XP vault deposits and withdrawals in 25% steps, Vanguard of Eönwë replaces Champion of Torm, plus Shadowdancer, Barbarian and Rakshasa changes and tougher mobs.
The XP vault at the Houses of Healing now has 25%, 50%, 75%, and 100% options for both deposits and withdrawals. All transactions are logged in case of any issues.
Divine Wrath has a longer duration but stats closer to Arda's level, and is renamed Wrath of the Maiar
Shadowdancer:
Shadow Evade has a longer duration and Arda-suitable stats
Epic Shadowlord buffed and renamed Dindae
Barbarian Thundering Rage now gives +2d6 sonic damage instead of massive criticals
Rakshasa:
Now has a custom Ice Storm spell that checks for and applies metamagic. It's different from the Druid Ice Storm spell, so it needs to be quickslotted from the radial menu while shifted.
The model is now Helegrog (ice demon)
Animal companions and Blackguard summons now have immunity to:
Imladagollo gets a new look, the Eagle Feather can no longer be sold or dropped by accident, and a weapon glow bug that stripped Sauron's Sword is fixed.
Eagle Feather is now a plot item and can't be dropped, to prevent accidental selling and drops. This only affects new drops; swap at the Altar to Aulë if desired.
Fixed a weapon glow bug that stripped item properties. As far as we know, the only affected weapon is Sauron's Sword; swap it at the Altar to Aulë for a new version.
Map pins and map exploration are now saved between sessions. Plus custom weapon feat fixes, Shadow Shield visual tweaks and more stakes for the Bozisha-Dar vampires.
A new forge hall in the Realm of the Dwarves with eight new forges, new models for Andúril, Orcrist and Glamdring, and weapon glow effects that now work in real time.
Morningstars now have an 18–20 base critical threat range instead of 20, and require the exotic weapon proficiency feat
Light flails now have a 19–20 base critical threat range instead of 20
Keen, holy avenger, weapon buffs (Flame Weapon, etc.), and some other properties can now be applied to gauntlets, ammo, ranged weapons and throwing weapons
Greathammers now show weapon visual effects (Flame Weapon, etc.)
Proximity glow effects on weapons now update in real time (e.g. Sting glowing blue when orcs are nearby). The old scripts only checked during the equip event. Swap your weapon at the Altar to Aulë to get the latest glow effects.
New custom Keyring (small container). It drops from Tharbad and Fornost bosses and can be bought from the Bree smithy (no weight reduction; for organization only).
Several dungeons marked as interior to prevent the Eagle Feather from being used in interior areas. Please continue to report areas affected by this bug.
Fixed the lever that reopens the Taurang entrance door when exiting the dungeon
Removed the bugged dragon breath attack from the Great Drake
Bard's Bowman Tunic: female torso fixed for the HD pack, and a graphical bug fixed for half-orcs (pelvic piece swapped for all races)
4th reincarnation book description fixed regarding the number of attacks
Removed the plot flag from several rings of power so they can be put in storage (swap at the Altar to Aulë)
Removed ghost door transitions from various areas
Fixed the Osgiliath quest taking more than 1 healer's kit
Greatsword weapon focus feats added to the epic Mummy Dust summon
Fixed animations for Zamka NPCs, some trolls and Twig Ent characters
Círdan's quest journal entries and some conversation fixes in Mithlond
Cardolan dungeons now return you to your bindstone after being logged off for too long
Holy Sword duration fixed: now 1 turn per 10 caster levels + 1 turn per 2 points of Charisma modifier
Hired henchmen fixes:
They now level up to match the PC's level (Lórien henchmen are level 25 and won't level further)
Scriptsets updated (attacks and other behavior are now normal)
They respawn in their respective locations
Bree henchmen got some defenses as well
Ornil (Slave of Arkish) drop fixed
"The Regal" drop item added back to Grandmaster Xerbal's drops
Seven new forge items including Gimli's axes and the Belt of Axes, plus new Necromancer and Paths of the Dead models, Paladin spell buffs and a cheaper XP vault.
Tantûrak's Menelcarca gets a reskin and redesign, faction shields get new models, every Ranger and Druid animal companion is buffed, and a Storm of Vengeance fix.
A test run lowers server difficulty to D&D Hardcore Rules, port authorities give way to new 5,000 gold caravans, and Cargash Keep in Angmar gets a new tileset.
Drop script updates are complete, with keys and gold restored for the Master of the Guard, Sarkaraxë and Smaug, plus dark castle interior tileset fixes.
Tileset/doorway issues in dungeons with the new dark castle interior should be fixed (e.g. Weathertop, Isengard, etc.). Let us know if we missed any or if issues persist.
The first patch notes we kept, builds v1002 to v1338, from the move to NWN: Enhanced Edition. Arda has been running since 2002, but older patch notes aren't available.