Arda v26.4.3

Reincarnate bonuses are now applied permanently under a single effect icon, so casters stop losing spell slots. Plus Ioun stone, Sarn Feanaur, and Armor of Faith fixes.

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Reincarnate Bonuses

  • Reincarnate bonuses are now applied in a more permanent way. Death, respawn, resting, etc. should no longer remove/reapply reincarnate bonuses, except as a repair fallback if the bonuses are missing or stale. For example, casters should no longer lose spell slots due to fluctuating reincarnate stats.
  • All reincarnate bonuses will now show as a single "Reincarnate # Bonuses" effect icon by your character portrait, instead of one icon for each "category" of effects, which will reduce effect icon clutter.

Miscellaneous & Bug Fixes

  • Magic Weapon and Greater Magic Weapon restored to base NWN functionality due to game engine limitations with applying enhancement bonuses to non-melee weapons (e.g. ammo)
  • Fix for portrait detection in the Player Journal incorrectly stating a missing portrait exists on the server
  • Fixes for the Ioun stone "relog" bug for the regen and AC stones
    • Description fixed for the AC stone as well, to properly indicate the bonus is dodge AC, not deflection. Exchange at the Altar to Aulë required for pre-existing versions.
  • Sarn Feanaur drop: Greater Fireburst now 1 use/day instead of single use. Exchange at the Altar to Aulë required for pre-existing versions.
  • Fix for the Armor of Faith spell for the rod of spellcasting
  • Tûl Harar Warriors of True Flame now have Cure Light Wounds instead of Cure Serious Wounds
  • Fix for Bards being able to use the research desk in the Arcane Enchanting Hall
  • Other minor fixes and changes
Arda v26.4.2

New players now earn a Party XP Bonus when grouping with established players. Plus Angkirya lever, spawn, and quickslot fixes.

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Party XP Bonus for New Players

  • "New players" are defined as players whose account is under 90 days old.
  • New players no longer increase the party XP penalty when playing in a party with established player(s).
  • Parties with at least 1 established player and 1 or more eligible new players also get a 10% XP bonus.
  • Dual-boxing accounts online at the same time will disqualify those characters as a "new player", regardless of account age.
  • Normal XP rules still apply: level range, distance, area, and eligibility checks are unchanged.
  • Eligible new player names are marked in-game with: [Party XP Bonus]

Bug Fixes

  • Fix for Angkirya levers: the lower level is accessible again
  • Conversation fix for the fletcher's workshop when the bullet book is on the lectern
  • Bug fixes and performance improvements for NPC spawns + the new AI setup (TMI errors and lag)
  • Fix to improve reliability of single-use/targeted combat feats on custom quickslots (knockdown, smite, etc.)
  • Other minor fixes/changes
Arda v26.4.1

Store gold in the Bank of Arda and change your soundset and portrait from the Player Journal. Plus bolt and bullet forges, spell fixes, and a new AI system.

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Player Journals & Character Customization

  • You can now store gold via the Bank of Arda storage tab. You must have bank storage open to deposit/withdraw.
  • You can now edit your character's soundset and portrait, in addition to the character description. Portrait changes are limited to 1x per month, per character.
  • Portrait purge/cleanup:
    • All character portraits are now properly organized on the server, and an additional download from the website is no longer required.
    • Many portraits were purged in an effort to significantly reduce the overall number of low-quality portraits. Various base game portraits upgraded to HD versions.
    • The Player Journal will now indicate whether your portrait is one that exists on the server, i.e. other players will see it too without having to download the portrait locally to their NWN Documents > 'Portraits' folder.
    • Optional, but recommended: delete the contents of your NWN Documents > 'Portraits' folder if you wish to only see portraits that exist on the server during character creation. Note that this may also impact the custom portraits you see on other servers, single-player campaigns, etc.
  • Soundsets:
    • Various bug fixes and improvements in existing soundsets + several base game/campaign soundsets disabled
    • Added ~25 additional soundsets from NWN2, selectable at character creation and via the Player Journal

Forge & Drop Items

  • New ammo and quiver forges for bolts & bullets.
  • "Wraith Backlash" adjustments on the Wraith Robe forge:
    • Fixed a bug that caused the damage to trigger on ranged attackers
    • Max damage reduced from 6d6 to 5d6
  • Spell cast properties changed/added for the Sarn Feanaur and Elemental Sphere drops
  • New One Ring bearer effect icon
  • New inventory icons for Forge Arrow Quivers & Star of Elendil*
  • New inventory icons for many drop items (amulets, books, bracers/gloves/gauntlets, metals, & other misc. items)*
  • Metals now have unique 3D models when placed on the ground
  • Fixed missing torso pieces on inventory icons for Aragorn's Mithril Mail & Elendil's Armor

