The rod of buffing starts working, horses outrun haste, and Mordor orcs, mummies and death knights get new models.
Items
- Rod of buffing now (mostly) works, with more rod edits
- Normal horses are now faster than haste
Models
- Mordor orc models changed
- New mummy model
- New death knight model
Miscellaneous
- Other minor changes
A new Mithlond quest, new head models, a key to enter Carn Dûm, and the first rod of fast buffing forge, plus Erebor and Pelennor Fields updates.
Areas & Quests
- New Mithlond quest
- Carn Dûm now requires a key to enter the city; the key is in the new dungeon near the city entrance
- Erebor/Smaug updated
- Pelennor Fields updated
Classes & Monsters
- Custom elf races now count towards the Arcane Archer prerequisites
- Fast-buff script added for enemy spellcasters
- New head models
Forge Items
- Rod of fast buffing added as a forge in the Trollshaws (not working yet; an update is coming in a few days)
The server rolls back to dev build 8193.5 to fix the scroll-learning crash, plus a new Rhudaur map, Minas Tirith fixes and a One Ring inventory fix.
Server
- Server rolled back to dev build 8193.5, which should solve the scroll-learning crash. Hopefully no other problems come from the rollback; keep an eye out for new or strange bugs.
Areas & Dungeons
- New Rhudaur map, with the Dark Mage dungeon's location adjusted (the world map will be updated soon)
- Minas Tirith buildings and quests working again
- Minas Tirith and Mirkwood doors fixed
- Mithlond updated
Items
- The One Ring no longer pops out of its inventory slot
- Spears adjusted back to one-handed
Minas Tirith is updated, Mordor's water system now covers all its outer areas, and the Witch-king gets a new model alongside new door models.
Areas & Dungeons
- Minas Tirith updated (some buildings/quests temporarily unavailable)
- Umbar door fixes: use the temple-side "caretaker" door to get the second key
- Inner Mirkwood maps updated (no minimap for now)
- Water system fixed in Mordor; water is now needed in all of Mordor's outer areas
Models & Visuals
- Witch-king model updated
- New door models
Custom spells return, arrows now stack to 999, spears become one-handed, and Lothlórien and the Havens of Umbar are updated.
Spells
- Custom spells added back in (existing wizards, sorcerers, etc. may need to re-level)
Items
- Arrow stacks increased to 999
- Spears are now one-handed weapons
Areas & Bug Fixes
- Lothlórien updated
- The Havens of Umbar updated
- Ghost door fixes
- Music fixes/changes
The NWN: Enhanced Edition core scripts go live, overrides move to the hak and NWSync, and Dol Amroth, Angmar and the Yellow Mountains are updated.
Server & Scripts
- Now running ~90% of the NWN: Enhanced Edition scripts, including the EE core scripts
- Overrides moved to the hak and NWSync (only portraits still need to be downloaded from the website)
- Database writes fixed
- Bug from NPC activities fixed
Spells
- Only the custom epic spells remain for now. Other custom spells were removed due to compile issues; new spells will be added soon.
Areas & Dungeons
- Yellow Mountains updated
- Angmar updated
- Dol Amroth redone
- Ost-in-Edhil outer buildings revamped
- Outer Mirkwood updated
Horses
- Riding test near Edoras:
- The Ride skill is required for now
- A new character also appears to be required to ride, for now
A new login area, a redone Edoras main house, and new houses and visual effects for Eregion.
Areas
- New login area
- Redid the Edoras (Rohan) main house in both areas
- Updated Eregion with visual effects and new houses (the pyramid is gone!)
Henchmen familiars are set back to default, and spells are reshuffled during the move to Enhanced Edition.
Spells & Companions
- Henchmen familiars set back to default as well
- Many spells removed, and some re-added
Fixes for racial types, spell names, Lake Evendim and the Carn Dûm orc holds, and the Witch-king gains a Heal and a few more spells.
Bug Fixes
- Fixed racial types and spell names
- Lake Evendim fixes
- Carn Dûm orc holds: locked chests are now unlocked
Monsters & Bosses
- The Witch-king now has 1 Heal and a few more spells, and the archer/mage spawn locations moved slightly

