Transfer chests and Shared Imports now persist across resets, storage leaves beta, Divine Protection is reworked, and encounters from Bree to Isengard are rebalanced.
Limit of 3 withdrawals from the Shared Imports container per server reset (we'll adjust as needed)
Player persistent storage is out of beta and safe to use. The database and transaction logs are backed up daily in the unlikely event of a failure.
"Trash cans" added to Bank of Arda vaults: regular barrels that clear on server reset
Plot flag removed from these items, so they can now go in player persistent storage, transfer chests and Shared Imports (existing versions must be exchanged at the Altar to Aulë):
Greenway bandits' longswords changed to shortswords
Archers' stats raised to match the CR of the melee bandits
Gwathló archers' stats raised to match the CR of the Gwathló warriors
Tharbad thieves, fighters and clerics got a small level raise, so they're a challenge after Bree
Bruinen (and Yfelwood) zombies and suicide zombies traded their Stoneskin for more HP: higher CR, same challenge
Goblin Caves: the high guards' weapons swapped to tone down their damage (no more ~80 crits), and goblin names now include some lore
Moria orc shamans and archers got a level raise (archers also got more HP) to match the CR of the warriors
Moria goblins got lore names, were raised in level to match the CR of the orcs, and had their gear slightly adjusted
Moria/En Udanoriath ghasts and skeleton warriors had their damage toned down a bit
Isengard orcs are now all around the same CR, mini-bosses have unique names, and all orcs are now called Sharak-Hai. Isengard is slightly harder than before.
Tûl Harar True Flame priestesses raised to around the warriors' level, and both had their shields swapped to Harad ones
Valsul (Wizard of Swords) has a different blade model
Most new custom LotR weapon & shield models now have normal and specular maps for more modern lighting. The normal maps were made from images, so models may look more or less pixelated; they can be removed if desired and will be developed further.
New models (items need a swap at the Altar to Aulë):
Animal companions and other summons now get a significant boost if you focus on the caster class (Ranger/Druid). The Badger and Brown Bear are updated so far.
Blackguard and Shadowdancer epic summons received a significant boost:
Epic Fiendish Servant summons different fire demons based on Blackguard level. At Blackguard level 25, the summon is a Balrog.
The Shadowdancer Epic Shadowlord is now a Dindae (S. "Silent Shade") and does more damage than before
Other animal companions and Pale Master summons are a work in progress
Henchmen in Mithlond & Rivendell fixed and working again; they follow the player again
Rivendell henchmen require level 15 to hire. They level up with your character, but their gear doesn't scale: they have +3 weapons and 15 physical damage resistance, and that's about it.
Rhudaur and Rilineldor beacon towers now have roof access, and you can rappel from the roof to the ground (quick exit)
Added loot chests to Herubar Gûlar
Added wind to several locations and skyboxes to Harlindon
New greathammer weapon type (two-handed hammer), with feats for it, including Weapon Master qualification. Basically a greataxe with blunt damage (1d12, crits 20/x3). Only one drop for now, with a forge version to follow.
Dire maces now have x3 crits by default (previously 20/x2)
Herbs can now be stacked (existing herbs need a swap at the altar)
Ring icons are being worked on, so some rings may show as a black square for now. This is temporary (you can exchange at the altar if you don't want to wait).
Caravan restrictions removed from the Bree and Rivendell caravans
Fog reduced in the Geshaan fortress maps and the Yellow Mountains - Tur Betark maps
Greatly reduced web placeables in Shelob's Lair due to lag
Dragon breath attacks/special abilities removed from boss dragons and other creatures, on suspicion that these newer animations cause client crashes when fighting them. The animation is also sometimes blocky/buggy. Report any creatures we missed with buggy/blocky breath attacks.
Numerous castle interiors reskinned to the new "dark" variant
More bosses updated to the master drop script
Numerous voice sets from NWN NPCs enabled during character creation
Store-sold belts and bracers in early areas:
Added slashing bracers to Bree
Belts and bracers now give 5 resistance in Bree and 10 in Rivendell