Spells

  • Spells from scrolls and other items no longer receive reincarnate damage. Only spells belonging to the actual reincarnate character are eligible.
  • Fixes for the following spells, which should now allow them to be used on the rod of spellcasting:
  • Earthquake (Cleric 8 / Druid 9): max damage increased to 20d6 from 10d6
  • Bombardment (Druid 8):
    • Now receives reincarnate damage scaling
    • Max damage increased to 12d8 from 10d8
    • Failed Reflex save now applies daze for 1 round
  • Fire Storm bug fixes:
    • If the fire half of the damage is reduced to 0 by Reflex/Evasion, the divine half of the damage will still apply (previously resulted in 0 total damage)
    • Now correctly applies the caster level cap at 25d6 damage (+5d6 over base game)
  • Conjuration Shadow Mage Armor will no longer stack Dodge AC with itself
  • Epic Spell: Leech Field: the temporary hit points gained will now refresh each round to prevent excessive snowballing of the effect
  • Fix for the Snilloc's Snowball Swarm spell not working correctly on scrolls for casting, learning, etc.

Monster AI

  • New AI system added. The previous "new" AI system ended up having too many issues/bugs, so we're trying out yet another AI system. Here is the current list of areas using this new system (not including a few minor/nearby areas that spawn the same NPCs):
    • Pelepelplû + Tenolkachyn
    • Chey Sart (still inaccessible for now, but some mobs spawn in external areas + Pelepelplû)
    • Ered Harmal / Arentaurr
    • Mystic Forest of Ammu Bâj
    • Sea Lord's Isle (all areas/dungeons)
    • Stronghold of the Tirdae Kalon
  • Please continue to test and give feedback! Maybe we'll end up using a combination of these systems depending on how it plays out...

Dungeons & Bosses

  • Cleanup scripts for items and creatures are now delayed 10 minutes before running after exiting areas
  • Cleanup scripts added to several regions/areas that were previously missing them
  • Positive energy immunity removed from (most) undead bosses
  • Angkirya 1st floor changes (key/lever and floorplan changes to avoid running back and forth) + added more spawns
  • Isengard and Dunlending mobs' cure spells toned down
  • Smaug is now Evil alignment
  • Asrûta: reduced Great Smiting power, other tweaks
  • Erebor and MM spiders are now immune to Web and have their CR raised a bit
  • Tarkhnab Orc Guards (GT) negative CR adjustment removed
  • Vampire bats in Mt. Gundabad buffed slightly and replaced Old Drake spawns

Miscellaneous & Bug Fixes

  • Praying chances moderately increased for non-Druid/Cleric/etc. classes
  • Caravans are now all marked "Plot" and part of the Merchant faction
  • Bards can now use the research desk in the Arcane Enchanting Hall, in addition to Wizards/Sorcerers
  • Terrifying Rage "fear" effect duration slightly reduced from 2d3 to 2d2 rounds. "Shaken" effect remains at 2d3 rounds. (Both up from 1d3 in the base game.)
  • Campsites:
    • All campsites marked infinite stock in all merchants
    • Added a new "Campsite Kit of the Scout" which features 50 charges of single-use campfires. This is sold at the same ~7 merchants who sell the larger "Campsite Kit of the Woodmen" version.
  • Buffs on ammo will now properly be removed on rest
  • Fix for the Lorien smith buying items for negative GP
  • Fix for the Dark Castle Interior tileset that caused mobs/players to get stuck in walls/ceilings
  • Fix for orc models that didn't show VFX from spells, effects, etc.
  • Many fixes to spell scrolls from merchants, loot, etc. (names, descriptions, class limitations, etc.)
  • Many other minor fixes & changes
Arda v26.4.0

A new Wraith Backlash for the Wraith Robe, a Dol Guldur makeover, fewer dungeon keys, and smarter AI in more areas. Plus Barbarian rage buffs and a Circle of Bones rework.

