They share one "inventory" (in the form of a merchant) with all the other matching bindstone containers. As a result, gold and plot items can't be transferred with them (let us know if any items are marked plot that you think shouldn't be).
Buying and selling should always cost 1 GP (ignore large negative numbers when buying)
They do NOT persist across resets
"Stolen" items are accepted
Regular crates also added to every bindstone, so players can transfer gold or plot items as needed. These work like normal crates and don't sync with other containers.
All items added to the Shared Imports container are marked "stolen" to prevent selling them
Read/examine the initial conversation on these containers for more details
Please report any bindstone locations missing these containers, any containers that don't properly share inventories across areas, and any bugs or potential abuse
Player persistent storage (in the form of a merchant) added to new/existing bank locations. Gold and plot items can't be stored (let us know if any items are marked plot that you think shouldn't be).
Each bank has 4 "vault rooms" with a persistent storage container in each. You can use any container, in any vault, in any bank, at any time to reach your own persistent store.
The store persists through server resets
Buying and selling should always cost 1 GP (ignore large negative numbers when buying)
Storage is shared across your player account, so any character on your account can access it
"Stolen" items are accepted
Because the storage is a merchant, it's organized automatically
I'm not aware of any item limit in stores, but I'll investigate
Banks with persistent storage:
Mithlond - The Grey Havens
Imladris - Rivendell
Gondor - Minas Tirith
Raj - The Port City of Bozisha-Dar
Rhovanion - Carrock Vale
Greater Harad - Tûl Harar North
Rhovanion - Esgaroth - Lake-town
Rhovanion - Nan Anduin - The City of Caras Galadhon
Please report any containers that don't properly share your store across areas, and any bugs or potential abuse
Placeables near the Mithlond caravan moved slightly so players don't get stuck on the transition. Please report if it's still a problem.
Spawns outside Dol Guldur fixed to allow infinite respawns
Spawns outside Minas Falath fixed
Fog reduced in the Paths of the Dead, Erebor, Osgiliath, and Lothlórien city maps. It's now set to low fog; please report if fog in these areas still causes major lag.
Drop script fixed for Fëatur, Dancu and Dernwyn, so they should drop keys and/or items as normal again
Balrog and Chilling Silver updated to the master drop script
Necromancer model switched back from old man to sorcerer/shadow
AB and some other stats slightly reduced for some Chyan mobs