    • Gondor (Langstrand) ↔ Mithlond (you must be a reincarnate OR level 15+ when traveling from Mithlond)

Areas & Dungeons

  • Mountains of Angmar - Cargash Keep: new tileset / slight redesign
  • Grey mage (Mithlond): removed the locked door
  • Increased render/draw performance in Dol Amroth

Bug Fixes

  • Drop fix for the Necromancer
  • Other minor fixes
  • Follow-up (Aug 28): an NWSync update fixed a crash on mobile versions of NWN: EE caused by the new Cargash Keep tileset
Arda v1375.5

Drop fixes for Orbit (The Healer), Valkrist, the Orc Mine Commander, Ninel (High Seer) and the Isengard barracks key.

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Drop Fixes

  • Drop fixes for:
    • Orbit ("The Healer")
    • Valkrist
    • Orc Mine Commander
    • Ninel (High Seer)
    • Isengard barracks key
Arda v1375.4

Drop script updates are complete, with keys and gold restored for the Master of the Guard, Sarkaraxë and Smaug, plus dark castle interior tileset fixes.

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Drop Fixes

  • The Master of the Guard drops the key to the Citadel again
  • Sarkaraxë drops the key to Ithilkir again
  • Smaug drops gold again
  • Drop script updates complete

Areas & Bug Fixes

  • Tileset/doorway issues in dungeons with the new dark castle interior should be fixed (e.g. Weathertop, Isengard, etc.). Let us know if we missed any or if issues persist.
  • Other minor fixes/changes