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Items

  • Wraith Robe of the Black Númenórean King:*
    • Removed on-hit Melf's Acid Arrow and stat decreases
    • Added custom on-hit property "Wraith Backlash": each attacker suffers 1d6 negative damage the first time they hit the wearer. Further hits from that same attacker increase the backlash by +1d6, up to 6d6.
  • Healer's Shroud: replaced the now non-existent mass cure wounds spell with Heal 1/day.*
  • Duration increase for poison weapon effects from misc. items, from 18 seconds to 5 minutes
  • Made the Old Rusting Dagger (ORD) icon/model more legible in the inventory panel
  • Inventory legibility of many custom item icons improved

Dungeons

  • Dol Guldur:
    • Exterior changed with a new model
    • New miniboss with a rare Easter egg drop
  • Erebor:
    • Spawns changed; should now yield XP for most visitors
    • Treasure room key now differs from the quick entrance key (so you don't accidentally lose the treasure room key)
  • Celeb-ost and Mûmakan dungeons: duplicate (guaranteed exit) keys removed and levers added instead
  • Moon-fortress: Cult guild/residence outside no longer requires a key (removed from the farmhouse)
  • Temple of the True Flame: removed redundant chest keys from 4 minibosses. Bosses now drop keys from the chest directly.
  • Umbar: Verdekkar now drops the key to the basement directly

Monster AI

  • In addition to the Stronghold of the Tirdae Kalon, the following areas/mobs now use the new smarter AI. Please test and give feedback, so we can tweak as needed!
    • Pelepelplû + Tenolkachyn
    • Chey Sart (still inaccessible for now, but some mobs spawn in external areas + Pelepelplû)
    • Ered Harmal / Arentaurr
    • Mystic Forest of Ammu Bâj
    • Sea Lord's Isle (all areas/dungeons)

Spells

  • Epic Spell: Greater Time Stop: now removed from Cleric spells/feats. Clerics who already have the feat may be able to continue casting it, but will no longer be able to select it on re-level.
  • Creeping Doom: movement speed decreases will no longer stack with other Creeping Doom casts
  • Epic Spells Animus Blast/Blizzard: Oathbreaker summons will now properly unsummon on rest, death, and exit
  • Circle of Bones: instead of fixing the immobilization factor of this spell, which we felt would make it too inconvenient to be usable, it has been rebalanced as follows:
    • Increased to a level 4 spell
    • Damage reduced to 1 point every 2 caster levels for both damage types
    • Movement speed decreased by 50%
    • Now also works on the rod of spellcasting
  • Other various fixes for spell descriptions and scripts

Feats

  • Barbarian Rage:
    • Now adds attack bonus +2
  • Greater Barbarian Rage (Barbarian level 15+):
    • Now adds 5% slashing, piercing, and bludgeoning immunity
    • Now adds attack bonus +3
  • Barbarian Mighty Rage:
    • Now adds 10% slashing, piercing, and bludgeoning immunity
    • Now adds attack bonus +4
  • Barbarian Terrifying Rage:
    • Duration increased from 1d3 to 2d3 rounds
    • Fixed a bug that caused enemies with immunity to fear to automatically fail the saving throw with no roll
    • The actual "fear"/paralyze effect will now only affect individual enemies up to once per instance of Terrifying Rage, to prevent spamming/abuse via kiting. The "shaken" debuffs to attack and saves will continue to work as usual. Subsequent casts of Terrifying Rage will still continue to work on the same enemy as well.
    • Several inaccuracies fixed in the description
  • Other various fixes for feat descriptions and scripts

Bug Fixes

  • Greater Rod of Spellcasting:
    • Fixed a bug that caused the rod to consume the first prepared version of a spell over the original metamagic cast on the rod. It will no longer fall back to other/non-metamagic versions of spells.
    • Fixed a bug that caused various "subradial" spells to not work when casting the rod, e.g. Magic Circle vs. Alignment, Energy Immunity, etc.
  • Fixed a bug on the Sarân Battle Dress model causing client-side crashes:
    • Existing sets on players will automatically be updated to the newest version
    • This should also fix the crashes in Pelepelplû
  • Possible bug fix for armor from Moon-fortress mobs causing client-side crashes. Needs testing.
  • Rohan quest fixed: the journal now works and the quest has an XP reward
  • Fixed a bug where possessed creatures could trigger lore entry popups/rewards
  • Fix for the bank tab in Player Journals getting out of sync with persistent storage
  • Fixed a bug that caused larger map tile exploration databases to error and print in the combat log during save

Miscellaneous

  • Grey House in Mithlond moved so new characters must pass through it. The Grey Goose Inn moved to the top of the hill.
  • Items deposited in the transfer chest will now display character names on hover to prevent any confusion and to track any misuse
  • Items sold to merchants will now display the original seller's character name on hover, in addition to the original seller's buyback price
  • Free identify loophole fixed: unidentified items can no longer be "sold" to the transfer chest, shared imports, or player storage
  • Osgiliath maps now use cleanup scripts
  • Several other various fixes and changes

Hotfix

  • Circle of Bones spell tweaks:
    • Now allows bypassing the speed decrease if the caster has immunity to movement speed decreases
  • Rod of spellcasting fixes:
    • Now properly and consistently casts metamagic from assigned spells
    • This will require another force-clear of all rods... sorry!
Arda v26.3.1

Merchants now hold sold items for about 8 hours so you can buy them back. Plus Shared Imports access, missile storm damage, and cloak fixes.

