New limits on extreme dungeon camping, point-based Container of Arda scaling, and storable forge quivers. Plus AI tweaks, a stronger Firestorm, and Minas Tirith retextures.
Camping is allowed in most dungeons within reason (see server rules), but:
It should not be done so excessively that it frequently interferes with players trying to run the full dungeon
Mechanics clearly intended to prevent camping in certain dungeons must not be bypassed
A few changes have been made to reduce the more extreme or repeated cases:
In restricted areas, Army Unfallen ("Epic Resurrection") must now be used fairly soon after death to remain at the same location; otherwise, the character will be returned to their bindstone
Login/reconnect grace periods have been shortened & other related safeguards added
Several areas that should have been restricted are now properly marked as such
Other behavior adjustments with locked doors and other dungeon mechanics
Most players likely won't notice much difference from these changes.
Players running a full dungeon may still find parts of it already cleared by campers. These changes are intended to reduce frequent or excessive disruption, not eliminate camping entirely.
This is not the direct result of any particular players. This issue tends to become more common whenever server activity increases, so some of these changes were simply overdue... will adjust as needed!
Container spawn chances now have a clearer & wider spread between lower and higher tiers
Encounter scaling now uses a point system based on party size, player level & reincarnation tier:
Scaling requires at least 2 players
Reaching higher point thresholds removes lower container tiers from the spawn pool
Added safeguards to prevent excessive farming or repeated spawning of containers in short periods of time. Each account can still spawn multiple containers within a 24-hour window solo, and there is no cap when in a party.
Moved the Yellow Mountains Stronghold container spawn from Veryal en Cimoniemor to Karmarac of Bur Esmer
Removed several high-level scrolls from merchants that should remain unique to Wizards/Sorcerers (Time Stop, Mordenkainen's Disjunction, Black Blade of Disaster). Existing scrolls on characters will not be removed. These scrolls may still drop from loot.