Arda v1370

Transfer chests and Shared Imports crates arrive at every bindstone, and Player Persistent Storage opens in beta at eight Bank of Arda locations.

Transfer Chests & Shared ImportsItems & LootInterface & QoL

  • Transfer chests and Shared Imports crates added to all bindstone locations:
    • They share one "inventory" (in the form of a merchant) with all the other matching bindstone containers. As a result, gold and plot items can't be transferred with them (let us know if any items are marked plot that you think shouldn't be).
    • Buying and selling should always cost 1 GP (ignore large negative numbers when buying)
    • They do NOT persist across resets
    • "Stolen" items are accepted
  • Regular crates also added to every bindstone, so players can transfer gold or plot items as needed. These work like normal crates and don't sync with other containers.
  • All items added to the Shared Imports container are marked "stolen" to prevent selling them
  • Read/examine the initial conversation on these containers for more details
  • Please report any bindstone locations missing these containers, any containers that don't properly share inventories across areas, and any bugs or potential abuse

Player Persistent Storage (Beta)Items & LootInterface & QoL

  • Player persistent storage (in the form of a merchant) added to new/existing bank locations. Gold and plot items can't be stored (let us know if any items are marked plot that you think shouldn't be).
    • Each bank has 4 "vault rooms" with a persistent storage container in each. You can use any container, in any vault, in any bank, at any time to reach your own persistent store.
    • The store persists through server resets
    • Buying and selling should always cost 1 GP (ignore large negative numbers when buying)
    • Storage is shared across your player account, so any character on your account can access it
    • "Stolen" items are accepted
    • Because the storage is a merchant, it's organized automatically
    • I'm not aware of any item limit in stores, but I'll investigate
  • Banks with persistent storage:
    • Mithlond - The Grey Havens
    • Imladris - Rivendell
    • Gondor - Minas Tirith
    • Raj - The Port City of Bozisha-Dar
    • Rhovanion - Carrock Vale
    • Greater Harad - Tûl Harar North
    • Rhovanion - Esgaroth - Lake-town
    • Rhovanion - Nan Anduin - The City of Caras Galadhon
  • Please report any containers that don't properly share your store across areas, and any bugs or potential abuse

Bug Fixes & ChangesBug FixesAreas & DungeonsMonsters & AI

  • Southern Mirkwood areas now have minimap tiles
  • Placeables near the Mithlond caravan moved slightly so players don't get stuck on the transition. Please report if it's still a problem.
  • Spawns outside Dol Guldur fixed to allow infinite respawns
  • Spawns outside Minas Falath fixed
  • Fog reduced in the Paths of the Dead, Erebor, Osgiliath, and Lothlórien city maps. It's now set to low fog; please report if fog in these areas still causes major lag.
  • Drop script fixed for Fëatur, Dancu and Dernwyn, so they should drop keys and/or items as normal again
  • Balrog and Chilling Silver updated to the master drop script
  • Necromancer model switched back from old man to sorcerer/shadow
  • AB and some other stats slightly reduced for some Chyan mobs
  • Other minor fixes/changes