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Merchants & Shared Imports

  • Items sold to merchants will no longer be instantly destroyed. Instead, merchants will clear their inventory ~8 hours after items are sold to them, allowing for a buyback period:
    • If any character belonging to the account of the original seller buys back the sold item, the cost will be the same as the original sold price. This price is shown when hovering over the sold item in the merchant, and only applies to the original seller.
    • Other players can also purchase these items at the full/standard store pricing
    • Stackable items that merchants sell with infinite stock will continue to be "destroyed" and re-purchasable at standard pricing
    • These items will not persist through resets, regardless of the buyback period
  • Shared Imports access: you can now continue to browse and deposit items in the Shared Imports crate even after exceeding the 3-item withdraw limit per reset

Miscellaneous

  • Reincarnate damage fix for the following spells. Please continue to report any offensive spells that you have good reason to believe may not be getting reincarnate damage applied.
  • Cloak model fixes for NPC mobs with large hit boxes/hover areas
  • Phenotypes (e.g. combat animations) that do not support cloak animations will now show a warning message when selected in the item customizer menu, with a recommendation to visually hide the cloak via the same menu
  • "Key to the Tower" removed from Scorba, and the stairs up in the Orc Holds within the Fortress of Carn Dûm are no longer locked
Arda v26.3.0

Arda moves to a new server running NWNX for better performance, and NUI Quickslots add feats and actions. Plus self-service character deletion and Moria fixes.

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New Server & NWNX

  • Arda is now running on a new server machine. We will follow up in the coming days with more details and a donation link for those who feel so inclined to contribute (no worries if not!)
  • The server is now running the NWNX plugin, which will allow for more expanded scripting functionality and possibilities, such as several of the changes below in this update, and more to come.
  • Lots of performance improvements overall, both hardware and software

NUI Quickslots

  • Added support for usable feats:
    • Feat "modes" will flash while active, e.g. Power Attack, Expertise, etc.
    • Feats with durations will flash while active, e.g. Bard Song, Divine Might/Power, etc.
  • Added an "actions" tab to the quickslot picker window:
    • d20 dice roll (public): shared with all players
    • d20 dice roll (private): visible only to you
    • Toggle player journal open/closed
    • Toggle crafting menu for item customization
  • Spell counts are now more event-driven and will update much more quickly and reliably

Miscellaneous

  • Characters can now be self-deleted in the Bindstone NUI
  • Yellow Mountains tunnels (north and south) reskinned with a new tileset
  • Wrath of the Maiar (Divine Wrath) restored back to its previous VFX

Bug Fixes

  • TMI error fixes and performance improvements for NUI Quickslots, Journals, Banks, and more
  • Changed the model for suspected bugged doors in Moria in an attempt to fix vanishing doors
  • Drop fixes for many bosses. Mostly junk drops, besides the Goroud Queen, who was likely not dropping anything.
  • Heludar now has a body corpse instead of a loot bag
  • Greater Sanctuary bug fixed (?)
Arda v26.2.3

Thundering Rage now deals sonic damage on every hit, plus more NUI Quickslots spell count and mobile detection fixes.

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Feats

NUI Quickslots

  • More spell count fixes/improvements
  • Fixed mobile detection: quickslots will not auto-open on devices the server detects as mobile. They will also not open via chat command on mobile. Please report if the slots are still appearing on your mobile device, or if you think your device is being incorrectly flagged as mobile.
  • Other fixes and performance improvements
Arda v26.2.2

Sorcerers gain three Wizard epic spells, Container of Arda encounters now scale with your party, and NUI Quickslots get metamagic and mobile fixes.

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Spells

Containers of Arda

  • Container of Arda spawn percentages tweaked a bit to promote more randomness
  • Encounters from the container will now factor in party size and strength in the area, which may increase the chance of more difficult spawns if certain thresholds are met

NUI Quickslots

  • Fixed metamagic being a selectable option on spells where not legally possible (e.g. too high a level for Empower, Maximize, etc.)
  • Spell counts will now update when changing prepared spells in caster spellbooks, without needing a rest or clicking that spell's quickslot
  • Fixed a bug causing the quickslots to show on mobile. Quickslots are now disabled on mobile.

