Arda v26.2.0

Four new forge items, faster default movement, and the first NUI Quickslots. Plus capped death penalties, Paladin buffs, and smarter AI in the Yellow Mountains.

New Forge ItemsItems & Loot

Movement SpeedMisc

  • The default movement rate for all players has been raised, and is now effectively the same as boots of travelling/haste by default.
  • The movement speed cap for normal classes (non-monk) has been raised slightly, and they will still see a small (~10%) speed bonus from roads, boots, or haste.
  • Monk movement speed cap remains unchanged and still stacks with roads, boots, and haste.

NUI QuickslotsInterface & QoL

  • New custom NUI Quickslots. They will open by default on your first login (on non-mobile devices). Afterwards, they will remember the open/closed state for each character.
  • Toggleable via the !quickslots command.
  • This initial version works with class, domain, and epic spells only. Items, feats, and other unique functionality will be added in a future update.
  • For the most part, the targeting should mimic spells as if used from the default quickslots. Please test and report any bugs or incorrect behavior!

Difficulty BalanceXP & ProgressionMonsters & AI

  • Death penalty adjustments:
    • Grace period for reduced death penalties increased from level 25 to 30 (non-reincarnate)
    • A cap of 20,000 gold has been set for the death gold penalty for non-reincarnates
    • A cap of 4,000 XP has been set for the death XP penalty (after any reincarnate adjustment)
  • A good number of mobs were incorrectly being scaled by the scalar script more than they should have been in Eriador and other regions. This is now fixed. More scalar script adjustments are coming soon to help with overall scaling and difficulty of mobs, particularly for newer and/or lower-level players.
  • Fixes for several "disabling" spells that had long durations, even after NPC death. The following should now expire at or shortly after caster death:
  • After a server reset, players being returned to their last location (e.g. logged back in shortly after a reset) will always be given temporary sanctuary, even if the area isn't explicitly marked as a "hostile" area.
  • Identify price lowered at more starting-area merchants

Classes & FeatsFeats

  • Paladins/Vanguard of Eonwe (Champions of Torm):
    • Epic Divinity feat duration bonus increased from 50% to 100%
    • Lay on Hands ability increased to 2 uses per day
    • Ride skill is now a class skill of Paladin as well
  • Thundering Rage feat: in-game description fixed to properly reflect custom feat changes

Items & DropsItems & Loot

  • Removed racial, alignment, and class restrictions from all racial and other merchant gear (excluding base game items)
  • Saruman's Staff now has some sorcerer slots/stats as well
  • Fixed many broken boss drops: almost entirely "junk" drops, except another version of the Chiefbeads.
  • Eagle Feather will no longer use up the daily use if it fails (e.g. in combat or not outside)
  • New models for the Palantír (item + placeables) and Containers of Power

Monster AIMonsters & AI

  • New smarter AI for NPCs has been added to the following dungeons. Please test it out and give your feedback!
    • Yellow Mountains: Stronghold of the Tirdae Kalon
    • To be added to more dungeons for testing in a future update...
  • Dwar the Dog-Lord difficulty turned down (no longer a weapon master again)

MiscellaneousMisc

  • Player Journals, bank storage:
    • New database setup which should improve performance when loading/viewing storage via the journal.
    • This also lays the groundwork for player bank integration with the website. More details in the future!
    • The removal of spaces from several item names was previously causing some duplicate items to appear as separate entries. This is now fixed: if the only difference is whitespace, they will be grouped as the same entry.
  • Smaug and Camring (The Healer) now have a chance to spawn a Container of Arda on death.
  • "Mithlond - Mage Powder" quest now gives some XP and gold.
  • Added a lever on the inside of the main Isengard gate for exiting after re-lock

Bug FixesBug Fixes

  • Item customizer (crafting conversation): fixed a bug that caused colors to appear as broken/gibberish characters when customizing item appearance.
  • Adjusted Lurg's spawn trigger outside Orthanc to solve possible spawn issues
  • Fix for Rhudaur beacon tower ropes teleporting to the wrong tower
  • Fixed weapon proficiency issues causing some NPCs to not equip weapons
  • Other minor fixes, changes, etc.