Bug Fixes

  • More "too many instructions" fixes for Player Journals and the bank data
Arda v26.2.1

NUI Quickslots fixes for spell counts, action queue behavior, and UI scaling.

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NUI Quickslots

  • More reliable refresh for available spell counts in the quickslots
  • Spells will interrupt/clear the action queue more closely to the behavior of the native quickslots
  • Fixed some scaling issues with user UI scales (bottom no longer clipped off at ~1.0 scale)
  • Other fixes
  • Please report if you still see any issues with these!
Arda v26.2.0

Four new forge items, faster default movement, and the first NUI Quickslots. Plus capped death penalties, Paladin buffs, and smarter AI in the Yellow Mountains.

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New Forge Items

Movement Speed

  • The default movement rate for all players has been raised, and is now effectively the same as boots of travelling/haste by default.
  • The movement speed cap for normal classes (non-monk) has been raised slightly, and they will still see a small (~10%) speed bonus from roads, boots, or haste.
  • Monk movement speed cap remains unchanged and still stacks with roads, boots, and haste.

NUI Quickslots

  • New custom NUI Quickslots. They will open by default on your first login (on non-mobile devices). Afterwards, they will remember the open/closed state for each character.
  • Toggleable via the !quickslots command.
  • This initial version works with class, domain, and epic spells only. Items, feats, and other unique functionality will be added in a future update.
  • For the most part, the targeting should mimic spells as if used from the default quickslots. Please test and report any bugs or incorrect behavior!

Difficulty Balance

  • Death penalty adjustments:
    • Grace period for reduced death penalties increased from level 25 to 30 (non-reincarnate)
    • A cap of 20,000 gold has been set for the death gold penalty for non-reincarnates
    • A cap of 4,000 XP has been set for the death XP penalty (after any reincarnate adjustment)
  • A good number of mobs were incorrectly being scaled by the scalar script more than they should have been in Eriador and other regions. This is now fixed. More scalar script adjustments are coming soon to help with overall scaling and difficulty of mobs, particularly for newer and/or lower-level players.
  • Fixes for several "disabling" spells that had long durations, even after NPC death. The following should now expire at or shortly after caster death:
  • After a server reset, players being returned to their last location (e.g. logged back in shortly after a reset) will always be given temporary sanctuary, even if the area isn't explicitly marked as a "hostile" area.
  • Identify price lowered at more starting-area merchants

Classes & Feats

  • Paladins/Vanguard of Eonwe (Champions of Torm):
    • Epic Divinity feat duration bonus increased from 50% to 100%
    • Lay on Hands ability increased to 2 uses per day
    • Ride skill is now a class skill of Paladin as well
  • Thundering Rage feat: in-game description fixed to properly reflect custom feat changes

Items & Drops

  • Removed racial, alignment, and class restrictions from all racial and other merchant gear (excluding base game items)
  • Saruman's Staff now has some sorcerer slots/stats as well
  • Fixed many broken boss drops: almost entirely "junk" drops, except another version of the Chiefbeads.
  • Eagle Feather will no longer use up the daily use if it fails (e.g. in combat or not outside)
  • New models for the Palantír (item + placeables) and Containers of Power

Monster AI

  • New smarter AI for NPCs has been added to the following dungeons. Please test it out and give your feedback!
    • Yellow Mountains: Stronghold of the Tirdae Kalon
    • To be added to more dungeons for testing in a future update...
  • Dwar the Dog-Lord difficulty turned down (no longer a weapon master again)

Miscellaneous

  • Player Journals, bank storage:
    • New database setup which should improve performance when loading/viewing storage via the journal.
    • This also lays the groundwork for player bank integration with the website. More details in the future!
    • The removal of spaces from several item names was previously causing some duplicate items to appear as separate entries. This is now fixed: if the only difference is whitespace, they will be grouped as the same entry.
  • Smaug and Camring (The Healer) now have a chance to spawn a Container of Arda on death.
  • "Mithlond - Mage Powder" quest now gives some XP and gold.
  • Added a lever on the inside of the main Isengard gate for exiting after re-lock

Bug Fixes

  • Item customizer (crafting conversation): fixed a bug that caused colors to appear as broken/gibberish characters when customizing item appearance.
  • Adjusted Lurg's spawn trigger outside Orthanc to solve possible spawn issues
  • Fix for Rhudaur beacon tower ropes teleporting to the wrong tower
  • Fixed weapon proficiency issues causing some NPCs to not equip weapons
  • Other minor fixes, changes, etc.